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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
No.7 ラッキー・ストライプ ▶︎ Deck 5.1 43 Number 7: Lucky Straight Xyz Monster
Effect Monster
- 7 Fairy 700 700
3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects.
●Send all other cards on the field to the Graveyard.
●Special Summon 1 monster from your hand or from either Graveyard.
●Draw 3 cards, then discard 2 cards.
漆黒のトバリ ▶︎ Deck 5.1 9 Veil of Darkness Continuous Spell
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
7 ▶︎ Deck 5.1 24 7 Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
凡人の施し ▶︎ Deck 5.1 10 Common Charity Normal Trap
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
瓶亀 ▶︎ Deck 5 12 Jar Turtle Effect Monster
- 4 Reptile 200 2100
Each time "Jar of Greed" is activated, draw 1 card.
雀姉妹 ▶︎ Deck 5 8 Mahjong Munia Maidens Effect Monster
Flip Monster
- 2 Winged Beast 200 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
スケルエンジェル ▶︎ Deck 5 27 Skelengel Effect Monster
Flip Monster
- 2 Fairy 900 400
FLIP: Draw 1 card.
魔導闇商人 ▶︎ Deck 5 5 Magical Broker Effect Monster
- 3 Spellcaster 1500 200
While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.
薔薇占術師 ▶︎ Deck 5 5 Rose Shaman Effect Monster
- 4 Warrior 1700 200
You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.
ワーム・ゼロ ▶︎ Deck 5 22 Worm Zero Fusion Monster
Effect Monster
- 10 Reptile ? 0
2 or more Reptile-Type "Worm" monsters
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
●6+: Once per turn, you can draw 1 card.
No.63 おしゃもじソルジャー ▶︎ Deck 5 22 Number 63: Shamoji Soldier Xyz Monster
Effect Monster
- 1 Fairy 0 2000
2 Level 1 monsters
You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects;
●At the start of your opponent's next Standby Phase, each player draws 1 card.
●Each player gains 1000 Life Points.
召喚制限-エクストラネット ▶︎ Deck 5 9 Extra Net Field Spell
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.
●Draw 1 card.
きまぐれ軍貫握り ▶︎ Deck 5 4 Gunkan Suship Daily Special Normal Trap
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
豆まき ▶︎ Deck 5 11 Mamemaki Normal Trap
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand.
星の金貨 ▶︎ Deck 4.9 15 Gold Moon Coin Normal Spell
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
大暴落 ▶︎ Deck 4.9 18 Heavy Slump Normal Trap
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
エルフの聖剣士 ▶︎ Deck 4.8 12 Celtic Guard of Noble Arms Effect Monster
- 4 Warrior 2100 700
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
オイルメン ▶︎ Deck 4.8 8 Oilman Effect Monster
Union Monster
- 2 Machine 400 400
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
超重武者ヒキャ-Q ▶︎ Deck 4.8 6 Superheavy Samurai Transporter Effect Monster
- 5 Machine 1200 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
マイン・モール ▶︎ Deck 4.8 9 Mine Mole Effect Monster
- 3 Beast 1000 1200
The first time this card would be destroyed by battle each turn, it is not destroyed. If this card is sent to the GY for the Synchro Summon of a Beast monster: Draw 1 card. If this face-up card you control leaves the field by your opponent's card effect, banish it.
ホープ・オブ・フィフス ▶︎ Deck 4.8 16 Fifth Hope Normal Spell
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
補充部隊 ▶︎ Deck 4.8 5 Backup Squad Continuous Spell
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
ダイヤモンドダスト・サイクロン ▶︎ Deck 4.8 6 Diamond-Dust Cyclone Quick-Play Spell
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
カウンター・ゲート ▶︎ Deck 4.8 12 Counter Gate Normal Trap
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.
エッジインプ・ソウ ▶︎ Deck 4.7 12 Edge Imp Saw Effect Monster
- 3 Fiend 500 1000
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
ヂェミナイ・デビル ▶︎ Deck 4.7 17 Gemini Imps Effect Monster
- 4 Fiend 1000 1000
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
ピースリア ▶︎ Deck 4.7 3 Shining Piecephilia Effect Monster
- 4 Rock 700 2000
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
●1: Place 1 monster from your Deck on top of your Deck.
●2: Draw 1 card.
●3: Add 1 monster from your Deck to your hand.
●4: Add 1 card from your Deck to your hand.
A・ジェネクス・トライアーム ▶︎ Deck 4.7 13 Genex Ally Triarm Synchro Monster
Effect Monster
- 6 Machine 2400 1600
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects:
●WIND: Send 1 random card from your opponent's hand to the Graveyard.
●WATER: Select 1 Spell/Trap Card on the field, and destroy it.
●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
オールド・マインド ▶︎ Deck 4.7 6 Old Mind Normal Spell
Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
●Lose 1000 LP.
You can only activate 1 "Old Mind" per turn.
カードトレーダー ▶︎ Deck 4.7 24 Card Trader Continuous Spell
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
Other sorts : Card Registration Date, scale blue, scale red

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Type/Attribute Attribute
Level
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ATK
DEF
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