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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.6 (9) | Introduction to Gallantry | Normal Trap | ||||||||||
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. | |||||||||||||
▶︎ Deck | 3.5 (8) | Radiant Vouirescence | Effect Monster | ||||||||||
- | 4 | Dragon | 1600 | 800 | |||||||||
When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn. | |||||||||||||
▶︎ Deck | 3.5 (11) | Mefist the Infernal General | Effect Monster | ||||||||||
- | 5 | Fiend | 1800 | 1700 | |||||||||
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card. | |||||||||||||
▶︎ Deck | 3.5 (11) | Prometeor, the Burning Star | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2000 | |||||||||
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. | |||||||||||||
▶︎ Deck | 3.5 (15) | Unified Front | Normal Trap | ||||||||||
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. | |||||||||||||
▶︎ Deck | 3.3 (9) | Cold Enchanter | Effect Monster | ||||||||||
- | 4 | Aqua | 1600 | 1200 | |||||||||
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. | |||||||||||||
▶︎ Deck | 3.3 (10) | The Grand Jupiter | Effect Monster | ||||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field. | |||||||||||||
▶︎ Deck | 3.3 (12) | Gambler of Legend | Effect Monster | ||||||||||
- | 4 | Spellcaster | 500 | 1400 | |||||||||
Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: Discard 1 random card from your opponent's hand. ●1 Head: Destroy 1 card you control. ●3 Tails: Discard your entire hand. |
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▶︎ Deck | 3.3 (23) | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1500 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
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▶︎ Deck | 3.3 (16) | Nekroz of Sophia |
Ritual Monster Effect Monster |
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- | 11 | Spellcaster | 3600 | 3400 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. | |||||||||||||
▶︎ Deck | 3.3 (17) | Rope of Life | Normal Trap | ||||||||||
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. | |||||||||||||
▶︎ Deck | 3.3 (7) | Spell Reclamation | Normal Trap | ||||||||||
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. | |||||||||||||
▶︎ Deck | 3.2 (5) | Flying Red Carp | Effect Monster | ||||||||||
- | 4 | Fish | 500 | 500 | |||||||||
(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn. | |||||||||||||
▶︎ Deck | 3.2 (13) | Commander of Swords | Normal Trap | ||||||||||
When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ●Discard all cards they drew. ●Destroy 1 Spell/Trap Card they control. |
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▶︎ Deck | 3.1 (11) | Elemental HERO Ice Edge | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 900 | |||||||||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 3.1 (9) | Perditious Puppeteer | Effect Monster | ||||||||||
- | 7 | Fiend | 2700 | 500 | |||||||||
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 3.1 (10) | Desert Twister | Effect Monster | ||||||||||
- | 6 | Fiend | 2300 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it. | |||||||||||||
▶︎ Deck | 3.1 (18) | Thunder Dragon Thunderstormech |
Link Monster Effect Monster |
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- | - | Thunder | 2800 | - | |||||||||
2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
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▶︎ Deck | 3.1 (17) | Nitwit Outwit | Normal Trap | ||||||||||
Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK. | |||||||||||||
▶︎ Deck | 3.1 (12) | Xyz Wrath | Continuous Trap | ||||||||||
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster. | |||||||||||||
▶︎ Deck | 3.1 (13) | Fossil Excavation | Continuous Trap | ||||||||||
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||||||||||
▶︎ Deck | 3.1 (9) | Generaider Boss Room | Continuous Trap | ||||||||||
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn. | |||||||||||||
▶︎ Deck | 3.1 (11) | Trap of Board Eraser | Counter Trap | ||||||||||
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. | |||||||||||||
▶︎ Deck | 3 (5) | Revenge Rally | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn. | |||||||||||||
▶︎ Deck | 3 (3) | XYZ Hyper Cannon | Continuous Trap | ||||||||||
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn. |
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▶︎ Deck | 2.9 (14) | Infernity Knight | Effect Monster | ||||||||||
- | 3 | Fiend | 1400 | 400 | |||||||||
When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard. | |||||||||||||
▶︎ Deck | 2.9 (7) | Glacier Aqua Madoor | Effect Monster | ||||||||||
- | 6 | Spellcaster | 1200 | 3000 | |||||||||
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster. | |||||||||||||
▶︎ Deck | 2.9 (17) | Cost Down | Normal Spell | ||||||||||
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). | |||||||||||||
▶︎ Deck | 2.9 (9) | The Secret of the Bandit | Normal Spell | ||||||||||
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | |||||||||||||
▶︎ Deck | 2.9 (7) | Margin Trading | Normal Spell | ||||||||||
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn. | |||||||||||||
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