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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.1 (43) | Number 7: Lucky Straight |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 700 | 700 | ||
3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. ●Send all other cards on the field to the Graveyard. ●Special Summon 1 monster from your hand or from either Graveyard. ●Draw 3 cards, then discard 2 cards. |
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▶︎ Deck | 5.1 (9) | Veil of Darkness | Continuous Spell | |||
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. | ||||||
▶︎ Deck | 5.1 (24) | 7 | Continuous Spell | |||
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. | ||||||
▶︎ Deck | 5.1 (10) | Common Charity | Normal Trap | |||
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | ||||||
▶︎ Deck | 5 (12) | Jar Turtle | Effect Monster | |||
- | 4 | Reptile | 200 | 2100 | ||
Each time "Jar of Greed" is activated, draw 1 card. | ||||||
▶︎ Deck | 5 (8) | Mahjong Munia Maidens |
Effect Monster Flip Monster |
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- | 2 | Winged Beast | 200 | 2000 | ||
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 5 (27) | Skelengel |
Effect Monster Flip Monster |
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- | 2 | Fairy | 900 | 400 | ||
FLIP: Draw 1 card. | ||||||
▶︎ Deck | 5 (5) | Magical Broker | Effect Monster | |||
- | 3 | Spellcaster | 1500 | 200 | ||
While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn. | ||||||
▶︎ Deck | 5 (5) | Rose Shaman | Effect Monster | |||
- | 4 | Warrior | 1700 | 200 | ||
You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5 (22) | Worm Zero |
Fusion Monster Effect Monster |
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- | 10 | Reptile | ? | 0 | ||
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ●6+: Once per turn, you can draw 1 card. |
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▶︎ Deck | 5 (22) | Number 63: Shamoji Soldier |
Xyz Monster Effect Monster |
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- | 1 | Fairy | 0 | 2000 | ||
2 Level 1 monsters You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; ●At the start of your opponent's next Standby Phase, each player draws 1 card. ●Each player gains 1000 Life Points. |
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▶︎ Deck | 5 (9) | Extra Net | Field Spell | |||
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect. ●Draw 1 card. |
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▶︎ Deck | 5 (4) | Gunkan Suship Daily Special | Normal Trap | |||
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 5 (11) | Mamemaki | Normal Trap | |||
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. | ||||||
▶︎ Deck | 4.9 (15) | Gold Moon Coin | Normal Spell | |||
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn. | ||||||
▶︎ Deck | 4.9 (18) | Heavy Slump | Normal Trap | |||
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. | ||||||
▶︎ Deck | 4.8 (12) | Celtic Guard of Noble Arms | Effect Monster | |||
- | 4 | Warrior | 2100 | 700 | ||
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | ||||||
▶︎ Deck | 4.8 (8) | Oilman |
Effect Monster Union Monster |
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- | 2 | Machine | 400 | 400 | ||
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
▶︎ Deck | 4.8 (6) | Superheavy Samurai Transporter | Effect Monster | |||
- | 5 | Machine | 1200 | 1800 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. | ||||||
▶︎ Deck | 4.8 (9) | Mine Mole | Effect Monster | |||
- | 3 | Beast | 1000 | 1200 | ||
The first time this card would be destroyed by battle each turn, it is not destroyed. If this card is sent to the GY for the Synchro Summon of a Beast monster: Draw 1 card. If this face-up card you control leaves the field by your opponent's card effect, banish it. | ||||||
▶︎ Deck | 4.8 (16) | Fifth Hope | Normal Spell | |||
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). | ||||||
▶︎ Deck | 4.8 (5) | Backup Squad | Continuous Spell | |||
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. | ||||||
▶︎ Deck | 4.8 (6) | Diamond-Dust Cyclone | Quick-Play Spell | |||
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. | ||||||
▶︎ Deck | 4.8 (12) | Counter Gate | Normal Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. | ||||||
▶︎ Deck | 4.7 (12) | Edge Imp Saw | Effect Monster | |||
- | 3 | Fiend | 500 | 1000 | ||
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn. | ||||||
▶︎ Deck | 4.7 (17) | Gemini Imps | Effect Monster | |||
- | 4 | Fiend | 1000 | 1000 | ||
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. | ||||||
▶︎ Deck | 4.7 (3) | Shining Piecephilia | Effect Monster | |||
- | 4 | Rock | 700 | 2000 | ||
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ●1: Place 1 monster from your Deck on top of your Deck. ●2: Draw 1 card. ●3: Add 1 monster from your Deck to your hand. ●4: Add 1 card from your Deck to your hand. |
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▶︎ Deck | 4.7 (13) | Genex Ally Triarm |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2400 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
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▶︎ Deck | 4.7 (6) | Old Mind | Normal Spell | |||
Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ●Lose 1000 LP. You can only activate 1 "Old Mind" per turn. |
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▶︎ Deck | 4.7 (24) | Card Trader | Continuous Spell | |||
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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