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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 631 to 660 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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8.6 (16) | Vampire Sorcerer | Effect Monster | ||||||||||
- | 4 | Zombie | 1500 | 1500 | |||||||||
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |||||||||||||
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8.6 (21) | Gishki Vision | Effect Monster | ||||||||||
- | 2 | Sea Serpent | 700 | 500 | |||||||||
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |||||||||||||
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8.6 (7) | Sprind the Irondash Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 2500 | 2000 | |||||||||
"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn. |
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8.6 (10) | Despian Quaeritis |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2500 | 2500 | |||||||||
1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn. |
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8.6 (14) | Salamangreat Raging Phoenix |
Link Monster Effect Monster |
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- | - | Cyberse | 2800 | - | |||||||||
2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
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8.6 (19) | Hiita the Fire Charmer, Ablaze |
Link Monster Effect Monster |
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- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
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8.6 (5) | Protector of The Agents - Moon |
Link Monster Effect Monster |
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- | - | Fairy | 1800 | - | |||||||||
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
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8.6 (31) | Summoner's Art | Normal Spell | ||||||||||
Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | |||||||||||||
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8.6 (5) | Ride of the Valkyries | Normal Spell | ||||||||||
Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn. | |||||||||||||
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8.6 (11) | Mausoleum of White | Field Spell | ||||||||||
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand. | |||||||||||||
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8.6 (7) | Prank-Kids Place | Field Spell | ||||||||||
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. | |||||||||||||
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8.6 (16) | Subterror Succession | Normal Trap | ||||||||||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn. |
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8.6 (36) | Metaverse | Normal Trap | ||||||||||
Take 1 Field Spell from your Deck, and either activate it or add it to your hand. | |||||||||||||
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8.6 (9) | Witchcrafter Patronus | Continuous Trap | ||||||||||
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn. | |||||||||||||
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8.5 (23) | Spirit of the Fall Wind | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 900 | |||||||||
If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. | |||||||||||||
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8.5 (6) | Gadget Gamer | Effect Monster | ||||||||||
- | 3 | Machine | 300 | 300 | |||||||||
When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn. | |||||||||||||
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8.5 (8) | Gouki Guts | Effect Monster | ||||||||||
- | 1 | Warrior | 800 | 0 | |||||||||
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ●During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ●If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts". |
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8.5 (13) | Gouki Headbatt | Effect Monster | ||||||||||
- | 2 | Warrior | 800 | 0 | |||||||||
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. | |||||||||||||
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8.5 (6) | Cipher Biplane | Effect Monster | ||||||||||
- | 6 | Machine | 1000 | 2000 | |||||||||
Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand. | |||||||||||||
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8.5 (25) | Thunder Sea Horse | Effect Monster | ||||||||||
- | 4 | Thunder | 1600 | 1200 | |||||||||
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. | |||||||||||||
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8.5 (10) | Big-Winged Berfomet | Effect Monster | ||||||||||
- | 5 | Fiend | 1400 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn. | |||||||||||||
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8.5 (6) | Tindangle Trinity |
Effect Monster Flip Monster |
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- | 4 | Fiend | 0 | 1500 | |||||||||
FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck. If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn. |
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8.5 (11) | Deus X-Krawler |
Effect Monster Flip Monster |
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- | 9 | Insect | 2000 | 3000 | |||||||||
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn. | |||||||||||||
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8.5 (6) | Doshin @Ignister | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 800 | |||||||||
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn. | |||||||||||||
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8.5 (15) | Gravekeeper's Recruiter | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1200 | 1500 | |||||||||
If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |||||||||||||
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8.5 (6) | F.A. Auto Navigator |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn. | |||||||||||||
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8.5 (15) | Berry Magician Girl | Effect Monster | ||||||||||
- | 1 | Spellcaster | 400 | 400 | |||||||||
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". | |||||||||||||
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8.5 (10) | Psychic Bounder | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn. | |||||||||||||
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8.5 (30) | Madolche Messengelato | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1000 | |||||||||
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap from your Deck to your hand. You must control a face-up "Madolche" Beast monster to activate and to resolve this effect. | |||||||||||||
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8.5 (11) | Metaphys Nephthys | Effect Monster | ||||||||||
- | 8 | Wyrm | 2400 | 1600 | |||||||||
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys". | |||||||||||||
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