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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your hand to the GY". Search result Showing 1 to 30 of 607
With the effect of "send card from your hand to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (3) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck | 9.9 (21) | Micro Coder | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (15) | Primathmech Laplacian |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2000 | 0 | |||||||||
3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ●Send 1 random card from your opponent's hand to the GY. ●Send 1 monster your opponent controls to the GY. ●Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn. |
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▶︎ Deck | 8.7 (7) | Prohibit Snake | Effect Monster | ||||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Marincess Great Bubble Reef |
Link Monster Effect Monster |
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- | - | Cyberse | 2600 | - | |||||||||
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
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▶︎ Deck | 8.1 (9) | Marincess Marbled Rock |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 7.2 (5) | Marincess Crystal Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 6.7 (7) | Marincess Sea Star | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 400 | |||||||||
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |||||||||||||
▶︎ Deck | 5.8 (8) | Salamangreat Foxer | Effect Monster | ||||||||||
- | 3 | Cyberse | 1200 | 1000 | |||||||||
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.8 (4) | G Golem Dignified Trilithon |
Link Monster Effect Monster |
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- | - | Cyberse | 3200 | - | |||||||||
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
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▶︎ Deck | 5.7 (7) | Salamangreat Raccoon | Effect Monster | ||||||||||
- | 1 | Cyberse | 400 | 800 | |||||||||
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. | |||||||||||||
▶︎ Deck | 4.4 (7) | Marincess Crown Tail | Effect Monster | ||||||||||
- | 5 | Cyberse | 600 | 2300 | |||||||||
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. | |||||||||||||
▶︎ Deck | 4.2 (17) | Bitrooper | Effect Monster | ||||||||||
- | 4 | Cyberse | 1500 | 2000 | |||||||||
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (16) | Jiaotu, Darkness of the Yang Zing |
Effect Monster Tuner Monster |
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- | 2 | Wyrm | 0 | 2000 | |||||||||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7 (12) | Bird of Paradise Lost |
Effect Monster Tuner Monster |
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- | 8 | Wyrm | 2700 | 1500 | |||||||||
This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase. | |||||||||||||
▶︎ Deck | 9.9 (14) | Tearlaments Rulkallos |
Fusion Monster Effect Monster |
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- | 8 | Aqua | 3000 | 2500 | |||||||||
"Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card. |
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▶︎ Deck | 9.8 (10) | Tearlaments Scheiren Limited | Effect Monster | ||||||||||
- | 4 | Aqua | 1800 | 1300 | |||||||||
During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (93) | Toadally Awesome Forbidden |
Xyz Monster Effect Monster |
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- | 2 | Aqua | 2200 | 0 | |||||||||
2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand. |
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▶︎ Deck | 9 (6) | Icejade Tremora | Effect Monster | ||||||||||
- | 5 | Aqua | 1500 | 1500 | |||||||||
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn. | |||||||||||||
▶︎ Deck | 9 (9) | Impcantation Chalislime |
Ritual Monster Effect Monster |
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- | 7 | Aqua | 2500 | 1800 | |||||||||
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Icejade Tinola | Effect Monster | ||||||||||
- | 4 | Aqua | 1000 | 1000 | |||||||||
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (26) | Warrior of Atlantis | Effect Monster | ||||||||||
- | 4 | Aqua | 1900 | 1200 | |||||||||
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (10) | Koa'ki Meiru Ice | Effect Monster | ||||||||||
- | 4 | Aqua | 1900 | 1200 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. | |||||||||||||
▶︎ Deck | 7.2 (5) | Icejade Acti | Effect Monster | ||||||||||
- | 4 | Aqua | 1000 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn. | |||||||||||||
▶︎ Deck | 10 (26) | Magicians' Souls | Effect Monster | ||||||||||
- | 1 | Spellcaster | 0 | 0 | |||||||||
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ●Special Summon this card. ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. |
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▶︎ Deck | 10 (7) | Supreme King Gate Magician |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 2500 | 2000 | |||||||||
Pendulum Effect "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. Card Text If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn. |
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▶︎ Deck | 9.9 (22) | Subterror Fiendess | Effect Monster | ||||||||||
- | 1 | Spellcaster | 800 | 500 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (29) | Aleister the Invoker | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.8 (19) | Diabellstar the Black Witch | Effect Monster | ||||||||||
- | 7 | Spellcaster | 2500 | 2000 | |||||||||
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. | |||||||||||||
▶︎ Deck | 9.7 (6) | Imsety, Glory of Horus | Effect Monster | ||||||||||
- | 8 | Spellcaster | 3000 | 1800 | |||||||||
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY. | |||||||||||||
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