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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 841 to 870 of 1,082
With the effect of "Destroy Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.8 (10) | Out of the Blue | Continuous Spell | |||
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck. | ||||||
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4.8 (16) | Summoning Curse | Continuous Spell | |||
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card. | ||||||
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4.8 (11) | Evo-Price | Continuous Spell | |||
Once per turn, if a monster is Special Summoned by the effect of an "Evoltile" monster (except during the Damage Step): You can target 1 card on the field; destroy that target. | ||||||
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4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
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4.8 (5) | Evil Eye Confrontation | Quick-Play Spell | |||
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | ||||||
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4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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4.7 (3) | Outburst Dragon | Effect Monster | |||
- | 8 | Dragon | 2100 | 2800 | ||
If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn. | ||||||
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4.7 (12) | Amazoness Sage | Effect Monster | |||
- | 4 | Warrior | 1400 | 700 | ||
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
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4.7 (7) | Igknight Lancer | Effect Monster | |||
- | 7 | Warrior | 2600 | 1800 | ||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | ||||||
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4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | |||
- | 1 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | ||||||
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4.7 (26) | Gilford the Lightning | Effect Monster | |||
- | 8 | Warrior | 2800 | 1400 | ||
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls. | ||||||
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4.7 (12) | Harpie's Pet Baby Dragon | Effect Monster | |||
- | 4 | Dragon | 1200 | 600 | ||
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". ●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon". ●2+: Double the original ATK/DEF of this card. ●3+: Once per turn: You can target 1 card your opponent controls; destroy that target. |
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4.7 (13) | Genex Ally Triarm |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2400 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
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4.7 (3) | Zexal Catapult | Normal Spell | |||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | ||||||
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4.7 (9) | Blockout Curtain | Continuous Spell | |||
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. | ||||||
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4.7 (3) | Duel Academy | Field Spell | |||
This card gains these effects based on the Monster Types on the field. ●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. ●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. ●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field). |
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4.7 (15) | Shooting Star | Normal Trap | |||
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. | ||||||
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4.7 (10) | Zero-Day Blaster | Normal Trap | |||
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them. | ||||||
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4.6 (16) | Freed the Matchless General | Effect Monster | |||
- | 5 | Warrior | 2300 | 1700 | ||
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. | ||||||
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4.6 (36) | Granmarg the Rock Monarch | Effect Monster | |||
- | 6 | Rock | 2400 | 1000 | ||
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target. | ||||||
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4.6 (20) | Deep Sweeper | Effect Monster | |||
- | 4 | Fish | 1600 | 1300 | ||
You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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4.6 (7) | Trigon |
Effect Monster Union Monster |
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- | 3 | Dragon | 500 | 1700 | ||
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
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4.6 (14) | Moisture Creature | Effect Monster | |||
- | 9 | Fairy | 2800 | 2900 | ||
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls. | ||||||
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4.6 (14) | Worm Solid | Effect Monster | |||
- | 4 | Reptile | 1000 | 1600 | ||
This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it. | ||||||
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4.6 (23) | Majestic Star Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3800 | 3000 | ||
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. |
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4.6 (20) | Hierophant of Prophecy |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 2800 | 2600 | ||
2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard. |
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4.6 (7) | Cross Over | Normal Spell | |||
Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead. | ||||||
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4.6 (7) | Breaking of the World | Field Spell | |||
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects; ●Draw 1 card. ●Destroy 1 card on the field. |
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4.6 (8) | Expendable Dai | Normal Trap | |||
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
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4.6 (14) | Face-Off | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. | ||||||
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