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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 781 to 810 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.4 (8) | Sword of Sparkles | Equip Spell | ||||||||||
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck. | |||||||||||||
▶︎ Deck | 5.4 (5) | Tenchi Kaimei | Field Spell | ||||||||||
(This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
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▶︎ Deck | 5.4 (11) | Nordic Relic Gungnir | Normal Trap | ||||||||||
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. | |||||||||||||
▶︎ Deck | 5.4 (5) | Dream Mirror Oneiromancy | Counter Trap | ||||||||||
Activate 1 of these effects. ●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn. |
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▶︎ Deck | 5.3 (17) | Ancient Gear Engineer | Effect Monster | ||||||||||
- | 5 | Machine | 1500 | 1500 | |||||||||
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 5.3 (12) | Ally Salvo | Effect Monster | ||||||||||
- | 2 | Machine | 400 | 300 | |||||||||
When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. | |||||||||||||
▶︎ Deck | 5.3 (8) | Igknight Champion | Effect Monster | ||||||||||
- | 8 | Warrior | 2800 | 2300 | |||||||||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. | |||||||||||||
▶︎ Deck | 5.3 (16) | Sea Lancer | Effect Monster | ||||||||||
- | 5 | Beast-Warrior | 1300 | 1000 | |||||||||
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. | |||||||||||||
▶︎ Deck | 5.3 (24) | Phoenix Gearfried |
Effect Monster Gemini Monster |
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- | 8 | Warrior | 2800 | 2200 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If your opponent activates a Spell Card: You can target 1 Gemini Monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 5.3 (3) | Gem-Knight Lady Rose Diamond |
Fusion Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2400 | |||||||||
1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it. |
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▶︎ Deck | 5.3 (8) | Goddess Bow |
Fusion Monster Effect Monster |
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- | 4 | Warrior | 1500 | 1600 | |||||||||
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase. | |||||||||||||
▶︎ Deck | 5.3 (20) | Loki, Lord of the Aesir |
Synchro Monster Effect Monster |
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- | 10 | Spellcaster | 3300 | 3000 | |||||||||
1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand. |
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▶︎ Deck | 5.3 (32) | Digvorzhak, King of Heavy Industry |
Xyz Monster Effect Monster |
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- | 5 | Machine | 3200 | 2000 | |||||||||
3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent. |
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▶︎ Deck | 5.3 (3) | D/D Ark |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 0 | 2000 | |||||||||
Pendulum Effect You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn. Card Text If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn. |
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▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | ||||||||||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | |||||||||||||
▶︎ Deck | 5.3 (3) | Duel Tower | Field Spell | ||||||||||
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. | |||||||||||||
▶︎ Deck | 5.3 (24) | Three of a Kind | Normal Trap | ||||||||||
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. | |||||||||||||
▶︎ Deck | 5.3 (12) | Blasting Fuse | Normal Trap | ||||||||||
Activate only when all zones of this card's column are occupied. Destroy all cards in this column. | |||||||||||||
▶︎ Deck | 5.3 (3) | Starry Knight Blast | Normal Trap | ||||||||||
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (4) | Vendread Daybreak | Normal Trap | ||||||||||
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | |||||||||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | ||||||||||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.2 (10) | Twin-Barrel Dragon | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 200 | |||||||||
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it. | |||||||||||||
▶︎ Deck | 5.2 (11) | Destiny HERO - Dread Servant | Effect Monster | ||||||||||
- | 3 | Warrior | 400 | 700 | |||||||||
If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target. | |||||||||||||
▶︎ Deck | 5.2 (10) | Bone Crusher | Effect Monster | ||||||||||
- | 4 | Zombie | 1600 | 200 | |||||||||
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |||||||||||||
▶︎ Deck | 5.2 (16) | Judgment, the Dragon of Heaven |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck. |
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▶︎ Deck | 5.2 (11) | Rasterliger |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
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▶︎ Deck | 5.2 (5) | Pendulum Storm | Normal Spell | ||||||||||
Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls. | |||||||||||||
▶︎ Deck | 5.2 (6) | Parallel Panzer | Equip Spell | ||||||||||
Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (11) | One-Shot Wand | Equip Spell | ||||||||||
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. | |||||||||||||
▶︎ Deck | 5.2 (33) | Magic Jammer | Counter Trap | ||||||||||
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||||||||||
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