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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "self-banish, banish instead". Search result  Showing 571 to 600 of 801

With the effect of "self-banish, banish instead".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
チューニングガム ▶︎ Deck 6.5 6 Tuning Gum Effect Monster
Tuner Monster
- 1 Fiend 400 1200
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
超重武者グロウ-V ▶︎ Deck 6.5 10 Superheavy Samurai Gigagloves Effect Monster
- 3 Machine 100 1000
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
ディアバウンド・カーネル ▶︎ Deck 6.5 10 Diabound Kernel Effect Monster
- 5 Fiend 1800 1200
When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
紋章獣ツインヘッド・イーグル ▶︎ Deck 6.5 18 Heraldic Beast Twin-Headed Eagle Effect Monster
- 4 Winged Beast 1200 1400
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
幻煌龍の天渦 ▶︎ Deck 6.5 6 Phantasm Spiral Assault Normal Trap
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
鉄獣の血盟 ▶︎ Deck 6.5 4 Tri-Brigade Oath Normal Trap
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast Monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn.
春化精の暦替 ▶︎ Deck 6.5 2 Vernusylph and the Changing Season Normal Trap
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.
幻影騎士団トゥーム・シールド ▶︎ Deck 6.5 14 The Phantom Knights of Tomb Shield Normal Trap
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.
LL-比翼の麗鳥 ▶︎ Deck 6.5 2 Lyrilusc - Phantom Feathers Normal Trap
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
超整地破砕 ▶︎ Deck 6.5 4 Crusher Run Continuous Trap
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
E-HERO ヘル・ゲイナー ▶︎ Deck 6.4 19 Evil HERO Infernal Gainer Effect Monster
- 4 Fiend 1600 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
エヴォルド・メガキレラ ▶︎ Deck 6.4 9 Evoltile Megachirella Effect Monster
- 1 Reptile 0 0
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
影六武衆-ゲンバ ▶︎ Deck 6.4 10 Secret Six Samurai - Genba Effect Monster
Tuner Monster
- 2 Warrior 500 2100
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
クリアクリボー ▶︎ Deck 6.4 11 Clear Kuriboh Effect Monster
- 1 Fairy 300 200
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.
Kozmo-シーミウズ ▶︎ Deck 6.4 5 Kozmo Soartroopers Effect Monster
- 3 Psychic 1000 1000
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
Kozmo-ダークプラネット ▶︎ Deck 6.4 9 Kozmo Dark Planet Effect Monster
- 10 Machine 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
PSYフレームギア・ε ▶︎ Deck 6.4 9 PSY-Framegear Epsilon Effect Monster
Tuner Monster
- 2 Psychic 1500 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
フィッシュボーグ-ランチャー ▶︎ Deck 6.4 18 Fishborg Launcher Effect Monster
Tuner Monster
- 1 Fish 200 100
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
ライフ・ストリーム・ドラゴン ▶︎ Deck 6.4 26 Life Stream Dragon Synchro Monster
Effect Monster
Tuner Monster
- 8 Dragon 2900 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
置換融合 ▶︎ Deck 6.4 18 Fusion Substitute Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
狂惑の落とし穴 ▶︎ Deck 6.4 7 Terrifying Trap Hole Nightmare Normal Trap
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
Sin Tune ▶︎ Deck 6.4 8 Malefic Tune Normal Trap
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
影六武衆-ハツメ ▶︎ Deck 6.3 8 Secret Six Samurai - Hatsume Effect Monster
- 3 Warrior 1600 1500
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
クロノダイバー・テンプホエーラー ▶︎ Deck 6.3 4 Time Thief Temporwhal Effect Monster
- 4 Machine 800 1400
You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.
軒轅の相剣師 ▶︎ Deck 6.3 6 The Golden Swordsoul Effect Monster
Tuner Monster
- 4 Spellcaster 1800 1500
When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn.
ゲイザー・シャーク ▶︎ Deck 6.3 14 Gazer Shark Effect Monster
- 5 Fish 1000 1900
You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
チェーンドッグ ▶︎ Deck 6.3 12 Chain Dog Effect Monster
- 4 Beast 1600 1000
Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.
海晶乙女バシランリマ ▶︎ Deck 6.3 3 Marincess Basilalima Effect Monster
- 4 Cyberse 600 2100
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
輪廻竜サンサーラ ▶︎ Deck 6.3 3 Samsara Dragon Effect Monster
- 1 Dragon 0 0
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn.
ヴォルカニック・カウンター ▶︎ Deck 6.3 27 Volcanic Counter Effect Monster
- 3 Pyro 300 1300
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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