Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > SELECTION 10 > Starry Knight Arrival

Starry Knight Arrival Used Deck

Starry Knight Arrival
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
During the Main Phase: You can activate 1 of these effects;
●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
●Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
You can only use this effect of "Starry Knight Arrival" once per turn.
Average Rating Score 8.4(5)
  1. Card Info
  2. Card Reviews (5 rating scores)
  3. Decks with Starry Knight Arrival (6 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Starry Knight Arrival" card reviews and rating scores


8.4(5)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0.5評価星0
カード評価ラベル5
40% (2)
カード評価ラベル4
60% (3)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan asd
2022/12/12 13:54
Yugioh Icon
The card that is the core of Starry Knight's gimmick.
The simple strategy of using this card to bring Starry Night, Starry Dragon into play to destroy something is the key to his Starry Knight.
Basically, collect 《Starry Night, Starry Dragon》into your hand at the end of your turn.
If you have 《Starry Knight Blast》, one option is not to return it to your hand.
japan ジュウテツ
2021/08/24 18:25
Yugioh Icon
I think that being able to return Starry Night, Starry Dragon to your hand during your opponent's main phase to protect it from removal and use his Special Summon to destroy it during your main phase is excellent.
I think that the ability to return 《Starry Night, Starry Dragon》to the hand also triggers the self-regeneration of 《Starry Knight Orbitael》.
japan ねこーら
2021/01/23 19:01
Yugioh Icon
Comprehensive evaluation: Starry Knight's basic deployment engine used in combination with 《Starry Night, Starry Dragon》.
On your opponent's turn, use his Special Summon to interfere with Starry Night, Starry Dragon, and on your turn bounce to avoid removal or aim to draw Starry Knight Sky.
If you maintain it, you can get an advantage, so I want to start searching from 《Starry Knight Rayel》as soon as possible.
The drawback is that it's easy to remove, so I want support such as giving resistance.
japan とき
2020/12/08 0:42
Yugioh Icon
His simple Continuous Trap that returns a Level 7 Light Dragon to the hand or Special Summons a Level 7 Light Dragon in your hand.
A card that shows what this deck wants to do with a simple sentence. 《Starry Night, Starry Dragon》's self-bounce and Special Summon's engine can be handled with one card.
While his other Starry Knight cards are all about lengthy sentences and trying new moves, this card keeps it simple! return! One point upholstery. I am humbled by the way she drives so purely.
If you can Special Summon on your opponent's turn, it will be a hindrance, and if you return it to your turn, you can aim for a draw with the effect of the Holy Night. Above all, it is great that the card does not wear out no matter how many times you put it in and take it out.
If you search with Reyel after securing 《Starry Night, Starry Dragon》, this card would be the best. It's a pretty solid engine as long as it doesn't get removed.
japan みめっと
2020/12/02 18:22
Yugioh Icon
His Continuous Trap, which single-handedly takes care of retrieving from the glittering dragon field and launching cards from your hand.
You can only use one or the other per turn, but since it's a Continuous Trap, you can use it every turn.
It's best to put cards from your hand into play on your opponent's main deck, and collect them from your hand into your hand on your main 2 deck after hitting them with Glittering Dragon.
This kind of card is a deck's key card, if you can't draw it, it will become an accident card without omission, but it is indispensable for XX. It tends to be a curse-like existence, but in the case of this card, there is a salvation that it can be drawn by Reiel's effect.
If the outline of Astel and Flamuel's work can be done with this card, which was searched from Reyel, it's only natural that there would be a difference between the three.
However, it is the same as Astel and Flamuel that there is no job without a sparkling dragon, and since it has the name Turn 1, the pain when stacking multiple and pulling multiple is more than a permanent meta trap.
Also, since recovery is not a cost, it is vulnerable to interference, and since it can only be used in each other's main phases, it feels a little unsatisfactory that it can't be used to interfere with Glittering Dragon in the battle phase or end phase.
If you find it difficult to leave everything to this card with 3 sparkling dragon launches, you should use it together with Astel.

Decks with "Starry Knight Arrival"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
SELECTION 10 SLT1-JP048 2020-12-05 N-Parallel

Ranking and View Num

Rating Score Rank 2,799 / 12,836 Cards
View Num 4,219
Card Type "Continuous Trap" Best Card Ranking 70th

Others

Japanese card name 聖夜の降臨

Update Information - NEW -