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With the effect of "banish Monster". Search result Showing 151 to 180 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.1 (7) | TiSolfachord Beautia |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 2500 | 2400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. |
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▶︎ Deck | 6.3 (18) | Timelord Progenitor Vorpgate |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 0 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. |
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▶︎ Deck | 8.6 (19) | Timebreaker Magician |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 1400 | 0 | |||||||||
Pendulum Effect Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. Card Text When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase. |
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▶︎ Deck | 6.3 (4) | Time Thief Temporwhal | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 1400 | |||||||||
You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (7) | Time Thief Regulator | Effect Monster | ||||||||||
- | 4 | Machine | 600 | 200 | |||||||||
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (20) | Time Thief Redoer |
Xyz Monster Effect Monster |
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- | 4 | Psychic | 2400 | 2000 | |||||||||
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ●Monster: Banish this card until the End Phase. ●Spell: Draw 1 card. ●Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn. |
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▶︎ Deck | 7.3 (6) | Time Thief Flyback | Normal Trap | ||||||||||
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8 (6) | Time Thief Chronocorder | Effect Monster | ||||||||||
- | 4 | Machine | 1000 | 1000 | |||||||||
During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Time Thief Bezel Ship | Effect Monster | ||||||||||
- | 4 | Machine | 1000 | 2000 | |||||||||
(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (6) | Time Stream | Normal Spell | ||||||||||
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 4.6 (9) | Time Magic Hammer |
Fusion Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 400 | |||||||||
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | |||||||||||||
▶︎ Deck | 6.2 (10) | Time Escaper | Effect Monster | ||||||||||
- | 2 | Psychic | 500 | 100 | |||||||||
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase. | |||||||||||||
▶︎ Deck | 8.7 (51) | Tidal, Dragon Ruler of Waterfalls Limited | Effect Monster | ||||||||||
- | 7 | Dragon | 2600 | 2000 | |||||||||
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.3 (10) | Thunder Hand | Effect Monster | ||||||||||
- | 4 | Thunder | 1600 | 1600 | |||||||||
If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (9) | Thunder Dragonlord | Effect Monster | ||||||||||
- | 9 | Thunder | 3000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY. | |||||||||||||
▶︎ Deck | 8.4 (14) | Thunder Dragonduo | Effect Monster | ||||||||||
- | 8 | Thunder | 2800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | |||||||||||||
▶︎ Deck | 9.8 (38) | Thunder Dragon Colossus Limited |
Fusion Monster Effect Monster |
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- | 8 | Thunder | 2600 | 2400 | |||||||||
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. |
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▶︎ Deck | 6.7 (23) | Thor, Lord of the Aesir |
Synchro Monster Effect Monster |
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- | 10 | Beast-Warrior | 3500 | 2800 | |||||||||
1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent. |
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▶︎ Deck | 6.5 (6) | Thestalos the Shadowfire Monarch | Effect Monster | ||||||||||
- | 10 | Pyro | 3000 | 1000 | |||||||||
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. ●Banish 1 card on the field, and if it was a FIRE or DARK monster Card, inflict damage to your opponent equal to its original Level x 200. |
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▶︎ Deck | 8.3 (3) | Therion Cross | Normal Trap | ||||||||||
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ●Negate that effect. ●Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn. |
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▶︎ Deck | 9.3 (24) | The White Stone of Ancients |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 600 | 500 | |||||||||
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (25) | The Weather Painter Rainbow |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.5 (6) | The Weather Painter Moonbow |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect. ●(Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
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▶︎ Deck | 5.2 (9) | The Weather Auroral Canvas | Continuous Trap | ||||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
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▶︎ Deck | 8.4 (5) | The Twin Kings, Founders of the Empire |
Pendulum Monster Effect Monster |
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- | 8 | Beast | 3000 | 2200 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Beast-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Beast-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match. |
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▶︎ Deck | 5.2 (15) | The Rock Spirit | Effect Monster | ||||||||||
- | 4 | Rock | 1700 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only. | |||||||||||||
▶︎ Deck | 2.8 (8) | The Puppet Magic of Dark Ruler | Normal Spell | ||||||||||
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it. | |||||||||||||
▶︎ Deck | 9.7 (11) | The Phantom Knights of Torn Scales | Effect Monster | ||||||||||
- | 3 | Warrior | 600 | 1600 | |||||||||
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (9) | The Phantom Knights of Stained Greaves | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 600 | |||||||||
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (21) | The Phantom Knights of Silent Boots | Effect Monster | ||||||||||
- | 3 | Warrior | 200 | 1200 | |||||||||
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |||||||||||||
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