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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "banish Monster". Search result  Showing 1,261 to 1,290 of 1,498

With the effect of "banish Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
赫聖の相剣 ▶︎ Deck 4.7 3 Swordsoul Punishment Normal Spell
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn.
ゼアル・カタパルト ▶︎ Deck 4.7 3 Zexal Catapult Normal Spell
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn.
ダーク・ジェノサイド・カッター ▶︎ Deck 4.7 11 Dark Mambele Normal Spell
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
ヴァイロン・ポリトープ ▶︎ Deck 4.7 6 Vylon Polytope Quick-Play Spell
Target any number of "Vylon" monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
恐撃 ▶︎ Deck 4.7 11 Ghosts From the Past Normal Trap
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
瑞相剣究 ▶︎ Deck 4.7 3 Swordsoul Assessment Normal Trap
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.
ハンドレス・フェイク ▶︎ Deck 4.7 15 Phantom Hand Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
夜霧のスナイパー ▶︎ Deck 4.7 7 Cloak and Dagger Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
運命湾曲 ▶︎ Deck 4.7 12 Bending Destiny Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Emフレイム・イーター ▶︎ Deck 4.6 7 Performage Flame Eater Effect Monster
- 4 Spellcaster 1200 1600
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
カオス・ソルジャー -宵闇の使者- ▶︎ Deck 4.6 37 Black Luster Soldier - Envoy of the Evening Twilight Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
●LIGHT: Target 1 monster on the field; banish it.
●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
極星天ヴァルキュリア ▶︎ Deck 4.6 18 Valkyrie of the Nordic Ascendant Effect Monster
Tuner Monster
- 2 Fairy 400 800
(This card is not treated as a "Valkyrie" card.)
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
紅蓮地帯を飛ぶ鷹 ▶︎ Deck 4.6 11 Soaring Eagle Above the Searing Land Effect Monster
Tuner Monster
- 1 Winged Beast 100 0
If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.
ダブル・リゾネーター ▶︎ Deck 4.6 5 Double Resonator Effect Monster
Tuner Monster
- 1 Fiend 0 0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
ピューマン ▶︎ Deck 4.6 7 Akz, the Pumer Effect Monster
- 6 Beast-Warrior 1500 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type Monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects:
●Double this card's ATK until the End Phase.
●This card can attack your opponent directly this turn.
ユニバード ▶︎ Deck 4.6 16 Unibird Effect Monster
- 2 Winged Beast 100 600
You can remove from play this card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.
4.6 5 Progleo Link Monster
Effect Monster
- - Cyberse 1000 -
2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
ダウジング・フュージョン ▶︎ Deck 4.6 5 Dowsing Fusion Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
機関連結 ▶︎ Deck 4.6 19 Train Connection Equip Spell
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
超能力増幅器 ▶︎ Deck 4.6 5 ESP Amplifier Quick-Play Spell
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
幻影騎士団ダーク・ガントレット ▶︎ Deck 4.6 9 The Phantom Knights of Dark Gauntlets Normal Trap
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.
忍法 影縫いの術 ▶︎ Deck 4.6 8 Ninjitsu Art of Shadow Sealing Continuous Trap
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
光のピラミッド ▶︎ Deck 4.6 11 Pyramid of Light Continuous Trap
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
ビーストライザー ▶︎ Deck 4.6 11 Beast Rising Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
黄華の機界騎士 ▶︎ Deck 4.5 11 Mekk-Knight Yellow Star Effect Monster
- 7 Psychic 2200 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
混沌核 ▶︎ Deck 4.5 2 Core of Chaos Effect Monster
Tuner Monster
- 2 Thunder 0 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.
熟練の青魔道士 ▶︎ Deck 4.5 17 Skilled Blue Magician Effect Monster
- 4 Spellcaster 1800 1800
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
スクラップ・マインドリーダー ▶︎ Deck 4.5 11 Scrap Mind Reader Effect Monster
Tuner Monster
- 1 Machine 0 0
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
メタファイズ・エグゼキューター ▶︎ Deck 4.5 13 Metaphys Executor Effect Monster
- 10 Wyrm 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.
森の狩人イエロー・バブーン ▶︎ Deck 4.5 11 Yellow Baboon, Archer of the Forest Effect Monster
- 7 Beast 2600 1800
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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