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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.9 (13) | Knightmare Cerberus |
Link Monster Effect Monster |
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- | - | Fiend | 1600 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
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▶︎ Deck | 7.9 (18) | Paleozoic Pikaia | Normal Trap | ||||||||||
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.9 (25) | Beckoning Light | Normal Trap | ||||||||||
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. | |||||||||||||
▶︎ Deck | 7.9 (29) | Phoenix Wing Wind Blast | Normal Trap | ||||||||||
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||||||||||
▶︎ Deck | 7.9 (8) | Danger! Zone | Normal Trap | ||||||||||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | |||||||||||||
▶︎ Deck | 7.8 (6) | Infernity Sage |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 400 | 800 | |||||||||
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (16) | Chronomaly Crystal Skull | Effect Monster | ||||||||||
- | 3 | Rock | 900 | 600 | |||||||||
If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn. | |||||||||||||
▶︎ Deck | 7.8 (27) | The Agent of Miracles - Jupiter | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 1000 | |||||||||
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.8 (36) | Thunder Dragon | Effect Monster | ||||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.8 (12) | Supay, Duskwalker | Effect Monster | ||||||||||
- | 5 | Spellcaster | 2200 | 1900 | |||||||||
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Deep Sea Minstrel |
Effect Monster Tuner Monster |
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- | 3 | Sea Serpent | 1200 | 1500 | |||||||||
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Therion "Empress" Alasia | Effect Monster | ||||||||||
- | 8 | Reptile | 2100 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ●You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can discard 1 card, then target 1 "Therion" monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia". |
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▶︎ Deck | 7.8 (11) | Darklord Amdusc | Effect Monster | ||||||||||
- | 6 | Fairy | 1800 | 2800 | |||||||||
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (16) | Darklord Nasten | Effect Monster | ||||||||||
- | 7 | Fairy | 2600 | 2600 | |||||||||
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (14) | Superheavy Samurai Soulfire Suit | Effect Monster | ||||||||||
- | 2 | Machine | 800 | 800 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. | |||||||||||||
▶︎ Deck | 7.8 (6) | Trickstar Rhodode | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 1900 | |||||||||
You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY; Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished. | |||||||||||||
▶︎ Deck | 7.8 (14) | The Fabled Ganashia | Effect Monster | ||||||||||
- | 3 | Beast | 1600 | 1000 | |||||||||
If this card is discarded to the GY: Special Summon it. If Summoned this way, it gains 200 ATK, but banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.8 (5) | Vendread Striges | Effect Monster | ||||||||||
- | 2 | Zombie | 500 | 2000 | |||||||||
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. |
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▶︎ Deck | 7.8 (22) | El Shaddoll Apkallone |
Fusion Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 2000 | |||||||||
2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card. |
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▶︎ Deck | 7.8 (14) | Dark Cavalry |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2300 | |||||||||
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 7.8 (5) | Brotherhood of the Fire Fist - Eland |
Ritual Monster Effect Monster |
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- | 6 | Beast-Warrior | 2400 | 2000 | |||||||||
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (12) | Megalith Och |
Ritual Monster Effect Monster |
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- | 4 | Rock | 1000 | 2700 | |||||||||
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (10) | D/D Savant Newton |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. Card Text You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. |
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▶︎ Deck | 7.8 (10) | Alien Shocktrooper M-Frame |
Link Monster Effect Monster |
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- | - | Reptile | 1900 | - | |||||||||
2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
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▶︎ Deck | 7.8 (15) | Slash Draw | Normal Spell | ||||||||||
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | |||||||||||||
▶︎ Deck | 7.8 (26) | Cards of Consonance | Normal Spell | ||||||||||
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. | |||||||||||||
▶︎ Deck | 7.8 (21) | Time-Tearing Morganite | Normal Spell | ||||||||||
For the rest of this Duel, apply the following effects. ●You cannot activate monster effects in the hand. ●Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ●You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. |
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▶︎ Deck | 7.8 (4) | Vernusylph Corolla | Continuous Spell | ||||||||||
All EARTH monsters you control are also treated as "Vernusylph" monsters. Once per turn, if you would discard a "Vernusylph" monster(s) and 1 card to activate the effect of that "Vernusylph" monster in your hand, you can discard only that "Vernusylph" monster(s) instead. | |||||||||||||
▶︎ Deck | 7.8 (41) | Raigeki Break | Normal Trap | ||||||||||
Discard 1 card, then target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 7.7 (11) | Shiranui Squire | Effect Monster | ||||||||||
- | 4 | Zombie | 1500 | 0 | |||||||||
When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. | |||||||||||||
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Update Information - NEW -
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