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HOME >  Card Rating List  > バイバニラ's Yu-Gi-Oh! Card Rating List  > Magical Musket - Fiendish Deal

"Magical Musket - Fiendish Deal" Rating Score by バイバニラ

Magical Musket - Fiendish Deal ▶︎ Deck 《Magical Musket - Fiendish Deal》
japan バイバニラ
2022/07/05 12:22
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Magical Musket of Continuous Trap, which has a peculiarity among Magical Muskets.
As a reason for my evaluation of myself doing paper casual and master duel is quite high
(1) Magical Musket, which tends to get poorer in passive playing, and Deadman's Burst, which is the only obstacle to his Spell Trap, I want to keep as a must counter, but Deadman's Burst runs out when removing the first move of Raist, Sambol, etc. There are many things that can happen. In that case, I am very grateful to be able to save the burst because it is often turned over by the deployment from the Spell Trap!
(2) Useful as a bluff. Placing it face down on a Magical Musket Deck that doesn't set is likely to be considered an off-theme disturbance such as Shinsen and Awakage. If you can remove it before deployment, it will try to remove it, so if you consider this card's effect when destroyed, you have effectively reduced the opponent's hand by one card. Even if you have a bad hand, you can set up interference by breaking this set of cards, so don't give up and try to set it.
③ It is also a good part that it can be used miscellaneously. Magical Musket cards can be used whenever you want to activate the effect of Magical Musket. In particular, it's the most profitable to use this card to max out under a star whose job is to play Kaspar, as it doesn't waste your hand. This card is often meaningless after you use it, but it's also useful if you can save it with one drop, including Max, which is close to vanilla after summoning. I think you can use it as an offering to Despheni in a Master Duel.
④ The final weapon against Despheny. With this single card, you can easily break through the Desphenys that are rampant in MD. I think that it is good to chain and activate when destroyed. Bring me the Needle when it's destroyed. If you destroy an anaconda, etc. and he does not go to GY and destroys this card, you can overcome the interference by bringing a dominator. If you want to move away from here, bring the Dominator to Dameste or bring this card again in the middle of the development.
As a general comment, I think that there are things that only this card can do, such as making the opponent wastefully play cards. 1 and 2 really affect the game, so it's fun to use them well.
It's a fun card and one of my favorites!
URL https://en.yugioh-list.com/reviews/view/162083

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