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Yu-Gi-Oh! Card Rating List Showing 1 to 6 of 6

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Magical Musketeer Caspar ▶︎ Deck 《Magical Musketeer Caspar》
japan バイバニラ
2022/07/05 13:55
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It would be nice to have a Magical Musket card to search for.
Magical Musket, including this card, has two initial moves that do not activate without Spell Trap, but this group of cards is therefore a very solid Deck. I feel that this card is strong when activating pot-type cards. Even if it is hit by a pot, it is not negate, so Kaspar will pass and vice versa. If you hit negate on Caspar, it will be maxed. Any one of them should pass. Magical Musket is a deck that shoots accurate obstructions at the opponent, but on the contrary, it is also a deck that has few accurate vital points.
So there is no upside such as mass deployment.
The only must counter to Magical Musket is summoning negate. When you're alone, you're pretty sticky.
If it is spinning to some extent, it will touch the Deck every turn against you. If there is a doctor, GY will also touch it.
The original story is a gunman, but in terms of movement, it feels like a sniper.
Magical Musketeer Max ▶︎ Deck 《Magical Musketeer Max》
japan バイバニラ
2022/07/05 13:28
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It's too strong to say anything! ︎
yes. Magical Musket World's Messiah Link 1 Max is an amazing person in the world. When using this card, if it is a hand that can be stopped even if it is used roughly, it will definitely trigger and interfere. Consciousness in using him personally
① Use Caspar and Star first. Magical Musket is easy to use pots, and he touches the deck a lot, so there are a lot of chances. Let's hit before Max. Let's move the card steadily and finally max out all but Kaspar.
(2) When the opponent doesn't have many developments, use it sparingly. Since it depends on the opponent, if there are many opponents with lower priority (monsters or his Spell Trap), use it roughly and wait and see. Kaspar, if the star wants to pass.
③ Magical Musket can cause accidents! Let's go to Max. If you pass, the accident will be resolved.
Do you feel like you said that? I'd also like to know how his other Magical Musket users feel.
It's famous, but if you chain it to Valer and Bubble Shadow and shoot Max with Desperado, the effect will pass. Even if there is a grave hole in the second and subsequent Max cards, the effect will pass through with Dancing Needle. Especially when specializing monsters, if you shoot a burst at a bubble shadow, his Spell Trap will be reduced, so if you can aim it, you should aim for it.
Thanks to this card, Caspar will let you through, and its existence itself is an ad.
Magical Musketeer Wild ▶︎ Deck 《Magical Musketeer Wild》
japan バイバニラ
2022/07/05 12:58
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Personal absolute adjustment Jean! A card that I think. Even if it's multiplied by 1700, 3400 can break through, but it's very sad that it's the same as Kid and Calamity on the 3000 line. 1800 and 3600 was the only value for you! Wasn't it easy to get over 3500?
The effect is honestly useless. For the sake of Doctor, I want Magical Musket in GY. The fixed 3 copies make me hesitate to use it because I return it too much.
By the way, the compatriot frame is his way of life, but in that case, Star, Calamity, and his three cards basically can't use any effect no matter who you activate it on. Assuming Kaspar SS in the next turn with a star, in that case Magical Musket Level 4 + compatriot + Magical Musket Spell Trap as much as possible and the required hand value is quite high, but the interference was often poor. What do you guys think?
Personally, I think it would be more applicable if he was maxed out even if he was included.
But the picture is cool and I'm indebted to Burst!
Magical Musket - Steady Hands ▶︎ Deck 《Magical Musket - Steady Hands》
japan バイバニラ
2022/07/05 12:41
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I think it's one of the defensive cards next to Devil's Deal. To be honest, if you use it aggressively, Dominator is considerably stronger, even though there is a problem with target resistance. Then, the value of this card is that you can survive the many-on-one battle phase leaving the Dominator behind. Magical Musket has a disruptive effect as long as the monster is alive, so I think it's easier to use this card as a defense card against battle destruction. It's a good image to use it offensively when you have time.
On my turn, I treat it as a card for monster effects.
Magical Musket - Fiendish Deal ▶︎ Deck 《Magical Musket - Fiendish Deal》
japan バイバニラ
2022/07/05 12:22
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Magical Musket of Continuous Trap, which has a peculiarity among Magical Muskets.
As a reason for my evaluation of myself doing paper casual and master duel is quite high
(1) Magical Musket, which tends to get poorer in passive playing, and Deadman's Burst, which is the only obstacle to his Spell Trap, I want to keep as a must counter, but Deadman's Burst runs out when removing the first move of Raist, Sambol, etc. There are many things that can happen. In that case, I am very grateful to be able to save the burst because it is often turned over by the deployment from the Spell Trap!
(2) Useful as a bluff. Placing it face down on a Magical Musket Deck that doesn't set is likely to be considered an off-theme disturbance such as Shinsen and Awakage. If you can remove it before deployment, it will try to remove it, so if you consider this card's effect when destroyed, you have effectively reduced the opponent's hand by one card. Even if you have a bad hand, you can set up interference by breaking this set of cards, so don't give up and try to set it.
③ It is also a good part that it can be used miscellaneously. Magical Musket cards can be used whenever you want to activate the effect of Magical Musket. In particular, it's the most profitable to use this card to max out under a star whose job is to play Kaspar, as it doesn't waste your hand. This card is often meaningless after you use it, but it's also useful if you can save it with one drop, including Max, which is close to vanilla after summoning. I think you can use it as an offering to Despheni in a Master Duel.
④ The final weapon against Despheny. With this single card, you can easily break through the Desphenys that are rampant in MD. I think that it is good to chain and activate when destroyed. Bring me the Needle when it's destroyed. If you destroy an anaconda, etc. and he does not go to GY and destroys this card, you can overcome the interference by bringing a dominator. If you want to move away from here, bring the Dominator to Dameste or bring this card again in the middle of the development.
As a general comment, I think that there are things that only this card can do, such as making the opponent wastefully play cards. 1 and 2 really affect the game, so it's fun to use them well.
It's a fun card and one of my favorites!
Magical Musketeer Calamity ▶︎ Deck 《Magical Musketeer Calamity》
japan バイバニラ
2022/07/05 11:48
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The advantages of this card are: (1) It is level 4 and has a resurrection effect, so it is easy to raise rank 4. Especially when maxed out, it's also good that Stars, who tend to cut more than Kaspar and Doctor, are level 4. I can't really recommend it, but if you don't have any interference cards in your hand, it might be useful to include the option of Baguska from Star.
Star Effect -> Calamity SS -> Max Star -> Calamity Effect -> Star SS can greatly change Spell Trap to the number of monsters. + If you have 1 monster, you can aim for access with 4 bodies. One of my personal royal road finishes.
② RBI is 1500. Sometimes it's nice to get 3000 hits with endorphins. I think that Kid has 3200 RBI + general-purpose effect, but I personally feel that Kid is more reliable because it hurts when he gets caught, and it is not compatible with Kinken. .
I think it's a good card that can reach the itchy spots in the final stage.

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