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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1 to 30 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (15) | Big Welcome Labrynth Semi-Limited | Normal Trap | |||
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.6 (5) | Dragonmaid Tidying | Normal Trap | |||
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.5 (6) | Libromancer Intervention | Normal Trap | |||
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn. | ||||||
▶︎ Deck | 9.4 (8) | Soul of the Supreme King | Normal Trap | |||
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | ||||||
▶︎ Deck | 9.2 (55) | Macro Cosmos | Continuous Trap | |||
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. | ||||||
▶︎ Deck | 9.1 (7) | Chronomaly Esperanza Glyph | Normal Trap | |||
During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn. | ||||||
▶︎ Deck | 9.1 (17) | Magician Navigation | Normal Trap | |||
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. | ||||||
▶︎ Deck | 9.1 (8) | True Draco Apocalypse | Continuous Trap | |||
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. |
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▶︎ Deck | 9 (4) | Nemleria Louve | Normal Trap | |||
Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn. | ||||||
▶︎ Deck | 9 (8) | Machina Overdrive | Normal Trap | |||
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9 (5) | Mikanko Spiritwalk | Normal Trap | |||
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn. | ||||||
▶︎ Deck | 8.6 (10) | Amazoness Onslaught | Continuous Trap | |||
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 8.6 (16) | Ninjitsu Art of Transformation | Continuous Trap | |||
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. | ||||||
▶︎ Deck | 8.5 (6) | Dogmatika Encounter | Normal Trap | |||
Activate 1 of these effects; ●Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand. ●Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY. You can only activate 1 "Dogmatika Encounter" per turn. |
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▶︎ Deck | 8.4 (32) | Eternal Soul | Continuous Trap | |||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | |||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.3 (24) | Madolchepalooza | Normal Trap | |||
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. | ||||||
▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | |||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.1 (7) | True Light | Continuous Trap | |||
Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ●Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY. |
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▶︎ Deck | 8.1 (10) | Infinite Machine | Continuous Trap | |||
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ●During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ●You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck. |
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▶︎ Deck | 8.1 (12) | Infinite Light | Continuous Trap | |||
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. | ||||||
▶︎ Deck | 8 (5) | Crystron Entry | Normal Trap | |||
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. | ||||||
▶︎ Deck | 8 (5) | Cubic Ascension | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn. | ||||||
▶︎ Deck | 7.9 (14) | World Legacy's Mind Meld | Normal Trap | |||
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.8 (6) | World Reassembly | Normal Trap | |||
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn. | ||||||
▶︎ Deck | 7.8 (6) | Abominable Chamber of the Unchained | Normal Trap | |||
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn. | ||||||
▶︎ Deck | 7.6 (5) | Kashtira Big Bang | Normal Trap | |||
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn. | ||||||
▶︎ Deck | 7.6 (9) | NEXT | Normal Trap | |||
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | ||||||
▶︎ Deck | 7.5 (6) | Super Team Buddy Force Unite! | Normal Trap | |||
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | ||||||
▶︎ Deck | 7.5 (4) | Protection of the Elements | Counter Trap | |||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | ||||||
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