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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish hand Card". Search result Showing 1 to 30 of 180
With the effect of "banish hand Card".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (29) | Trickstar Reincarnation Limited | Normal Trap | |||
Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 8.8 (4) | Soul of the Supreme Celestial King | Normal Trap | |||
Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn. | ||||||
▶︎ Deck | 8.8 (10) | Ojama Pajama | Continuous Trap | |||
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. |
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▶︎ Deck | 8.1 (7) | Draco-Utopian Aura | Counter Trap | |||
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn. |
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▶︎ Deck | 8 (30) | Chain Disappearance | Normal Trap | |||
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. | ||||||
▶︎ Deck | 7.7 (6) | Chain Hole | Normal Trap | |||
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. | ||||||
▶︎ Deck | 7.5 (4) | Urgent Ritual Art | Normal Trap | |||
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. | ||||||
▶︎ Deck | 7.3 (7) | D - Tactics | Continuous Trap | |||
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | ||||||
▶︎ Deck | 6.9 (10) | Premature Return | Normal Trap | |||
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | ||||||
▶︎ Deck | 6.8 (9) | Chain Material | Normal Trap | |||
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. | ||||||
▶︎ Deck | 6.7 (6) | World Legacy Landmark | Normal Trap | |||
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. | ||||||
▶︎ Deck | 6.3 (3) | Swordsoul Strife | Continuous Trap | |||
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn. | ||||||
▶︎ Deck | 6.1 (29) | Appointer of the Red Lotus | Normal Trap | |||
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase. | ||||||
▶︎ Deck | 6 (28) | Lightforce Sword | Normal Trap | |||
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | ||||||
▶︎ Deck | 6 (1) | Court of Cards | Continuous Trap | |||
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.8 (4) | World Legacy Collapse | Continuous Trap | |||
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | ||||||
▶︎ Deck | 5.4 (8) | Draw Discharge | Normal Trap | |||
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn. | ||||||
▶︎ Deck | 5.4 (5) | Kashtira Preparations | Continuous Trap | |||
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | ||||||
▶︎ Deck | 5.2 (9) | The Weather Auroral Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
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▶︎ Deck | 5.1 (10) | Common Charity | Normal Trap | |||
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | ||||||
▶︎ Deck | 5 (8) | Dice Roll Battle | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. | ||||||
▶︎ Deck | 4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
▶︎ Deck | 4.7 (15) | Phantom Hand | Continuous Trap | |||
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase. | ||||||
▶︎ Deck | 3.6 (7) | Heartless Drop Off | Counter Trap | |||
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | ||||||
▶︎ Deck | 3.3 (10) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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▶︎ Deck | 3.1 (10) | Elemental Absorber | Continuous Trap | |||
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. | ||||||
▶︎ Deck | 9.9 (14) | Floowandereeze and the Advent of Adventure | Quick-Play Spell | |||
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn. | ||||||
▶︎ Deck | 9.6 (21) | Small World | Normal Spell | |||
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn. | ||||||
▶︎ Deck | 9.5 (2) | Myutant Fusion | Normal Spell | |||
Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn. | ||||||
▶︎ Deck | 9.5 (61) | Allure of Darkness | Normal Spell | |||
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | ||||||
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