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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain DEF". Search result Showing 181 to 210 of 340
With the effect of "gain DEF".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.1 (7) | Dragonmaid Welcome | Continuous Spell | |||
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | ||||||
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6 (23) | Neo-Parshath, the Sky Paladin | Effect Monster | |||
- | 7 | Fairy | 2300 | 2000 | ||
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. | ||||||
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6 (11) | Superheavy Samurai Soulbang Cannon | Effect Monster | |||
- | 3 | Machine | 1000 | 1000 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | ||||||
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6 (9) | Bio-Insect Armor | Effect Monster | |||
- | 5 | Insect | 1500 | 2000 | ||
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | ||||||
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5.9 (11) | Guardian of Felgrand | Effect Monster | |||
- | 4 | Warrior | 500 | 500 | ||
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | ||||||
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5.9 (9) | Cynet Storm | Field Spell | |||
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. | ||||||
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5.8 (25) | Cipher Soldier (Updated from: Kinetic Soldier) | Effect Monster | |||
- | 3 | Machine | 1350 | 1800 | ||
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only. | ||||||
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5.8 (6) | Vanquish Soul Pluton HG | Effect Monster | |||
- | 6 | Zombie | 0 | 0 | ||
During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: This card gains 3000 DEF until the end of this turn. ●DARK & EARTH: This card gains 3000 ATK until the end of this turn. You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain. |
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5.8 (5) | Fire Prison | Field Spell | |||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
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5.7 (7) | Hand-Holding Genie | Effect Monster | |||
- | 4 | Fiend | 1000 | 1600 | ||
Monsters your opponent controls cannot target monsters for attacks, except this one. Gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. | ||||||
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5.7 (7) | Subterror Cave Clash | Continuous Spell | |||
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. | ||||||
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5.7 (7) | Kozmo Lightsword | Equip Spell | |||
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. | ||||||
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5.7 (10) | Celestia | Field Spell | |||
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. | ||||||
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5.6 (5) | Metamorphortress | Continuous Trap | |||
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step. | ||||||
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5.5 (4) | Poly-Chemicritter Hydragon |
Effect Monster Gemini Monster |
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- | 8 | Dragon | 200 | 2800 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●When another Gemini Monster is Normal Summoned: You can make that monster gain 500 ATK and DEF. ●If a Gemini Monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead. |
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5.5 (11) | Superheavy Samurai Soulshield Wall | Effect Monster | |||
- | 3 | Machine | 1200 | 1200 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0. | ||||||
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5.5 (22) | Hypnosister | Effect Monster | |||
- | 4 | Psychic | 1300 | 1400 | ||
This card gains effects based on the total number of cards in both players' Pendulum Zones. ●1 or more: This card gains 800 ATK and DEF. ●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster. ●3 or more: Monsters your opponent controls must attack this card, if able. ●4: If this card destroys a monster by battle or by its own effect: Draw 1 card. |
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5.5 (15) | Aromaseraphy Rosemary |
Synchro Monster Effect Monster |
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- | 5 | Plant | 2000 | 900 | ||
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn. |
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5.5 (27) | Inzektor Exa-Stag |
Xyz Monster Effect Monster |
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- | 5 | Insect | 800 | 800 | ||
2 Level 5 Insect monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls or in their GY; equip that target to this card. This card gains ATK/DEF equal to half the original ATK/DEF of the monster(s) equipped by this effect. |
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5.5 (14) | Stellarknight Alpha | Equip Spell | |||
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card. | ||||||
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5.5 (6) | Metamorformation | Field Spell | |||
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | ||||||
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5.4 (12) | Xyz Territory | Field Spell | |||
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. | ||||||
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5.4 (22) | Madolche Lesson | Normal Trap | |||
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck. | ||||||
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5.3 (24) | Stronghold Guardian | Effect Monster | |||
- | 4 | Warrior | 0 | 1500 | ||
If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase. | ||||||
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5.3 (15) | Spirit Ryu | Effect Monster | |||
- | 4 | Dragon | 1000 | 1000 | ||
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase. | ||||||
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5.3 (25) | The Agent of Force - Mars | Effect Monster | |||
- | 3 | Fairy | 0 | 0 | ||
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference. | ||||||
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5.3 (11) | Launcher Commander | Effect Monster | |||
- | 4 | Cyberse | 1700 | 1200 | ||
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. | ||||||
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5.3 (8) | D/D Savant Nikola |
Pendulum Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2000 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). Card Text If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. |
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5.2 (14) | Brotherhood of the Fire Fist - Hawk | Effect Monster | |||
- | 3 | Beast-Warrior | 200 | 1500 | ||
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | ||||||
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5.2 (17) | Golden Homunculus | Effect Monster | |||
- | 6 | Warrior | 1500 | 1500 | ||
Gains 300 ATK/DEF for each of your banished cards. | ||||||
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