Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain DEF". Search result  Showing 181 to 210 of 340

With the effect of "gain DEF".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
DDケルベロス ▶︎ Deck 6.1 14 D/D Cerberus Pendulum Monster
Effect Monster
- 4 Fiend 1800 600
Pendulum Effect
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
Card Text
When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
ドラゴンメイドのお出迎え ▶︎ Deck 6.1 7 Dragonmaid Welcome Continuous Spell
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
サイバネット・ストーム ▶︎ Deck 6.1 7 Cynet Storm Field Spell
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck.
サイファー・スカウター ▶︎ Deck 6 24 Cipher Soldier (Updated from: Kinetic Soldier) Effect Monster
- 3 Machine 1350 1800
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
超重武者装留ビッグバン ▶︎ Deck 6 9 Superheavy Samurai Soulbang Cannon Effect Monster
- 3 Machine 1000 1000
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.
昆虫機甲鎧 ▶︎ Deck 6 8 Bio-Insect Armor Effect Monster
- 5 Insect 1500 2000
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
異層空間 ▶︎ Deck 6 8 Celestia Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
巨竜の守護騎士 ▶︎ Deck 5.9 11 Guardian of Felgrand Effect Monster
- 4 Warrior 500 500
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
ヒュプノシスター ▶︎ Deck 5.8 19 Hypnosister Effect Monster
- 4 Psychic 1300 1400
This card gains effects based on the total number of cards in both players' Pendulum Zones.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
VS プルトンHG ▶︎ Deck 5.8 6 Vanquish Soul Pluton HG Effect Monster
- 6 Zombie 0 0
During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●FIRE: This card gains 3000 DEF until the end of this turn.
●DARK & EARTH: This card gains 3000 ATK until the end of this turn.
You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain.
天火の牢獄 ▶︎ Deck 5.8 5 Fire Prison Field Spell
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.
●Negate the activated effects of Cyberse monsters.
Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
サブテラーの激闘 ▶︎ Deck 5.7 7 Subterror Cave Clash Continuous Spell
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.
Kozmo-レイブレード ▶︎ Deck 5.7 7 Kozmo Lightsword Equip Spell
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
超重武者装留グレート・ウォール ▶︎ Deck 5.6 9 Superheavy Samurai Soulshield Wall Effect Monster
- 3 Machine 1200 1200
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
進化合獣ヒュードラゴン ▶︎ Deck 5.5 4 Poly-Chemicritter Hydragon Effect Monster
Gemini Monster
- 8 Dragon 200 2800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●When another Gemini Monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
●If a Gemini Monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
力の代行者 マーズ ▶︎ Deck 5.5 23 The Agent of Force - Mars Effect Monster
- 3 Fairy 0 0
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
アロマセラフィ-ローズマリー ▶︎ Deck 5.5 13 Aromaseraphy Rosemary Synchro Monster
Effect Monster
- 5 Plant 2000 900
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
甲虫装機 エクサスタッグ ▶︎ Deck 5.5 27 Inzektor Exa-Stag Xyz Monster
Effect Monster
- 5 Insect 800 800
2 Level 5 Insect monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls or in their GY; equip that target to this card. This card gains ATK/DEF equal to half the original ATK/DEF of the monster(s) equipped by this effect.
星輝士の因子 ▶︎ Deck 5.5 11 Stellarknight Alpha Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
フュージョン・ウェポン ▶︎ Deck 5.5 8 Fusion Weapon Equip Spell
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
メタモルF ▶︎ Deck 5.5 6 Metamorformation Field Spell
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
メタモル・クレイ・フォートレス ▶︎ Deck 5.5 4 Metamorphortress Continuous Trap
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
エクシーズ・テリトリー ▶︎ Deck 5.4 12 Xyz Territory Field Spell
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
マドルチェ・マナー ▶︎ Deck 5.4 22 Madolche Lesson Normal Trap
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
牙城のガーディアン ▶︎ Deck 5.3 24 Stronghold Guardian Effect Monster
- 4 Warrior 0 1500
If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase.
スピリット・ドラゴン ▶︎ Deck 5.3 15 Spirit Ryu Effect Monster
- 4 Dragon 1000 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
ランチャー・コマンダー ▶︎ Deck 5.3 10 Launcher Commander Effect Monster
- 4 Cyberse 1700 1200
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
DD魔導賢者ニコラ ▶︎ Deck 5.3 7 D/D Savant Nikola Pendulum Monster
Effect Monster
- 6 Fiend 2000 2000
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
Card Text
If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
幻影騎士団シャドーベイル ▶︎ Deck 5.3 13 The Phantom Knights of Shadow Veil Normal Trap
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
英炎星-ホークエイ ▶︎ Deck 5.2 14 Brotherhood of the Fire Fist - Hawk Effect Monster
- 3 Beast-Warrior 200 1500
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
Other sorts : Card Registration Date, scale blue, scale red

(7/12 pages) 181 - 210

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -