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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 1,411 to 1,440 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.4 (5) | Iron Cage | Continuous Spell | |||
When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn. | ||||||
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5.4 (5) | Tenchi Kaimei | Field Spell | |||
(This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
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5.4 (14) | Skyscraper 2 - Hero City | Field Spell | |||
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target. | ||||||
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5.4 (5) | Megalith Emergence | Continuous Trap | |||
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. | ||||||
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5.3 (7) | I.A.S. -Invasive Alien Species- | Effect Monster | |||
- | 4 | Reptile | 1600 | 0 | ||
Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card. | ||||||
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5.3 (14) | Red Blossoms from Underroot | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn. | ||||||
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5.3 (10) | Salvagent Driver | Effect Monster | |||
- | 6 | Cyberse | 2200 | 2100 | ||
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | ||||||
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5.3 (24) | Phoenix Gearfried |
Effect Monster Gemini Monster |
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- | 8 | Warrior | 2800 | 2200 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If your opponent activates a Spell Card: You can target 1 Gemini Monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it. |
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5.3 (7) | Brain Crusher | Effect Monster | |||
- | 7 | Insect | 2400 | 1500 | ||
Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target. | ||||||
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5.3 (7) | Vanguard of the Dragon | Effect Monster | |||
- | 4 | Dragon | 1700 | 1300 | ||
You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target. | ||||||
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5.3 (20) | Loki, Lord of the Aesir |
Synchro Monster Effect Monster |
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- | 10 | Spellcaster | 3300 | 3000 | ||
1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand. |
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5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
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- | 7 | Machine | 1200 | 2800 | ||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
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5.3 (15) | Overmind Archfiend |
Synchro Monster Effect Monster |
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- | 9 | Psychic | 3300 | 3000 | ||
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
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5.3 (7) | Archfiend's Ascent |
Xyz Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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5.3 (7) | Stand In | Quick-Play Spell | |||
Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. | ||||||
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5.3 (4) | Diamond Duston | Normal Trap | |||
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. | ||||||
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5.3 (7) | Rainbow Gravity | Normal Trap | |||
If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions. | ||||||
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5.3 (15) | Haunted Shrine | Normal Trap | |||
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn. | ||||||
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5.2 (17) | Steelswarm Scout | Effect Monster | |||
- | 1 | Fiend | 200 | 0 | ||
At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | ||||||
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5.2 (6) | Performapal Miss Director |
Effect Monster Tuner Monster |
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- | 6 | Spellcaster | 0 | 2000 | ||
While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of "Performapal Miss Director" once per turn. | ||||||
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5.2 (5) | Shiranui Swordmaster | Effect Monster | |||
- | 2 | Zombie | 600 | 0 | ||
If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn. | ||||||
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5.2 (9) | Miracle Flipper | Effect Monster | |||
- | 2 | Spellcaster | 300 | 500 | ||
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. | ||||||
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5.2 (9) | Reptilianne Scylla | Effect Monster | |||
- | 4 | Reptile | 1800 | 1200 | ||
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. | ||||||
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5.2 (24) | Twin Photon Lizard |
Fusion Monster Effect Monster |
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- | 6 | Dragon | 2400 | 1000 | ||
2 "Photon" monsters You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card. |
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5.2 (16) | Silent Doom | Normal Spell | |||
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack. | ||||||
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5.2 (6) | Super Quantal Alphancall Appeal | Quick-Play Spell | |||
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn. | ||||||
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5.2 (20) | Time Machine | Normal Trap | |||
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. | ||||||
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5.1 (19) | Guardian Dreadscythe | Effect Monster | |||
- | 8 | Fiend | 2500 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. | ||||||
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5.1 (12) | Summon Reactor ・SK | Effect Monster | |||
- | 5 | Machine | 2000 | 1400 | ||
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor ・Y FI", 1 face-up "Spell Reactor ・RE", and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. | ||||||
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5.1 (14) | Skilled Red Magician | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1600 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | ||||||
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