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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy the negated card". Search result Showing 181 to 210 of 288
With the effect of "Destroy the negated card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.3 (12) | Chevalier de Fleur |
Synchro Monster Effect Monster |
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- | 8 | Warrior | 2700 | 2300 | |||||||||
"Fleur Synchron" + 1+ non-Tuner monsters Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 6.3 (9) | Wattcancel | Counter Trap | ||||||||||
When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it. | |||||||||||||
▶︎ Deck | 6.3 (26) | Magic Drain | Counter Trap | ||||||||||
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 6.2 (13) | Lightray Gearfried | Effect Monster | ||||||||||
- | 8 | Warrior | 2800 | 2200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 6.2 (14) | Overwhelm | Counter Trap | ||||||||||
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card. | |||||||||||||
▶︎ Deck | 6.2 (5) | Super Soldier Shield | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 6.2 (11) | Morphtronic Forcefield | Counter Trap | ||||||||||
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.1 (9) | Rod of Silence - Kay'est | Equip Spell | ||||||||||
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card. | |||||||||||||
▶︎ Deck | 6.1 (23) | Xyz Block | Counter Trap | ||||||||||
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. | |||||||||||||
▶︎ Deck | 6 (11) | Superheavy Samurai Soulbang Cannon | Effect Monster | ||||||||||
- | 3 | Machine | 1000 | 1000 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | |||||||||||||
▶︎ Deck | 6 (8) | Rose Archer | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 100 | |||||||||
When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 6 (7) | Karakuri Cash Shed | Counter Trap | ||||||||||
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. | |||||||||||||
▶︎ Deck | 6 (9) | Frightfur March | Counter Trap | ||||||||||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 6 (29) | Seven Tools of the Bandit | Counter Trap | ||||||||||
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 6 (13) | Hero's Rule 2 | Counter Trap | ||||||||||
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. | |||||||||||||
▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | ||||||||||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | |||||||||||||
▶︎ Deck | 5.9 (64) | The Six Samurai - Yariza | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 500 | |||||||||
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |||||||||||||
▶︎ Deck | 5.9 (20) | Naturia Gaiastrio |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3200 | 2100 | |||||||||
2 EARTH Synchro Monsters During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 5.9 (10) | Megalith Aratron |
Ritual Monster Effect Monster |
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- | 8 | Rock | 2000 | 3000 | |||||||||
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn. | |||||||||||||
▶︎ Deck | 5.9 (18) | Do a Barrel Roll | Counter Trap | ||||||||||
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 5.9 (17) | Dark Illusion | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 5.8 (19) | Arcana Force EX - The Light Ruler | Effect Monster | ||||||||||
- | 10 | Fairy | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. |
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▶︎ Deck | 5.8 (26) | Tyrant Red Dragon Archfiend |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3500 | 3000 | |||||||||
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. |
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▶︎ Deck | 5.8 (4) | G Golem Dignified Trilithon |
Link Monster Effect Monster |
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- | - | Cyberse | 3200 | - | |||||||||
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
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▶︎ Deck | 5.7 (16) | Maryokutai | Effect Monster | ||||||||||
- | 3 | Aqua | 900 | 900 | |||||||||
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 5.7 (21) | Gravity Collapse | Counter Trap | ||||||||||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | |||||||||||||
▶︎ Deck | 5.7 (9) | Destruction Jammer | Counter Trap | ||||||||||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | |||||||||||||
▶︎ Deck | 5.6 (15) | Herald of Purple Light | Effect Monster | ||||||||||
- | 2 | Fairy | 300 | 500 | |||||||||
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 5.6 (13) | Xyz Reflect | Counter Trap | ||||||||||
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. | |||||||||||||
▶︎ Deck | 5.6 (16) | Jolt Counter | Counter Trap | ||||||||||
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. | |||||||||||||
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