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With the effect of "lose DEF". Search result Showing 31 to 60 of 112
With the effect of "lose DEF".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (5) | Amorphage Lysis | Continuous Trap | ||||||||||
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Dream Shark | Effect Monster | ||||||||||
- | 5 | Fish | 0 | 2600 | |||||||||
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.7 (3) | Melffy Staring Contest | Continuous Spell | ||||||||||
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. | |||||||||||||
▶︎ Deck | 7.6 (16) | Psychic Commander |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 1400 | 800 | |||||||||
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. | |||||||||||||
▶︎ Deck | 7.6 (20) | Superheavy Samurai Soulbreaker Armor Forbidden | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 500 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF. | |||||||||||||
▶︎ Deck | 7.6 (7) | Dinomist Plesios |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1400 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. |
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▶︎ Deck | 7.5 (13) | Alien Telepath | Effect Monster | ||||||||||
- | 4 | Reptile | 1600 | 1000 | |||||||||
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |||||||||||||
▶︎ Deck | 7.5 (17) | Living Fossil | Equip Spell | ||||||||||
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | |||||||||||||
▶︎ Deck | 7.4 (19) | Alien Kid | Effect Monster | ||||||||||
- | 4 | Reptile | 1600 | 700 | |||||||||
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |||||||||||||
▶︎ Deck | 7.4 (18) | Shootingcode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
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▶︎ Deck | 7.3 (15) | Alien Warrior | Effect Monster | ||||||||||
- | 4 | Reptile | 1800 | 1000 | |||||||||
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |||||||||||||
▶︎ Deck | 7.3 (10) | Jain, Twilightsworn General | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. | |||||||||||||
▶︎ Deck | 7.3 (10) | Battlewasp - Hama the Conquering Bow |
Synchro Monster Effect Monster |
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- | 8 | Insect | 2800 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ●When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ●At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY. |
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▶︎ Deck | 7.2 (27) | Splendid Venus | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 2400 | |||||||||
All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated. | |||||||||||||
▶︎ Deck | 7 (8) | Aromage Cananga | Effect Monster | ||||||||||
- | 3 | Plant | 1400 | 1000 | |||||||||
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. | |||||||||||||
▶︎ Deck | 7 (24) | Trifortressops | Effect Monster | ||||||||||
- | 6 | Machine | 1600 | 2800 | |||||||||
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase. | |||||||||||||
▶︎ Deck | 7 (4) | Mayakashi Winter | Continuous Spell | ||||||||||
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ●Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ●Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it. |
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▶︎ Deck | 6.8 (10) | Naturia Fruitfly | Effect Monster | ||||||||||
- | 3 | Insect | 800 | 1500 | |||||||||
All monsters your opponent controls lose 300 ATK/DEF for each "Naturia" monster you control. Once per turn: You can target 1 monster your opponent controls with 0 DEF; take control of that target until the End Phase. | |||||||||||||
▶︎ Deck | 6.7 (27) | Slate Warrior |
Effect Monster Flip Monster |
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- | 4 | Fiend | 1900 | 400 | |||||||||
FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
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▶︎ Deck | 6.6 (14) | Ultimate Insect LV7 | Effect Monster | ||||||||||
- | 7 | Insect | 2600 | 1200 | |||||||||
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF. | |||||||||||||
▶︎ Deck | 6.6 (16) | Molten Destruction | Field Spell | ||||||||||
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. | |||||||||||||
▶︎ Deck | 6.5 (15) | Performapal Sword Fish | Effect Monster | ||||||||||
- | 2 | Fish | 600 | 600 | |||||||||
If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF. | |||||||||||||
▶︎ Deck | 6.5 (17) | Malacoda, Netherlord of the Burning Abyss |
Ritual Monster Effect Monster |
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- | 6 | Fiend | 2700 | 2200 | |||||||||
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard. | |||||||||||||
▶︎ Deck | 6.5 (2) | Vendread Chimera |
Ritual Monster Effect Monster |
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- | 5 | Zombie | 2300 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (14) | Number C65: King Overfiend |
Xyz Monster Effect Monster |
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- | 3 | Fiend | 1600 | 0 | |||||||||
3 Level 3 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect. ●Effect Monsters your opponent controls cannot activate their effects. |
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▶︎ Deck | 6.3 (3) | Starving Venemy Dragon |
Fusion Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 2500 | 2000 | |||||||||
Pendulum Effect Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. Card Text 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 6.2 (10) | D/D/D Marksman King Tell |
Xyz Monster Effect Monster |
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- | 5 | Fiend | 2300 | 2000 | |||||||||
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard. |
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▶︎ Deck | 6.1 (7) | Steel Cavalry of Dinon |
Pendulum Monster Effect Monster |
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- | 4 | Dinosaur | 1600 | 2600 | |||||||||
Pendulum Effect Card Text At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. |
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▶︎ Deck | 6 (13) | Alien Grey |
Effect Monster Flip Monster |
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- | 2 | Reptile | 300 | 800 | |||||||||
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | |||||||||||||
▶︎ Deck | 5.8 (6) | Capricious Darklord | Effect Monster | ||||||||||
- | 4 | Fairy | 0 | 1600 | |||||||||
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn. | |||||||||||||
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