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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish hand Card". Search result Showing 91 to 120 of 180
With the effect of "banish hand Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.6 (15) | D.D. Designator | Normal Spell | ||||||||||
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand. | |||||||||||||
▶︎ Deck | 7.6 (5) | Magellanica, the Deep Sea City | Field Spell | ||||||||||
(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. |
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▶︎ Deck | 7.6 (16) | Fusion Gate | Field Spell | ||||||||||
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field. | |||||||||||||
▶︎ Deck | 7.5 (4) | Urgent Ritual Art | Normal Trap | ||||||||||
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. | |||||||||||||
▶︎ Deck | 7.4 (17) | Infernoid Patrulea | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||||||||||
▶︎ Deck | 7.4 (19) | Beast Machine King Barbaros Ür | Effect Monster | ||||||||||
- | 8 | Beast-Warrior | 3800 | 1200 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage. | |||||||||||||
▶︎ Deck | 7.4 (17) | Battlin' Boxer Counterpunch | Effect Monster | ||||||||||
- | 3 | Warrior | 0 | 1100 | |||||||||
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (22) | Cybernetic Fusion Support | Quick-Play Spell | ||||||||||
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | |||||||||||||
▶︎ Deck | 7.3 (16) | Koa'ki Meiru Maximus | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 7.3 (10) | Jain, Twilightsworn General | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. | |||||||||||||
▶︎ Deck | 7.3 (7) | D - Tactics | Continuous Trap | ||||||||||
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (9) | Aloof Lupine | Effect Monster | ||||||||||
- | 4 | Beast | 1700 | 300 | |||||||||
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (28) | Sacred Sword of Seven Stars | Normal Spell | ||||||||||
Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn. | |||||||||||||
▶︎ Deck | 7 (6) | Infernoble Knight Astolfo | Effect Monster | ||||||||||
- | 1 | Warrior | 500 | 200 | |||||||||
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel. | |||||||||||||
▶︎ Deck | 7 (2) | Morphtronic Scannen |
Effect Monster Tuner Monster |
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- | 6 | Machine | 1500 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand. ●Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck. ●Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck. |
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▶︎ Deck | 7 (4) | Doomstar Ulka | Effect Monster | ||||||||||
- | 4 | Beast | 1500 | 400 | |||||||||
When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (13) | Spiritual Beast Pettlephin | Effect Monster | ||||||||||
- | 4 | Aqua | 0 | 2000 | |||||||||
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (10) | Premature Return | Normal Trap | ||||||||||
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | |||||||||||||
▶︎ Deck | 6.8 (18) | Gullveig of the Nordic Ascendant |
Link Monster Effect Monster |
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- | - | Fairy | 800 | - | |||||||||
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
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▶︎ Deck | 6.8 (9) | Chain Material | Normal Trap | ||||||||||
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. | |||||||||||||
▶︎ Deck | 6.7 (3) | Fortune Lady Past |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | ? | ? | |||||||||
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (6) | World Legacy Landmark | Normal Trap | ||||||||||
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. | |||||||||||||
▶︎ Deck | 6.6 (19) | Malefic Rainbow Dragon | Effect Monster | ||||||||||
- | 10 | Dragon | 4000 | 0 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |||||||||||||
▶︎ Deck | 6.5 (2) | Deep Sea Sentry | Effect Monster | ||||||||||
- | 2 | Sea Serpent | 400 | 2000 | |||||||||
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (6) | Thestalos the Shadowfire Monarch | Effect Monster | ||||||||||
- | 10 | Pyro | 3000 | 1000 | |||||||||
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. ●Banish 1 card on the field, and if it was a FIRE or DARK monster Card, inflict damage to your opponent equal to its original Level x 200. |
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▶︎ Deck | 6.5 (4) | S-Force Orrafist | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 1000 | |||||||||
Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (15) | Dual Assembwurm | Effect Monster | ||||||||||
- | 8 | Cyberse | 2800 | 1000 | |||||||||
If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. | |||||||||||||
▶︎ Deck | 6.4 (9) | Kozmo Dark Planet | Effect Monster | ||||||||||
- | 10 | Machine | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.4 (5) | Evening Twilight Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 500 | 2000 | |||||||||
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. ●Once per turn: You can target 1 monster your opponent controls; banish it. ●Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn. |
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▶︎ Deck | 6.3 (3) | Swordsoul Strife | Continuous Trap | ||||||||||
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn. | |||||||||||||
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