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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "EARTH". Search result Showing 1 to 30 of 1,835
Attribute is "EARTH".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.3 (3) | Tilting Entrainment |
Synchro Monster Effect Monster |
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- | 8 | Machine | 2800 | 1600 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn. |
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▶︎ Deck | 6 (2) | Bayerock Dragon | Effect Monster | |||
- | 6 | Dinosaur | 2300 | 1800 | ||
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | ||||||
▶︎ Deck | 7.5 (2) | Vanguard of the Underground Emperor | Effect Monster | |||
- | 8 | Reptile | 2600 | 2200 | ||
If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn. | ||||||
▶︎ Deck | 8.8 (4) | Gold Pride - Roller Baller | Effect Monster | |||
- | 5 | Psychic | 1800 | 1600 | ||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn. | ||||||
▶︎ Deck | 6 (2) | Tarai | Effect Monster | |||
- | 4 | Fairy | 0 | 0 | ||
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn. | ||||||
▶︎ Deck | 7 (2) | Cursed Bride Doll |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 0 | 2100 | ||
When you draw this card: You can reveal it; Special Summon this card. At the start of each Battle Phase: If there are more cards in your Deck than your opponent's, this card gains ATK equal to the difference x 300, until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: Place this card on top of the Deck. | ||||||
▶︎ Deck | 9.3 (4) | Master Tao the Chanter | Effect Monster | |||
- | 3 | GensoMazoku | 1200 | 900 | ||
If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn. | ||||||
▶︎ Deck | 7.8 (6) | T.G. Glaive Blaster |
Synchro Monster Effect Monster |
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- | 12 | Machine | 4000 | 4000 | ||
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions. |
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▶︎ Deck | 9.9 (11) | T.G. Mighty Striker |
Synchro Monster Effect Monster Tuner Monster |
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- | 2 | Warrior | 1800 | 0 | ||
1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY. |
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▶︎ Deck | 8.8 (4) | Mementotlan Tatsunootoshigo | Effect Monster | |||
- | 5 | Beast | 1350 | 1600 | ||
If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn. | ||||||
▶︎ Deck | 8.7 (3) | Mementoal Tecuhtlica - Combined Creation | Effect Monster | |||
- | 11 | Wyrm | 5000 | 5000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY. | ||||||
▶︎ Deck | 6.8 (4) | Qebehsenuef, Protection of Horus | Effect Monster | |||
- | 8 | Winged Beast | 2500 | 2000 | ||
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn. | ||||||
▶︎ Deck | 4.4 (5) | Greed Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 700 | 800 | ||
FLIP: Apply these effects in sequence. ●Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ●Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use this effect of "Greed Jar" once per turn. |
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▶︎ Deck | 8 (5) | Behemoth the King of a Hundred Battles | Effect Monster | |||
- | 10 | Beast | 2700 | 1500 | ||
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | ||||||
▶︎ Deck | 9 (8) | Gazelle the King of Mythical Claws | Effect Monster | |||
- | 4 | Beast | 1500 | 1200 | ||
If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn. | ||||||
▶︎ Deck | 6.4 (5) | Mighty Dino King Rex | Effect Monster | |||
- | 9 | Dinosaur | 3200 | 1200 | ||
If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them. | ||||||
▶︎ Deck | 8.3 (6) | Double-Headed Dino King Rex | Effect Monster | |||
- | 6 | Dinosaur | 1600 | 1200 | ||
If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn. | ||||||
▶︎ Deck | 10 (16) | Revolution Synchron |
Effect Monster Tuner Monster |
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- | 3 | Machine | 900 | 1400 | ||
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel. | ||||||
▶︎ Deck | 9.3 (8) | Vanquish Soul Caesar Valius | Effect Monster | |||
- | 8 | Dragon | 3000 | 1500 | ||
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ●EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (8) | Vanquish Soul Pantera | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 1900 | ||
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This card cannot be destroyed by battle this turn. ●EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.2 (5) | Transcendosaurus Gigantozowler |
Fusion Monster Effect Monster |
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- | 12 | Dinosaur | 3800 | 2000 | ||
1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn. |
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▶︎ Deck | 5 (1) | Superheavy Samurai Security | Effect Monster | |||
- | 4 | Machine | 500 | 1500 | ||
If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn. | ||||||
▶︎ Deck | 6.6 (8) | Virtual World Tiger - Fufu |
Xyz Monster Effect Monster |
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- | 9 | Wyrm | 2600 | 2800 | ||
2+ Level 9 monsters Gains the following effects, based on the number of "Virtual World Gate" cards you control. ●2+: This card can attack directly. ●4: This card is unaffected by activated card effects, except "Virtual World" cards. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn. |
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▶︎ Deck | 5 (1) | Bunny Ear Enthusiast | Effect Monster | |||
- | 1 | Beast-Warrior | 200 | 100 | ||
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | ||||||
▶︎ Deck | 8 (3) | Infinitrack Road Roller | Effect Monster | |||
- | 5 | Machine | 2100 | 2100 | ||
If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ●Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF. |
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▶︎ Deck | 9.4 (5) | Superheavy Samurai Monk Big Benkei |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 1000 | 3500 | ||
Pendulum Effect If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. Card Text If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn. |
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▶︎ Deck | 8.5 (12) | Superheavy Samurai Brave Masurawo |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2100 | 4000 | ||
1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand. |
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▶︎ Deck | 7.7 (6) | Mannadium Fearless |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 0 | 2000 | ||
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK. | ||||||
▶︎ Deck | 9.3 (4) | Superheavy Samurai Soulgaia Booster | Effect Monster | |||
- | 4 | Machine | 0 | 0 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. | ||||||
▶︎ Deck | 7.5 (2) | Superheavy Samurai Stealthy | Effect Monster | |||
- | 1 | Machine | 200 | 700 | ||
If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn. | ||||||
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