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Yu-Gi-Oh! Card Rating List Showing 1,321 to 1,335 of 4,129
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Neos Force》
備長炭18
2018/11/25 11:01
What is written is that he is good at reducing the opponent's LP by 3300 ATK, but he returns to that turn like contact fusion. It's painful to end up with just a vanilla 2500 RBI in the opponent's turn.
Since it's a Neos-only card, it can be searched, but I'm not sure if I want to use Brave to search for it. |
▶︎ Deck | 《Elemental HERO Glow Neos》
備長炭18
2018/11/25 10:58
A contact fusion that uses Glow Moss as its material.
If you destroy his spell card with a single target removal effect, you can even direct that turn. However, if you remove anything else, you will be unable to fight or your battle position will be changed. Also, even though it's a material designation Glow Moth, it's bad to say, but it has a performance that can only be considered weak, and it can even be said that it's still easier to use if you specify this name with 《Fusion Tag》. If he can remove the spell, he can expect 2500 damage, but since it is limited to face-up, he can only target permanent and field spells, so he chooses deck. It seems to be the first member of contact fusion that does not match return and consumption. |
▶︎ Deck | 《Neo-Spacian Glow Moss》
備長炭18
2018/11/25 10:55
LIGHT's Neos Pacian, probably a monster whose overall score is extremely low, including other N and their contact fusions.
First of all, it has a stat that can only be said to be weak on its own, and it has an effect during battle, but even so, the effect changes depending on the card drawn by letting the opponent draw 1 card, so there is no sense of stability. Even with the effect that can be obtained, the luck factor is strong, with the hits from attacks from yourself and from the opponent being practically 1/3. As for the fusions, they are not the monsters that you want to use with priority, so I think this card is unlikely to be included unless you use all the Neos Pacians. |
▶︎ Deck | 《Elemental HERO Dark Neos》
備長炭18
2018/11/25 10:54
A contact fusion that uses Black Panther as its material.
Unlike Black Panther, who could copy the effects of the opponent's monsters, this one can negate effects from activation effects. Unlike Demoche, Veiler, and Brestle, you can't activate a chain, so your ability to respond is slightly lower, but unlike those cards, you can easily use it on your own turn, so I want to differentiate it. However, when I think about whether a monster with a strong peculiarity of contact fusion can create such a margin, it is also a delicate place, and I feel that there are few scenes where I want to prioritize it. Also, even with the Black Panther as a material, if you use the copy effect, even the name will change, so when aiming for contact fusion, it will be treated as if it were vanilla. (The same can be said for other N.) The performance as a single unit, including the disadvantages of returning to the raw RBI and the end phase, is good or bad, but if you can enter it for the time being, I have the impression that you should include it. |
▶︎ Deck | 《Fine》
備長炭18
2018/11/25 10:48
《The Cheerful Coffin》can now be activated during the opponent's turn in exchange for the discarded card being fixed.
If you look at it normally, the slowness of a trap card is fatal, and his Fabled and Dark World, which are mainly discarded, are based on the premise that they will move on their own turn, so they have a low priority. However, a new overseas theme called "danger!" has appeared and has an effect that activates when discarded on turn 1, and there is a slight expectation that this card, which can be discarded two at a time, may be saved. I was. However, this also collapsed due to the dedicated support "danger! zone". After all, there is no salvation for Norea. |
▶︎ Deck | 《Instant Neo Space》
備長炭18
2018/11/25 10:37
As the name suggests, it is a simple Neos pace that prevents contact fusions from returning to the EX Deck, and if the equipped monster leaves, you can Special Summon Neos.
The search method is slightly different, there is no RBI enhancement, and he is powerless against Spell/Trap removal, but he can be differentiated from the original in that he can take care of the equipped monster when it is removed. Contact Fusion is not a card that is easy to maintain, so for better or worse, if you really want to play his Neos, this may be a better option. |
▶︎ Deck | 《Neo-Spacian Twinkle Moss》
備長炭18
2018/11/25 10:36
A Fusion Monster that can only be used in NEX with Glow Moth.
The effect is almost the same as that of Glow Moth, except that the draw is changed from the opponent to yourself, and the effect depending on the type of card drawn is exactly the same. For that reason, it became possible to take it as no demerit when going to punch yourself. However, the poor stats by itself are almost the same as Glow Moth, and the additional effects with strong peculiarities make it difficult to handle. Currently, there are a lot of removal cards, so the possibility of drawing 1 card on your opponent's turn is almost non-existent. In the end, it's better than Glow Moth, but in terms of performance, it's still a tough card. |
▶︎ Deck | 《Elemental HERO Storm Neos》
備長炭18
2018/11/25 10:35
For better or for worse, triple contacts with the material specified as disgusting chuchu and disgusting dolphins.
