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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain ATK". Search result  Showing 1,411 to 1,440 of 1,498

With the effect of "gain ATK".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
おジャマッスル ▶︎ Deck 1.9 13 Ojamuscle Normal Spell
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
虚無の波動 ▶︎ Deck 1.9 14 Wave-Motion Inferno Continuous Spell
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
機械改造工場 ▶︎ Deck 1.9 21 Machine Conversion Factory Equip Spell
Equip only to a Machine monster. It gains 300 ATK/DEF.
城壁壊しの大槍 ▶︎ Deck 1.9 10 Ballista of Rampart Smashing Equip Spell
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
黄昏の交衣 ▶︎ Deck 1.9 9 Twilight Cloth Normal Trap
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
ガンスリンガー・エクスキューション ▶︎ Deck 1.9 10 Execute Protocols Continuous Trap
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
インセクト女王 ▶︎ Deck 1.8 30 Insect Queen Effect Monster
- 7 Insect 2200 2400
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
グラスファントム ▶︎ Deck 1.8 9 Grass Phantom Effect Monster
- 3 Plant 1000 1000
This card gains 500 ATK for each "Grass Phantom" in your Graveyard.
ザ・アキュムレーター ▶︎ Deck 1.8 15 The Accumulator Effect Monster
- 1 Thunder 0 0
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
ダーク・エンジェル ▶︎ Deck 1.8 11 Dark Angel Effect Monster
- 5 Fairy 0 0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
はがねの甲羅 ▶︎ Deck 1.8 18 Steel Shell Equip Spell
A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
バブル・ショット ▶︎ Deck 1.8 16 Bubble Blaster Equip Spell
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
荘厳なる機械天使 ▶︎ Deck 1.8 12 Magnificent Machine Angel Quick-Play Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
エナジー・ドレイン ▶︎ Deck 1.8 13 Energy Drain Normal Trap
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
ラスト・カウンター ▶︎ Deck 1.8 13 Last Counter Counter Trap
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.
総剣司令 ガトムズ ▶︎ Deck 1.7 18 Commander Gottoms, Swordmaster Effect Monster
- 6 Beast-Warrior 2100 1600
All face-up "Saber" monsters you control gain 400 ATK.
対壊獣用決戦兵器スーパーメカドゴラン ▶︎ Deck 1.7 30 Super Anti-Kaiju War Machine Mecha-Dogoran Effect Monster
- 8 Machine ? 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
電池メン-単二型 ▶︎ Deck 1.7 15 Batteryman C Effect Monster
- 2 Thunder 0 0
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
エルフの光 ▶︎ Deck 1.7 14 Elf's Light Equip Spell
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
ファイティング・スピリッツ ▶︎ Deck 1.7 13 Fighting Spirit Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
闇の破神剣 ▶︎ Deck 1.7 17 Sword of Dark Destruction Equip Spell
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
ピラミッドパワー ▶︎ Deck 1.7 16 Pyramid Energy Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
アクアの合唱 ▶︎ Deck 1.7 20 Aqua Chorus Continuous Trap
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
エンシェント・ドラゴン ▶︎ Deck 1.6 21 Ancient Dragon Effect Monster
- 4 Dragon 1400 1300
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
バーバリアン1号 ▶︎ Deck 1.6 16 Lava Battleguard Effect Monster
- 5 Warrior 1550 1800
Gains 500 ATK for each "Swamp Battleguard" you control.
バーバリアン2号 ▶︎ Deck 1.6 15 Swamp Battleguard Effect Monster
- 5 Warrior 1800 1500
Gains 500 ATK for each "Lava Battleguard" you control.
フォトン・チャージマン ▶︎ Deck 1.6 46 Photon Chargeman Effect Monster
- 4 Warrior 1000 1000
Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
エレキャッシュ ▶︎ Deck 1.6 11 Wattjustment Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
幸運の鉄斧 ▶︎ Deck 1.6 29 Lucky Iron Axe Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
サクリファイス・ソード ▶︎ Deck 1.6 14 Sword of Dark Rites Equip Spell
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
Other sorts : Card Registration Date, scale blue, scale red

(48/50 pages) 1,411 - 1,440

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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