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Lyla, Twilightsworn Enchantress →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Spellcaster | 1700 | 200 |
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |||||
password:10071151 | |||||
Average Rating Score | 5.4(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Lyla, Twilightsworn Enchantress (20 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Lyla, Twilightsworn Enchantress" card reviews and rating scores
5.4(9) |
|
0% | (0) | ||
0% | (0) | ||
88% | (8) | ||
11% | (1) | ||
0% | (0) |
げおんぬ
2021/04/25 13:12
2021/04/25 13:12
Dark Fall Lyra came back with disappointing effects. It is a pity that Spell and Trap can only use their effects when activated.
もも
2018/08/03 23:00
2018/08/03 23:00
Dark Lyra.
Instead of becoming a Defense Position, it has the effect of destroying face-up Spell Traps with a turn 1 limit, but unlike Hikari Lyra, face-down Spell Traps cannot be destroyed. Since it must be interlocked, it will not be exposed.
Instead of becoming a Defense Position, it has the effect of destroying face-up Spell Traps with a turn 1 limit, but unlike Hikari Lyra, face-down Spell Traps cannot be destroyed. Since it must be interlocked, it will not be exposed.
ヒコモン
2017/09/28 12:29
2017/09/28 12:29
In exchange for being able to use it every turn, it required a cost. Moreover, since it needs to be activated in response to Spells and Traps, it may not be possible to activate it when you want to. By standing up first, you can check the opponent's Field Spell etc., but with 1700 RBIs, it's uneasy to stand still.
れい
2017/04/17 15:50
2017/04/17 15:50
The effect is excellent as it breaks his Spell/Trap card on the front, but there are activation conditions.
In the environment, the number of powerful Field Spell, Continuous Spell, and Trap cards is increasing, so it is useful as a countermeasure and check against them, but the usability pales in comparison to White Lyra.
For the time being, it will react to the effect you activate, so you can actively use the effect.
In the environment, the number of powerful Field Spell, Continuous Spell, and Trap cards is increasing, so it is useful as a countermeasure and check against them, but the usability pales in comparison to White Lyra.
For the time being, it will react to the effect you activate, so you can actively use the effect.
アルバ
2017/04/17 13:16
2017/04/17 13:16
Darkness Lyra.
Maybe because of the hat, it looks like a school festival.
Destroy her face-up Spell Trap when Spell Trap activates.
Compared to the original Lyra, it has some quirks, but it's an effect that matches the environment.
Destroying normal and quick attacks is meaningless, so the aim is field, permanent, and equipment.
Recently, there are a lot of broken Field Spells and her decks rely on them, so it's not bad as a check.
However, the problem is that it became her DARK, and her unreliable RBI of 1700 was left unreliable. The issue is how to cover it.
Maybe because of the hat, it looks like a school festival.
Destroy her face-up Spell Trap when Spell Trap activates.
Compared to the original Lyra, it has some quirks, but it's an effect that matches the environment.
Destroying normal and quick attacks is meaningless, so the aim is field, permanent, and equipment.
Recently, there are a lot of broken Field Spells and her decks rely on them, so it's not bad as a check.
However, the problem is that it became her DARK, and her unreliable RBI of 1700 was left unreliable. The issue is how to cover it.
とき
2017/04/15 21:37
2017/04/15 21:37
The sorcerer seems to be his spellcaster with the power of evil spirits and he uses spells.
It restrains the activation of permanent cards and immediately destroys them as soon as the activation is confirmed.
It can be said that the effect is suitable for modern Yu-Gi-Oh, where the number of brutal permanent sources is increasing. Because the original Lyra is a removal in the main phase.
However, the strength of the habit is quite strong compared to the easy-to-use original, and it does not stick to opponents who do not use permanent cards. Since it is a low class monster, it will be difficult to leave it on the field. Therefore, there is a possibility that the main house, which is effective for removal afterward, is a permanent countermeasure.
It has been remade into a card with a rather strong peculiarity. Do I need to read the environment?
It restrains the activation of permanent cards and immediately destroys them as soon as the activation is confirmed.
It can be said that the effect is suitable for modern Yu-Gi-Oh, where the number of brutal permanent sources is increasing. Because the original Lyra is a removal in the main phase.
