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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Monster". Search result Showing 1,561 to 1,590 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.5 (11) | Mirror of Oaths | Normal Trap | |||
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. | ||||||
▶︎ Deck | 3.5 (11) | Oh Tokenbaum! | Normal Trap | |||
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. | ||||||
▶︎ Deck | 3.5 (15) | Soul Resurrection | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 3.4 (8) | Shreddder | Effect Monster | |||
- | 4 | Machine | 1600 | 1000 | ||
Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target. | ||||||
▶︎ Deck | 3.4 (29) | Zubaba Knight | Effect Monster | |||
- | 3 | Warrior | 1600 | 900 | ||
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | ||||||
▶︎ Deck | 3.4 (7) | Desert Protector | Effect Monster | |||
- | 4 | Insect | 800 | 1000 | ||
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. | ||||||
▶︎ Deck | 3.4 (16) | Blast Magician | Effect Monster | |||
- | 4 | Spellcaster | 1400 | 1700 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target. | ||||||
▶︎ Deck | 3.4 (17) | Xyz Energy | Normal Spell | |||
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. | ||||||
▶︎ Deck | 3.4 (12) | Guard Mines | Normal Trap | |||
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 3.4 (9) | Avalon | Normal Trap | |||
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 3.3 (9) | Koa'ki Meiru Sea Panther | Effect Monster | |||
- | 4 | Sea Serpent | 1900 | 1200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. | ||||||
▶︎ Deck | 3.3 (9) | Thousand Needles | Effect Monster | |||
- | 4 | Beast | 1000 | 1800 | ||
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. | ||||||
▶︎ Deck | 3.3 (7) | Speedroid Skull Marbles | Effect Monster | |||
- | 7 | Machine | 0 | 3000 | ||
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. | ||||||
▶︎ Deck | 3.3 (12) | Solitaire Magician | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1300 | ||
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster. | ||||||
▶︎ Deck | 3.3 (16) | Toon Summoned Skull |
Effect Monster Toon Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. |
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▶︎ Deck | 3.3 (8) | Doitsu |
Effect Monster Union Monster |
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- | 4 | Fairy | 100 | 200 | ||
Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | ||||||
▶︎ Deck | 3.3 (14) | Shock Troops of the Ice Barrier | Effect Monster | |||
- | 3 | Spellcaster | 1500 | 800 | ||
You can Tribute this card, then target 1 WATER monster on the field; destroy it, and if you do, add 1 "Ice Barrier" monster from your Deck to your hand. | ||||||
▶︎ Deck | 3.3 (12) | Gambler of Legend | Effect Monster | |||
- | 4 | Spellcaster | 500 | 1400 | ||
Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: Discard 1 random card from your opponent's hand. ●1 Head: Destroy 1 card you control. ●3 Tails: Discard your entire hand. |
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▶︎ Deck | 3.3 (23) | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1500 | ||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
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▶︎ Deck | 3.3 (15) | Salamangreat Emerald Eagle |
Ritual Monster Effect Monster |
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- | 8 | Cyberse | 2800 | 2000 | ||
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. |
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▶︎ Deck | 3.3 (16) | Warrior Elimination | Normal Spell | |||
Destroy all Warrior monsters on the field. | ||||||
▶︎ Deck | 3.3 (4) | Overexaggeration | Quick-Play Spell | |||
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects; ●Change the attacking monster to Defense Position. ●Return the attack target monster to the hand. ●Destroy both battling monsters. You can only activate 1 "Overexaggeration" per turn. |
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▶︎ Deck | 3.3 (4) | Flint Missile | Quick-Play Spell | |||
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. | ||||||
▶︎ Deck | 3.3 (11) | Hero Counterattack | Normal Trap | |||
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | ||||||
▶︎ Deck | 3.3 (12) | Amazoness Willpower | Continuous Trap | |||
Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 3.3 (11) | Swallow Flip | Counter Trap | |||
Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. | ||||||
▶︎ Deck | 3.2 (13) | W-Wing Catapult |
Effect Monster Union Monster |
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- | 4 | Machine | 1300 | 1500 | ||
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF. | ||||||
▶︎ Deck | 3.2 (5) | Hinezumi Hanabi | Effect Monster | |||
- | 4 | Beast | 2000 | 200 | ||
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. | ||||||
▶︎ Deck | 3.2 (29) | Rocket Arrow Express | Effect Monster | |||
- | 10 | Machine | 5000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). | ||||||
▶︎ Deck | 3.2 (11) | Full-Force Strike | Normal Spell | |||
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. | ||||||
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