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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 211 to 240 of 1,498
With the effect of "gain ATK".
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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
|
8.6 (11) | Mathmech Addition | Effect Monster | ||||||||||
| - | 4 | Cyberse | 1000 | 1000 | |||||||||
| You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. | |||||||||||||
▶︎ Deck
|
8.6 (5) | Therion "Bull" Ain | Effect Monster | ||||||||||
| - | 7 | Warrior | 2100 | 1600 | |||||||||
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You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ●You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain". |
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▶︎ Deck
|
8.6 (36) | Tragoedia | Effect Monster | ||||||||||
| - | 10 | Fiend | ? | ? | |||||||||
| When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. | |||||||||||||
▶︎ Deck
|
8.6 (30) | Necroface | Effect Monster | ||||||||||
| - | 4 | Zombie | 1200 | 1800 | |||||||||
| If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5). | |||||||||||||
▶︎ Deck
|
8.6 (19) | Fortune Lady Light | Effect Monster | ||||||||||
| - | 1 | Spellcaster | ? | ? | |||||||||
| This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck. | |||||||||||||
▶︎ Deck
|
8.6 (9) | Machina Resavenger | Effect Monster | ||||||||||
| - | 4 | Machine | 1200 | 1800 | |||||||||
| (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn. | |||||||||||||
▶︎ Deck
|
8.6 (16) | Assault Blackwing - Onimaru the Divine Thunder |
Synchro Monster Effect Monster |
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| - | 12 | Winged Beast | 3000 | 2000 | |||||||||
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1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
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▶︎ Deck
|
8.6 (40) | Junk Warrior |
Synchro Monster Effect Monster |
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| - | 5 | Warrior | 2300 | 1300 | |||||||||
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"Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control. |
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▶︎ Deck
|
8.6 (25) | Hi-Speedroid Chanbara |
Synchro Monster Effect Monster |
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| - | 5 | Machine | 2000 | 1000 | |||||||||
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1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. |
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▶︎ Deck
|
8.6 (39) | Abyss Dweller Forbidden |
Xyz Monster Effect Monster |
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| - | 4 | Sea Serpent | 1700 | 1400 | |||||||||
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2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn. |
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▶︎ Deck
|
8.6 (54) | Number 107: Galaxy-Eyes Tachyon Dragon |
Xyz Monster Effect Monster |
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| - | 8 | Dragon | 3000 | 2500 | |||||||||
|
2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn. |
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▶︎ Deck
|
8.6 (22) | Full Armored Crystalzero Lancer |
Xyz Monster Effect Monster |
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| - | 6 | Warrior | 2200 | 1600 | |||||||||
|
3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn. |
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▶︎ Deck
|
8.6 (9) | Full Armored Dark Knight Lancer |
Xyz Monster Effect Monster |
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| - | 7 | Aqua | 2800 | 1500 | |||||||||
|
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material. |
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▶︎ Deck
|
8.6 (10) | Traptrix Atypus |
Link Monster Effect Monster |
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| - | - | Insect | 1800 | - | |||||||||
|
2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
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▶︎ Deck
|
8.6 (21) | Relinquished Anima |
Link Monster Effect Monster |
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| - | - | Spellcaster | 0 | - | |||||||||
|
1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
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▶︎ Deck
|
8.6 (7) | G Golem Crystal Heart |
Link Monster Effect Monster |
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| - | - | Cyberse | 0 | - | |||||||||
|
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
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▶︎ Deck
|
8.6 (11) | Booster Dragon |
Link Monster Effect Monster |
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| - | - | Dragon | 1900 | - | |||||||||
|
2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
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▶︎ Deck
|
8.6 (12) | Clockwork Night | Continuous Spell | ||||||||||
| All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | |||||||||||||
▶︎ Deck
|
8.6 (49) | Forbidden Chalice | Quick-Play Spell | ||||||||||
| Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. | |||||||||||||
▶︎ Deck
|
8.6 (14) | PSY-Frame Circuit | Field Spell | ||||||||||
| If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. | |||||||||||||
▶︎ Deck
|
8.6 (9) | Archfiend Palabyrinth | Field Spell | ||||||||||
| All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn. | |||||||||||||
▶︎ Deck
|
8.6 (7) | Prank-Kids Place | Field Spell | ||||||||||
| When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. | |||||||||||||
▶︎ Deck
|
8.5 (52) | Inzektor Hornet | Effect Monster | ||||||||||
| - | 3 | Insect | 500 | 200 | |||||||||
| Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 card on the field; destroy that target. | |||||||||||||
▶︎ Deck
|
8.5 (26) | Carboneddon | Effect Monster | ||||||||||
| - | 3 | Dinosaur | 800 | 600 | |||||||||
| If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn. | |||||||||||||
▶︎ Deck
|
8.5 (27) | Divine Dragon Lord Felgrand | Effect Monster | ||||||||||
| - | 8 | Dragon | 2800 | 2800 | |||||||||
| If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field. | |||||||||||||
▶︎ Deck
|
8.5 (73) | Galaxy-Eyes Photon Dragon | Effect Monster | ||||||||||
| - | 8 | Dragon | 3000 | 2500 | |||||||||
| You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished. | |||||||||||||
▶︎ Deck
|
8.5 (13) | Batteryman Charger | Effect Monster | ||||||||||
| - | 5 | Thunder | 1800 | 1200 | |||||||||
| When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. | |||||||||||||
▶︎ Deck
|
8.5 (12) | Thunder Dragonmatrix | Effect Monster | ||||||||||
| - | 1 | Thunder | 0 | 2000 | |||||||||
| (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
|
8.5 (6) | Ultimate Crystal Rainbow Dragon Overdrive |
Fusion Monster Effect Monster |
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| - | 12 | Dragon | 4000 | 0 | |||||||||
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1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters. |
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▶︎ Deck
|
8.5 (8) | Idaten the Conqueror Star |
Fusion Monster Effect Monster |
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| - | 10 | Warrior | 3000 | 2200 | |||||||||
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2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. |
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Update Information - NEW -
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