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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 151 to 180 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.7 (15) | Phantom Hand | Continuous Trap | |||
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase. | ||||||
▶︎ Deck | 4.7 (7) | Cloak and Dagger | Continuous Trap | |||
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. | ||||||
▶︎ Deck | 4.7 (12) | Bending Destiny | Counter Trap | |||
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | ||||||
▶︎ Deck | 4.6 (14) | Memory of an Adversary | Normal Trap | |||
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. | ||||||
▶︎ Deck | 4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | |||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | ||||||
▶︎ Deck | 4.6 (11) | Beast Rising | Continuous Trap | |||
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. | ||||||
▶︎ Deck | 4.5 (6) | Twilight Eraser | Normal Trap | |||
If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. | ||||||
▶︎ Deck | 4.5 (10) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.4 (9) | Over Capacity | Normal Trap | |||
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. | ||||||
▶︎ Deck | 4.4 (18) | Big Burn | Normal Trap | |||
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. | ||||||
▶︎ Deck | 4.4 (10) | Fragment Fusion | Normal Trap | |||
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. | ||||||
▶︎ Deck | 4.4 (7) | Sealing Ceremony of Suiton | Continuous Trap | |||
Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target. | ||||||
▶︎ Deck | 4.4 (7) | Ninjitsu Art of Shadow Sealing | Continuous Trap | |||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | ||||||
▶︎ Deck | 4.4 (5) | Sealing Ceremony of Mokuton | Continuous Trap | |||
Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets. | ||||||
▶︎ Deck | 4.1 (16) | Disappear | Normal Trap | |||
Remove from play 1 card from your opponent's Graveyard. | ||||||
▶︎ Deck | 4 (11) | Survival Instinct | Normal Trap | |||
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. | ||||||
▶︎ Deck | 4 (7) | D.D.D. - Different Dimension Derby | Normal Trap | |||
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it. | ||||||
▶︎ Deck | 4 (8) | Final Geas | Normal Trap | |||
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied). | ||||||
▶︎ Deck | 4 (4) | Apple of Enlightenment | Normal Trap | |||
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | ||||||
▶︎ Deck | 3.9 (9) | King's Synchro | Normal Trap | |||
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 3.8 (9) | Soul Demolition | Continuous Trap | |||
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. | ||||||
▶︎ Deck | 3.8 (5) | Dimension Mirage | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.6 (7) | Magistery Alchemist | Normal Trap | |||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | ||||||
▶︎ Deck | 3.5 (13) | Paleozoic Eldonia | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 3.5 (10) | Firewall | Continuous Trap | |||
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. | ||||||
▶︎ Deck | 3.4 (11) | Bujincident | Normal Trap | |||
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. | ||||||
▶︎ Deck | 3.4 (9) | Avalon | Normal Trap | |||
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 3.3 (10) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
||||||
▶︎ Deck | 3.3 (4) | Marincess Cascade | Normal Trap | |||
Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 3.1 (10) | Elemental Absorber | Continuous Trap | |||
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. | ||||||
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