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HOME > Yu-Gi-Oh! Card Search > Search result
Include "HERO" in "Card Name" or "Card Text". Card-Type is "Monster". Search result Showing 31 to 60 of 178
Include "HERO" in "Card Name" or "Card Text".
Card-Type is "Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.8 (5) | Wake Up Your Elemental HERO |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2500 | 2100 | ||
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
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▶︎ Deck | 8.8 (8) | Destiny HERO - Dominance |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2900 | 2600 | ||
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. |
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▶︎ Deck | 8.8 (33) | Destiny End Dragoon |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3000 | 3000 | ||
"Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card. |
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▶︎ Deck | 8.7 (36) | Destiny HERO - Disk Commander | Effect Monster | |||
- | 1 | Warrior | 300 | 300 | ||
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. | ||||||
▶︎ Deck | 8.7 (41) | Evil HERO Dark Gaia |
Fusion Monster Effect Monster |
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- | 8 | Fiend | ? | 0 | ||
1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
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▶︎ Deck | 8.7 (26) | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2700 | 1900 | ||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | ||||||
▶︎ Deck | 8.6 (5) | Heroic Challenger - Knuckle Sword | Effect Monster | |||
- | 1 | Warrior | 600 | 200 | ||
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn. | ||||||
▶︎ Deck | 8.5 (44) | Elemental HERO Neos Alius |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1900 | 1300 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●This card's name becomes "Elemental HERO Neos" while on the field. |
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▶︎ Deck | 8.5 (15) | Elemental HERO Liquid Soldier | Effect Monster | |||
- | 4 | Warrior | 1400 | 1300 | ||
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.5 (10) | Vision HERO Increase | Effect Monster | |||
- | 3 | Warrior | 900 | 1100 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | ||||||
▶︎ Deck | 8.4 (26) | Elemental HERO The Shining |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | ||
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
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▶︎ Deck | 8.4 (33) | Masked HERO Acid |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | ||
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK. | ||||||
▶︎ Deck | 8.4 (8) | Heroic Champion - Jarngreipr |
Xyz Monster Effect Monster |
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- | 1 | Warrior | 700 | 1800 | ||
2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK. |
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▶︎ Deck | 8.3 (4) | Cross Keeper | Effect Monster | |||
- | 2 | Warrior | 400 | 400 | ||
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | ||||||
▶︎ Deck | 8.3 (24) | Destiny HERO - Celestial | Effect Monster | |||
- | 4 | Warrior | 1600 | 1400 | ||
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | ||||||
▶︎ Deck | 8.1 (32) | Elemental HERO Great Tornado |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2200 | ||
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
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▶︎ Deck | 8.1 (27) | Masked HERO Anki |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 1200 | ||
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. | ||||||
▶︎ Deck | 8.1 (16) | Vision HERO Adoration |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2100 | ||
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn. |
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▶︎ Deck | 8 (5) | Chosen by the World Chalice | Normal Monster | |||
- | 3 | Psychic | 1600 | 0 | ||
Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. | ||||||
▶︎ Deck | 7.9 (50) | Elemental HERO Neos | Normal Monster | |||
- | 7 | Warrior | 2500 | 2000 | ||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | ||||||
▶︎ Deck | 7.9 (14) | Destiny HERO - Dynatag | Effect Monster | |||
- | 5 | Warrior | 1000 | 1000 | ||
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | ||||||
▶︎ Deck | 7.9 (7) | Destiny HERO - Drawhand | Effect Monster | |||
- | 4 | Warrior | 1600 | 800 | ||
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | ||||||
▶︎ Deck | 7.9 (21) | Elemental HERO Nova Master |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | ||
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. |
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▶︎ Deck | 7.9 (16) | Destiny HERO - Dystopia |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2400 | ||
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn. |
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▶︎ Deck | 7.9 (81) | Heroic Champion - Excalibur |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2000 | 2000 | ||
2 Level 4 Warrior monsters Once per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn. |
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▶︎ Deck | 7.9 (33) | Heroic Champion - Gandiva |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 1800 | ||
2 Level 4 Warrior monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s). |
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▶︎ Deck | 7.8 (20) | Masked HERO Koga |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 1800 | ||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. | ||||||
▶︎ Deck | 7.7 (45) | Elemental HERO Bubbleman | Effect Monster | |||
- | 4 | Warrior | 800 | 1200 | ||
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.7 (27) | Elemental HERO Escuridao |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2000 | ||
1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY. |
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▶︎ Deck | 7.7 (40) | Elemental HERO Shining Flare Wingman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2100 | ||
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. |
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