The effect is to bounce the cards on the field with his deck and leave the field, both of which interfere widely with the cards on the field, so it seems that it is suitable for turning back like Magma Neos. However, first of all, he wants to get rid of Spells and Traps before releasing such a large size that consumes a lot of money, and he can only interfere with monsters during the end phase, so the damage efficiency is higher than Magma Neos, which increases RBI. is bad. The same can be said for Magma Neos, but if you don't have a fader or 《One Day of Peace》on your opponent's turn, it can lead to the opponent's all-out attack. Regarding this, he is better than Magma Neos because it is a deck bounce, but I turned a blind eye to the disadvantages because it specializes in cutting LP more, but this is also severe. Rainbow Neos is also available for simple removal performance and ease of release, and I would like to differentiate it with NEXT because it has a higher hit point, but considering that it is a triple contact that has a strong habit in the first place, this is still quite good. It may have been strengthened. |
▶︎ Deck | 《Neo Space》
備長炭18
2018/11/25 10:23
Field Spell required for using Contact Fusion and Cocoon.
The presence of a dedicated searcher that can also collect GY makes it easy to adjust the number of cards, and I am grateful for this enhancement of 500 up. However, as a card that supports the strength of the peculiarity of contact fusion itself, it has the minimum necessary power, and I feel that it is insufficient. It's an old card, so it may be something that can't be helped. |
▶︎ Deck | 《Common Soul》
備長炭18
2018/11/25 10:23
One of the ways to deploy Neos Pacian.
Neos Pacian has a low hit point overall, so this is rarely effective, but as long as you use Neos Pacian, you want to target Neos or its fusions to further strengthen it. It seems that there is a way to send Glow Moth to draw, but to be honest, there are places where I wonder if he really wants to draw. |
▶︎ Deck | 《Elemental HERO Flare Neos》
備長炭18
2018/11/25 10:22
A contact fusion that uses Flare Scarab as its material.
While keeping the same increase value as the Scarab, the Spell/Trap that he refers to spreads over the entire field, so he doesn't limit the set movement so much in HERO, which has a lot of Spell card support. As a result, he can raise his RBI to 4900 on his own, and with Honesty and his Neos Pace, he can aim for even more ATK. At this point, it feels like it's a better class in contact fusion, but Air Neos, which specified Air Hummingbird as a material, had the explosive power to increase the LP difference ATK of himself and his opponent, so naturally this is the case. is aerated. In particular, this one requires 5 to 6 cards, while over there, one Alive card is more than enough. Currently, Alive is the limit, so it's not easy to aim, but there are many rivals in the sense that you can fight alone. |
▶︎ Deck | 《Elemental HERO Aqua Neos》
備長炭18
2018/11/25 10:22
A contact fusion that uses Aqua Dolphin as its material.
Like Aqua Dolphin, it has the effect of destroying your hand, and for the time being, it promises a random hand of 1 card. However, the quality of the handicap has changed significantly, and since it was able to peep the material, it excited people as a trigger checker in the card pool of the world tournament, but this is just a random handicap that is nothing special. In the end, if you consider only simple consumption and return, it has become a substitute that goes several steps below Testaros. As a normal contact fusion, the dolphins on the field have already seen it, so it can be thought that it is enough, but now that the support Neos Fusion has appeared, this part is quite painful. Therefore, I want to increase the damage to the opponent even a little via the connector. Also, if you ask me if I want to give priority to contact fusion that just does handicap with all the people who have strong peculiarities as a whole, this is also subtle, and the more contact fusion is adopted, the more EX Deck It is existence as it becomes the bench warmer of. I wanted you to remember more excitement... |
▶︎ Deck | 《Chrysalis Dolphin》
備長炭18
2018/11/25 10:21
Cocoon for Aqua Dolphin.
When evolved, it transforms into a disgusting dolphin that makes all duelists riot. There are some uses for it after evolution, but Cocoon itself isn't very user-friendly in the first place, and I think it's a problem that Neo Space Connector can do almost the same thing. |
▶︎ Deck | 《Neo-Spacian Dark Panther》
備長炭18
2018/11/25 10:21
DARK Neos Pacian
It has a rather strange effect that copies the effect of the opponent's monster, and although it basically has the problem of depending on the opponent, it can move in an interesting way. Due to the name change, it is a difficult point that it is not very compatible with contact fusions. |
▶︎ Deck | 《Neo-Spacian Flare Scarab》
備長炭18
2018/11/25 10:21
FIRE's Neos Pacian.
The effect is to strengthen the RBI by the number of his spells and traps of the opponent, but his own ATK is inferior to a poor low class, and the increase value is 400, so it depends on the opponent, but the maximum is 2900. Somehow the numbers are unsatisfactory. To be honest, the impression is that it is subtle even if it is not now that there are few face-down cards themselves. |
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