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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.5 (8) | High Rate Draw | Normal Trap | |||
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn. | ||||||
▶︎ Deck | 5.4 (5) | Dark Eye Nightmare | Effect Monster | |||
- | 4 | Fiend | 1700 | 1700 | ||
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. ●1: Draw 1 card, then place 1 card from your hand on top of the Deck. ●2: Draw 1 card. ●3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn. |
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▶︎ Deck | 5.4 (7) | Gaiarmor Dragonshell |
Synchro Monster Effect Monster |
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- | 6 | Dragon | 2000 | 1300 | ||
1 Tuner + 1+ non-Tuner monsters You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn. |
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▶︎ Deck | 5.4 (33) | Pot of Dichotomy | Normal Spell | |||
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 5.3 (28) | Airknight Parshath | Effect Monster | |||
- | 5 | Fairy | 1900 | 1400 | ||
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. | ||||||
▶︎ Deck | 5.3 (14) | Clear Effector | Effect Monster | |||
- | 2 | Spellcaster | 0 | 900 | ||
If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | ||||||
▶︎ Deck | 5.3 (22) | Satellarknight Sirius | Effect Monster | |||
- | 4 | Warrior | 1600 | 900 | ||
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn. | ||||||
▶︎ Deck | 5.3 (19) | Tongue Twister | Effect Monster | |||
- | 6 | Fiend | 400 | 300 | ||
If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. | ||||||
▶︎ Deck | 5.3 (10) | Awakening of the Possessed - Gagigobyte | Effect Monster | |||
- | 5 | Reptile | 2000 | 200 | ||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ●When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ●If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 5.3 (3) | Yakusa, Lord of the Eight Thunders | Effect Monster | |||
- | 8 | Wyrm | 2000 | 2000 | ||
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ●Ritual/Fusion: Draw 1 card. ●Synchro/Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn. |
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▶︎ Deck | 5.3 (15) | Brotherhood of the Fire Fist - Snake | Effect Monster | |||
- | 4 | Beast-Warrior | 1800 | 600 | ||
Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. | ||||||
▶︎ Deck | 5.3 (11) | Reptilianne Hydra |
Synchro Monster Effect Monster |
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- | 6 | Reptile | 2100 | 1500 | ||
1 "Reptilianne" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed. |
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▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | |||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | ||||||
▶︎ Deck | 5.3 (10) | Dark Contract with the Entities | Continuous Spell | |||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
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▶︎ Deck | 5.3 (6) | Gearbreed | Continuous Spell | |||
During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini Monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn. | ||||||
▶︎ Deck | 5.3 (24) | Reload | Quick-Play Spell | |||
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | ||||||
▶︎ Deck | 5.3 (7) | Alchemy Cycle | Normal Trap | |||
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
▶︎ Deck | 5.3 (19) | Present Card | Normal Trap | |||
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. | ||||||
▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.2 (16) | Cyber Phoenix | Effect Monster | |||
- | 4 | Machine | 1200 | 1600 | ||
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card. | ||||||
▶︎ Deck | 5.2 (9) | Witchcrafter Scroll | Continuous Spell | |||
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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▶︎ Deck | 5.2 (11) | One-Shot Wand | Equip Spell | |||
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. | ||||||
▶︎ Deck | 5.2 (9) | The Weather Auroral Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
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▶︎ Deck | 5.1 (12) | Antialian | Effect Monster | |||
- | 4 | Cyberse | 1900 | 600 | ||
Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. | ||||||
▶︎ Deck | 5.1 (9) | Fortune Fairy Chee | Effect Monster | |||
- | 6 | Spellcaster | 0 | 0 | ||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn. | ||||||
▶︎ Deck | 5.1 (14) | Sasuke Samurai #3 | Effect Monster | |||
- | 3 | Warrior | 1000 | 1000 | ||
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards. | ||||||
▶︎ Deck | 5.1 (19) | Silent Wobby | Effect Monster | |||
- | 4 | Fish | 1000 | 2000 | ||
During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3. | ||||||
▶︎ Deck | 5.1 (7) | SPYGAL Misty | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1600 | ||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | ||||||
▶︎ Deck | 5.1 (15) | Featherizer | Effect Monster | |||
- | 2 | Spellcaster | 700 | 1100 | ||
When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card. | ||||||
▶︎ Deck | 5.1 (13) | Latency | Effect Monster | |||
- | 1 | Cyberse | 0 | 0 | ||
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn. | ||||||
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