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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 781 to 810 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.1 (32) | Cyber Repair Plant | Normal Spell | |||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
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▶︎ Deck | 8.1 (31) | Toy Vendor | Continuous Spell | |||
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.1 (24) | Mirror Force Launcher | Continuous Trap | |||
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. | ||||||
▶︎ Deck | 8 (3) | Alice, Lady of Lament | Effect Monster | |||
- | 3 | Fiend | 0 | 2000 | ||
When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament". | ||||||
▶︎ Deck | 8 (6) | Armed Dragon Thunder LV7 | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | ||||||
▶︎ Deck | 8 (4) | Gunkan Suship Ikura | Effect Monster | |||
- | 4 | Aqua | 200 | 300 | ||
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn. | ||||||
▶︎ Deck | 8 (4) | Gunkan Suship Uni | Effect Monster | |||
- | 5 | Aqua | 900 | 500 | ||
You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card. ●"Gunkan Suship Shari": You can Special Summon the revealed monster. ●Other: Place the revealed card on the bottom of the Deck. You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn. |
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▶︎ Deck | 8 (6) | Brohunder | Effect Monster | |||
- | 4 | Thunder | 900 | 400 | ||
When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". | ||||||
▶︎ Deck | 8 (14) | Gouki Octostretch | Effect Monster | |||
- | 1 | Warrior | 0 | 0 | ||
If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. | ||||||
▶︎ Deck | 8 (11) | Majesty Maiden, the True Dracocaster | Effect Monster | |||
- | 5 | Wyrm | 2300 | 1500 | ||
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8 (3) | Noble Knight's Spearholder | Effect Monster | |||
- | 2 | Warrior | 800 | 400 | ||
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn. | ||||||
▶︎ Deck | 8 (7) | ZS - Armed Sage | Effect Monster | |||
- | 4 | Warrior | 300 | 900 | ||
If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn. |
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▶︎ Deck | 8 (10) | Dinowrestler Systegosaur | Effect Monster | |||
- | 4 | Dinosaur | 1900 | 0 | ||
If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn. | ||||||
▶︎ Deck | 8 (5) | Ultimate Bright Knight Ursatron Alpha | Effect Monster | |||
- | 7 | Machine | 2000 | 700 | ||
(This card is always treated as an "Ursarctic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn. |
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▶︎ Deck | 8 (5) | Battleguard Cadet | Effect Monster | |||
- | 1 | Warrior | 50 | 100 | ||
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | ||||||
▶︎ Deck | 8 (3) | Giltia the D. Knight - Soul Spear | Effect Monster | |||
- | 5 | Warrior | 1850 | 1500 | ||
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ●Level 7 DARK Dragon ●Level 6 DARK Machine ●Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn. |
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▶︎ Deck | 8 (6) | Right-Hand Shark | Effect Monster | |||
- | 4 | Fish | 1500 | 1300 | ||
When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ●This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn. |
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▶︎ Deck | 8 (9) | Roxrose Dragon |
Effect Monster Tuner Monster |
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- | 3 | Dragon | 1600 | 1200 | ||
If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn. | ||||||
▶︎ Deck | 8 (7) | Infernoble Knight Captain Roland |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Warrior | 2000 | 500 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn. |
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▶︎ Deck | 8 (8) | Garden Rose Maiden |
Synchro Monster Effect Monster |
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- | 5 | Plant | 1600 | 2400 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn. |
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▶︎ Deck | 8 (8) | Ignoble Knight of High Laundsallyn |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2100 | 900 | ||
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn". |
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▶︎ Deck | 8 (9) | Cupid Pitch |
Synchro Monster Tuner Monster Effect Monster |
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- | 4 | Fairy | 0 | 600 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn. |
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▶︎ Deck | 8 (8) | Xyz Armor Fortress |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2500 | 800 | ||
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled. |
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▶︎ Deck | 8 (8) | Igknight Templar |
Pendulum Monster Normal Monster |
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- | 4 | Warrior | 1700 | 1300 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness. |
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▶︎ Deck | 8 (7) | Dragoons of Draconia |
Pendulum Monster Normal Monster |
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- | 4 | Beast-Warrior | 1800 | 200 | ||
Pendulum Effect Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. Card Text Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations. |
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▶︎ Deck | 8 (9) | Law of the Cosmos | Normal Spell | |||
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn. | ||||||
▶︎ Deck | 8 (7) | Salamangreat Recureance | Normal Spell | |||
Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. | ||||||
▶︎ Deck | 8 (29) | Lullaby of Obedience | Normal Spell | |||
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ●The declared monster is added to the hand of the player who activated this card. ●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions. |
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▶︎ Deck | 8 (11) | The Kaiju Files | Continuous Spell | |||
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files". | ||||||
▶︎ Deck | 8 (4) | Nagel's Protection | Continuous Spell | |||
"Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn. | ||||||
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