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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the hand". Search result Showing 301 to 330 of 467
With the effect of "return to the hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.2 (5) | Konohanasakuya |
Effect Monster Spirit Monster |
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- | 3 | Fairy | 1300 | 1300 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit Monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit Monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn. | ||||||
▶︎ Deck | 6.2 (9) | Simorgh, Bird of Ancestry | Effect Monster | |||
- | 8 | Winged Beast | 2900 | 2000 | ||
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. | ||||||
▶︎ Deck | 6.2 (27) | Yamata Dragon |
Effect Monster Spirit Monster |
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- | 7 | Dragon | 2600 | 3100 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand. | ||||||
▶︎ Deck | 6.2 (12) | Evilswarm Hraesvelg |
Effect Monster Flip Monster |
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- | 4 | Winged Beast | 1150 | 1850 | ||
FLIP: Target 1 face-up card your opponent controls; return that target to the hand. | ||||||
▶︎ Deck | 6.1 (9) | Performapal Elephammer | Effect Monster | |||
- | 6 | Beast | 2600 | 1800 | ||
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand. | ||||||
▶︎ Deck | 6.1 (17) | Mysterious Guard |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 800 | 1200 | ||
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster. | ||||||
▶︎ Deck | 6.1 (14) | Blizzard Thunderbird | Effect Monster | |||
- | 4 | Winged Beast | 1600 | 1400 | ||
You can discard 1 card; Special Summon 2 WATER Winged Beast-Type Monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. | ||||||
▶︎ Deck | 6.1 (21) | Fairy Knight Ingunar |
Xyz Monster Effect Monster |
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- | 6 | Plant | 2200 | 3000 | ||
3 Level 6 monsters Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. |
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▶︎ Deck | 6.1 (8) | Danger! Response Team | Normal Spell | |||
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | ||||||
▶︎ Deck | 6.1 (13) | First Step Towards Infestation | Quick-Play Spell | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card. | ||||||
▶︎ Deck | 6.1 (7) | Beast Soul Swap | Normal Trap | |||
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | ||||||
▶︎ Deck | 6.1 (18) | Battleguard Howling | Normal Trap | |||
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | ||||||
▶︎ Deck | 6 (8) | U.A. Goalkeeper | Effect Monster | |||
- | 6 | Warrior | 1000 | 2800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). | ||||||
▶︎ Deck | 6 (4) | Simorgh, Bird of Protection | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 1000 | ||
When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn. | ||||||
▶︎ Deck | 6 (28) | Darkness Neosphere | Effect Monster | |||
- | 10 | Fiend | 4000 | 4000 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand. | ||||||
▶︎ Deck | 6 (1) | Laughing Puffin | Effect Monster | |||
- | 4 | Winged Beast | 1000 | 1700 | ||
If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast Monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn. | ||||||
▶︎ Deck | 6 (13) | Golem Sentry | Effect Monster | |||
- | 4 | Rock | 800 | 1800 | ||
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand. | ||||||
▶︎ Deck | 6 (2) | Praying Mantis | Effect Monster | |||
- | 4 | Insect | 1500 | 1200 | ||
Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token". | ||||||
▶︎ Deck | 6 (3) | Starry Knight Ciel | Effect Monster | |||
- | 4 | Fairy | 1700 | 800 | ||
If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn. | ||||||
▶︎ Deck | 6 (5) | Yosenju Izna | Effect Monster | |||
- | 4 | Beast-Warrior | 800 | 1200 | ||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6 (3) | Reverse Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 800 | 900 | ||
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | ||||||
▶︎ Deck | 6 (20) | Evilswarm Azzathoth |
Effect Monster Flip Monster |
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- | 4 | Reptile | 750 | 1950 | ||
FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. | ||||||
▶︎ Deck | 6 (4) | Gigathunder Giclops |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Thunder | 1400 | 1700 | ||
Pendulum Effect Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions. Card Text If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand. |
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▶︎ Deck | 6 (13) | Quill Pen of Gulldos | Normal Spell | |||
Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand. | ||||||
▶︎ Deck | 6 (1) | Pendulum Scale | Normal Trap | |||
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ●0: Destroy 2 Spells/Traps on the field. ●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn. |
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▶︎ Deck | 6 (7) | Igknight Burst | Continuous Trap | |||
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. | ||||||
▶︎ Deck | 5.9 (12) | Asura Priest |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 1700 | 1200 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each. | ||||||
▶︎ Deck | 5.9 (28) | Laundry Dragonmaid | Effect Monster | |||
- | 2 | Dragon | 500 | 1600 | ||
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | ||||||
▶︎ Deck | 5.9 (10) | Magical Hound |
Effect Monster Tuner Monster |
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- | 1 | Machine | 500 | 800 | ||
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel. | ||||||
▶︎ Deck | 5.9 (17) | Photon Alexandra Queen |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 1200 | ||
2 Level 4 "Butterspy" monsters You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand. |
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