However, the strength of the habit is quite strong compared to the easy-to-use original, and it does not stick to opponents who do not use permanent cards. Since it is a low class monster, it will be difficult to leave it on the field. Therefore, there is a possibility that the main house, which is effective for removal afterward, is a permanent countermeasure.
It has been remade into a card with a rather strong peculiarity. Do I need to read the environment?
ルイ
2017/04/14 12:46
2017/04/14 12:46
Instead of making the main house difficult to use, it says to keep it in check.
Inevitably, since the main purpose is to keep things in check, it's a bit dangerous to carelessly activate permanent, field, and P-zone cards.
The difference from "Ghost Ogre & Snow Rabbit" is that it can be destroyed immediately after being activated, and there is no limit to the number of times a card with the same name can be activated.
It's a strong main card that can enrich his GY, but it's a subtle card that I can't help but say that the original is enough.
Destroying it also requires a cost, and the main house can destroy it without cost, and since it is an active defense, it can surpass it as a wall during the opponent's turn.
If it's a remake anyway, shouldn't it be a little stronger? I thought (paresthesia)
Inevitably, since the main purpose is to keep things in check, it's a bit dangerous to carelessly activate permanent, field, and P-zone cards.
The difference from "Ghost Ogre & Snow Rabbit" is that it can be destroyed immediately after being activated, and there is no limit to the number of times a card with the same name can be activated.
It's a strong main card that can enrich his GY, but it's a subtle card that I can't help but say that the original is enough.
Destroying it also requires a cost, and the main house can destroy it without cost, and since it is an active defense, it can surpass it as a wall during the opponent's turn.
If it's a remake anyway, shouldn't it be a little stronger? I thought (paresthesia)
プンプン丸
2017/04/14 9:57
2017/04/14 9:57
You can only destroy her spell/trap cards on the front side, so for normal use, Raikou is overwhelmingly easier to use because it doesn't target and you can exclude monsters and set cards.
I would like to focus on using this card because it can be destroyed even during the opponent's turn, "when the effect of a Spell/Trap card is activated." During the opponent's turn, he can destroy it by activating a Trap card, etc., and his GY will increase during the opponent's turn due to the common effect of 2 of other Triwightlords. In this way, I think that it can move peaky unlike the original card.
I would like to focus on using this card because it can be destroyed even during the opponent's turn, "when the effect of a Spell/Trap card is activated." During the opponent's turn, he can destroy it by activating a Trap card, etc., and his GY will increase during the opponent's turn due to the common effect of 2 of other Triwightlords. In this way, I think that it can move peaky unlike the original card.
ラーメン
2017/04/14 9:23
2017/04/14 9:23
Lyra remake, but less usable.
Compared to the original, which could destroy anything with a Spell Trap just by laying it down, the Spell Trap needs to be activated, and it only cracks on the front side. It is undeniable that it is a little difficult to use compared to the original.
Is it difficult to adopt for purposes other than inflating types?
Compared to the original, which could destroy anything with a Spell Trap just by laying it down, the Spell Trap needs to be activated, and it only cracks on the front side. It is undeniable that it is a little difficult to use compared to the original.
Is it difficult to adopt for purposes other than inflating types?
Decks with "Lyla, Twilightsworn Enchantress"
* is adopted as a key card.
● 2017-11-11 Shirayuki Lairo
● 2019-11-11 [Eclipse Prohibited] Lilo [Absolutely Permissive Samba]
● 2017-08-16 Lightsworn Bunwashi Type 8 Lebe Beat
● 2018-01-13 Shirayuki Lairo
● 2019-12-12 Megaton-class Chaos Lyro
● 2021-02-16 (Editing) Gate Ritual Black Luster Soldier
● 2017-04-23 40 sheets Twi Lightsworn modified
● 2019-10-04 Hydlander (Shirayuki Lairo Axis)
● 2017-04-15 Light + Twilight Lightsworn
● 2019-03-08 lawn mower magic
● 2018-11-26 Lawnmower Dragon Lilo + ABC
● 2017-09-08 Solitaire Lairo
Card Category and Effect Category
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:banish hand Card
Effect:banish GY Card
Effect:send card from your Deck to the GY
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CODE OF THE DUELIST | COTD-JP025 | 2017-04-15 | Normal |
Ranking and View Num
Rating Score Rank | 8,406 / 13,171 Cards |
---|---|
View Num | 14,056 |
Others
Japanese card name | トワイライトロード・ソーサラー ライラ |
---|
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