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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 361 to 390 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.1 (18) | Rare Value | Normal Spell | ||||||||||
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||||||||||
▶︎ Deck | 7.1 (20) | Infected Mail | Continuous Spell | ||||||||||
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. | |||||||||||||
▶︎ Deck | 7.1 (18) | Stoic Challenge | Equip Spell | ||||||||||
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 7.1 (16) | Double-Edged Sword | Equip Spell | ||||||||||
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY. | |||||||||||||
▶︎ Deck | 7.1 (24) | Xyz Universe | Normal Trap | ||||||||||
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. | |||||||||||||
▶︎ Deck | 7.1 (17) | Yang Zing Unleashed | Continuous Trap | ||||||||||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | |||||||||||||
▶︎ Deck | 7 (18) | Satellarknight Rigel | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 700 | |||||||||
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn. | |||||||||||||
▶︎ Deck | 7 (7) | Salamangreat Fowl | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 200 | |||||||||
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. | |||||||||||||
▶︎ Deck | 7 (3) | Guardragon Promineses | Effect Monster | ||||||||||
- | 1 | Dragon | 500 | 200 | |||||||||
You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn. | |||||||||||||
▶︎ Deck | 7 (3) | Adularia of the June Moon | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1000 | 1000 | |||||||||
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn. | |||||||||||||
▶︎ Deck | 7 (4) | Ancient Warriors - Graceful Zhou Gong | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 1600 | |||||||||
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn. | |||||||||||||
▶︎ Deck | 7 (5) | Dark Rose Fairy | Effect Monster | ||||||||||
- | 2 | Fairy | 800 | 1000 | |||||||||
If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn. | |||||||||||||
▶︎ Deck | 7 (27) | White Night Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | |||||||||||||
▶︎ Deck | 7 (10) | Wannabee! | Effect Monster | ||||||||||
- | 2 | Insect | 0 | 0 | |||||||||
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |||||||||||||
▶︎ Deck | 7 (5) | Destruction Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2000 | 3000 | |||||||||
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. | |||||||||||||
▶︎ Deck | 7 (22) | Red-Eyes Slash Dragon |
Fusion Monster Effect Monster |
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- | 7 | Dragon | 2800 | 2400 | |||||||||
"Red-Eyes Black Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card. |
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▶︎ Deck | 7 (7) | Performapal U Go Golem |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1600 | 1000 | |||||||||
Pendulum Effect Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand. Card Text Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials. |
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▶︎ Deck | 7 (3) | Brotherhood of the Fire Fist - Peacock |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1000 | - | |||||||||
2 "Fire Fist" monsters While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.
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▶︎ Deck | 7 (4) | Mayakashi Winter | Continuous Spell | ||||||||||
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ●Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ●Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it. |
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▶︎ Deck | 7 (24) | Emergency Provisions | Quick-Play Spell | ||||||||||
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. | |||||||||||||
▶︎ Deck | 7 (5) | Amazement Precious Park | Field Spell | ||||||||||
During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn. | |||||||||||||
▶︎ Deck | 7 (29) | The Monarchs Erupt | Continuous Trap | ||||||||||
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY. | |||||||||||||
▶︎ Deck | 6.9 (10) | Awakening of the Possessed - Nefariouser Archfiend | Effect Monster | ||||||||||
- | 5 | Beast | 2000 | 200 | |||||||||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ●If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 6.9 (11) | Mekk-Knight Spectrum Supreme |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
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▶︎ Deck | 6.9 (11) | Odd-Eyes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. | |||||||||||||
▶︎ Deck | 6.9 (23) | Dark Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||||||||||
▶︎ Deck | 6.9 (11) | Karakuri Anatomy | Continuous Spell | ||||||||||
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. | |||||||||||||
▶︎ Deck | 6.9 (19) | Symbols of Duty | Equip Spell | ||||||||||
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 6.9 (9) | Ojamatch | Quick-Play Spell | ||||||||||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 6.9 (9) | Cunning of the Six Samurai | Quick-Play Spell | ||||||||||
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | |||||||||||||
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