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Yu-Gi-Oh! Card Rating List Showing 1,471 to 1,485 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Infernity Paranoia》
シエスタ
2020/07/31 9:44
Are you able to release all of the darkness in consideration of the existence of Herpato and Dagre?
Since the effect will be negated, I think it will be like his GY manure card that is mainly recruited and sent to GY and then brought to revive. Regarding the recovery effect, it's rare these days that it can't be activated immediately, so I think it's close to a bonus. Since it is an IF that has developed a complex and bizarre combo route, the impression is that it is carefully adjusted rather than weighted. |
▶︎ Deck | 《Infernity Wildcat》
シエスタ
2020/07/31 9:28
At first glance, it looks like it works well with IF if it can be deployed while cutting IF cards in your hand, but it becomes difficult to use after becoming handless, and he is not compatible with Archfiend.
The level adjustment effect is great for tuners, as it can be used not only as an S material, but also allows flexible movement such as expanding the options for recruiting Paranoia. Paranoia also has synergy in that it has a recovery effect. The point of requiring GY cost is painful for IF, which has many resurrection methods, but it can be treated as connecting to the return from Riviere. It is suitable for combos and has a strong impression. |
▶︎ Deck | 《Infernity Conjurer》
シエスタ
2020/07/31 9:15
The weakening effect doesn't have that kind of impact and it smells like a bonus, but depending on the opponent, it can be quite useful.
It also has a self-regenerating effect, which is its main effect. Since it's level 3, it's compatible with generals and death guides, and it's blessed with support, such as being able to use it as a material for Leviale and as a target for returning. I think it's a good card that gives you more options. |
▶︎ Deck | 《Infernity Doom Archfiend》
シエスタ
2020/07/31 9:04
Archfiend, which can be said to be the face of IF, is synchronized.
It has a general effect without specifying the material, but considering the effect, it is IF. Or will it be operated with his Deck that operates a high-level Yami S? You can negate permanent effects that are targeted but troublesome, making it easier to take advantage of the latter half of the effects. If it's handleless, it can be removed, and thanks to negation, it can break through destruction resistance. However, the effect and compatibility of 3 are not good. Since there is no name turn limit, you can aim to remove multiple cards with the power of IF. 2 can double the battles damage on the condition of handless, but the essential own combat power is not good. If anything, it shows its true value in the combo described later. 3 is a continuous attack grant to Darkness S using itself as a material, and Darkness S has cards with high combat power such as his Borrel S. However, since it can only attack monsters, it is not compatible with removal effects. As already mentioned, it has a strong synergy with Hyakugan, has a high RBI and can copy his GY card, so it is easy to make use of the effect. I'm worried about the part that doesn't mesh subtly, but if you get into it, you can demonstrate high explosive power, and I think it's a piece that is worth using. |
▶︎ Deck | 《Infernity Suppression》
シエスタ
2020/07/31 8:47
Compared to Barrier, it can only deal with monster effects, but the point of differentiation is that it can be activated on the set turn.
In today's environment where hand triggers are a must, this speed is a big advantage. He just needs IF on the field, and IF often relies on general-purpose or other categories to turn his deck, so it's quite easy to get caught. Impression that it is a regrettable performance that does not reach the itchy cousin. Well, even so, I think it will be a great card for IFs who had difficulty stacking counters for hand triggers such as Grave and Elimination. |
▶︎ Deck | 《Armityle the Chaos Phantasm - Phantom of Fury》
シエスタ
2020/07/30 17:30
†Void Illusion Rashomon†
By using this card, you can reproduce the animation effect of Armitile. It's a slightly unusual sweeper, and by transferring control, you can deal with cards that only work against "opponent" effects, even if they're completely resistant. However, there are many people with perfect resistance who do not accept the effect regardless of themselves or others. Also, since Armitiles that are summoned from this card are not treated as fusion summons, they cannot be revived. It can be expected to be useful as a target as well as a removal agent, but is it a little too much work to call it a target? Another difference from the original Armitile is that there are no restrictions on fusion summons, and if hand fusion is possible, it can be used for non-regular summons. It's possible to start with just one Devil Franken, and with Phantasm you can get a huge amount of LP with 《Awakening of the Sacred Beasts》, so it's relatively easy to use. As a removal method, it's slow and undeniably roundabout, but I think it's an irresistible card for fans. |
▶︎ Deck | 《Shift》 |
▶︎ Deck | 《Armory Arm》
シエスタ
2020/07/30 9:26
Flare Wingman effect that can be created by S Summoning.
In order to take advantage of the effect, it is necessary to line up other attackers, so it seems to be a hassle, but it is actually not difficult with his deck, which makes it easy to get this card out. Combined use with Triskelia is truly a deadly class. Although it is highly dependent on combos, its explosive power is attractive. |
▶︎ Deck | 《Battle Mania》
シエスタ
2020/07/30 9:18
Since it doesn't enter BP immediately, it's easy to break combos before entering BP in today's era with more removal methods, so it's difficult for this kind of card to play an active role.
|
▶︎ Deck | 《Tuningware》
シエスタ
2020/07/30 9:13
You can recover the loss with two types of level handling effects and draw effects, which are great for S summons.
However, this card itself has no development effect, and in order to handle it well, he needs to be used in conjunction with support such as Junk Ron, and it is highly dependent on combos. However, a large amount of draws from duplication techniques and runaway summons are still pleasant. |
▶︎ Deck | 《Fortress Warrior》
シエスタ
2020/07/30 9:06
Since the battle damage can be set to 0, it is strong against changing the battle position and penetrating as a wall.
They are also blessed in terms of race and attributes. However, the combat resistance is only once per turn, and in the present day when not only deployment power but also removal methods are increasing, it is difficult to hope for this type of effect. |
▶︎ Deck | 《Turbo Booster》
シエスタ
2020/07/30 9:00
Those who are blessed in terms of level and race, such as being able to deploy under easy conditions, duplicating arts, 141, and being able to become a material for Linklei and mechanical crossbowmen.
As for the removal effect, the situation where it can be used is somewhat limited, so it is close to a bonus, but it can be useful in unexpected situations. Is it a user-friendly card? |
▶︎ Deck | 《Junk Collector》
シエスタ
2020/07/29 9:35
The procedure is different, but it's like a Trap version of Diamond Guy. Due to its characteristics, being able to use Trap immediately is a big deal.
However, Trap has a lag before it can be activated, so sending him to GY will take some effort, and since he himself is an advanced level, it is not easy to operate. At present, I have the impression that it is a card for connoisseurs and experts. |
▶︎ Deck | 《Backup Warrior》
シエスタ
2020/07/29 9:28
Due to the condition that Normal Summon is not possible and there are only 2 defenders, it is a deployment card that is more difficult to handle than it looks. Unstable as a deployment card because it is easily influenced by the situation.
Level 5 itself has many other cards that are easier to handle. As for the disadvantages, since the number of summoning methods has increased since the beginning, it has become less of a concern. The impression is that if a card with good compatibility appears, it will not be a problem. |
▶︎ Deck | 《Stronghold Guardian》
シエスタ
2020/07/29 9:20
As many people say, it's a card called the defensive card, but the number of decks waiting to be defended is drastically decreasing due to the current speed increase, so the decks that can be used are quite limited.
There is also a Superheavy Samurai that fights defensively, but this card's trigger is an attack reaction, so it's hard to say that it works well. It will be active in Aztec, which mainly wins with reflected damage. However, the increased speed and rampant eliminations have a strong adverse effect on the environment, and I have the impression that it is not blessed with success. |
Update Information - NEW -
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