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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 1,411 to 1,440 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.9 (13) | Ojamuscle | Normal Spell | |||
(This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. |
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▶︎ Deck | 1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
▶︎ Deck | 1.9 (21) | Machine Conversion Factory | Equip Spell | |||
Equip only to a Machine monster. It gains 300 ATK/DEF. | ||||||
▶︎ Deck | 1.9 (10) | Ballista of Rampart Smashing | Equip Spell | |||
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | ||||||
▶︎ Deck | 1.9 (9) | Twilight Cloth | Normal Trap | |||
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. | ||||||
▶︎ Deck | 1.9 (10) | Execute Protocols | Continuous Trap | |||
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn. | ||||||
▶︎ Deck | 1.8 (30) | Insect Queen | Effect Monster | |||
- | 7 | Insect | 2200 | 2400 | ||
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | ||||||
▶︎ Deck | 1.8 (9) | Grass Phantom | Effect Monster | |||
- | 3 | Plant | 1000 | 1000 | ||
This card gains 500 ATK for each "Grass Phantom" in your Graveyard. | ||||||
▶︎ Deck | 1.8 (15) | The Accumulator | Effect Monster | |||
- | 1 | Thunder | 0 | 0 | ||
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300. | ||||||
▶︎ Deck | 1.8 (11) | Dark Angel | Effect Monster | |||
- | 5 | Fairy | 0 | 0 | ||
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. | ||||||
▶︎ Deck | 1.8 (18) | Steel Shell | Equip Spell | |||
A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
▶︎ Deck | 1.8 (16) | Bubble Blaster | Equip Spell | |||
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. | ||||||
▶︎ Deck | 1.8 (12) | Magnificent Machine Angel | Quick-Play Spell | |||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. | ||||||
▶︎ Deck | 1.8 (13) | Energy Drain | Normal Trap | |||
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn. | ||||||
▶︎ Deck | 1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
▶︎ Deck | 1.7 (18) | Commander Gottoms, Swordmaster | Effect Monster | |||
- | 6 | Beast-Warrior | 2100 | 1600 | ||
All face-up "Saber" monsters you control gain 400 ATK. | ||||||
▶︎ Deck | 1.7 (30) | Super Anti-Kaiju War Machine Mecha-Dogoran | Effect Monster | |||
- | 8 | Machine | ? | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect. | ||||||
▶︎ Deck | 1.7 (15) | Batteryman C | Effect Monster | |||
- | 2 | Thunder | 0 | 0 | ||
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control. | ||||||
▶︎ Deck | 1.7 (14) | Elf's Light | Equip Spell | |||
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
▶︎ Deck | 1.7 (13) | Fighting Spirit | Equip Spell | |||
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. | ||||||
▶︎ Deck | 1.7 (17) | Sword of Dark Destruction | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. | ||||||
▶︎ Deck | 1.7 (16) | Pyramid Energy | Quick-Play Spell | |||
You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. |
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▶︎ Deck | 1.7 (20) | Aqua Chorus | Continuous Trap | |||
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF. | ||||||
▶︎ Deck | 1.6 (21) | Ancient Dragon | Effect Monster | |||
- | 4 | Dragon | 1400 | 1300 | ||
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500. | ||||||
▶︎ Deck | 1.6 (16) | Lava Battleguard | Effect Monster | |||
- | 5 | Warrior | 1550 | 1800 | ||
Gains 500 ATK for each "Swamp Battleguard" you control. | ||||||
▶︎ Deck | 1.6 (15) | Swamp Battleguard | Effect Monster | |||
- | 5 | Warrior | 1800 | 1500 | ||
Gains 500 ATK for each "Lava Battleguard" you control. | ||||||
▶︎ Deck | 1.6 (46) | Photon Chargeman | Effect Monster | |||
- | 4 | Warrior | 1000 | 1000 | ||
Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 1.6 (11) | Wattjustment | Equip Spell | |||
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. | ||||||
▶︎ Deck | 1.6 (29) | Lucky Iron Axe | Equip Spell | |||
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. | ||||||
▶︎ Deck | 1.6 (14) | Sword of Dark Rites | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. | ||||||
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