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Yu-Gi-Oh! Card Rating List Showing 1,306 to 1,320 of 10,769
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▶︎ Deck | 《Marincess Sea Horse》
とき
2019/04/13 14:34
A monster that has the effect of special summoning the link destination of Marincess Link Monster, and the effect of special summoning 1 WATER in his hand to the link destination of Marincess Link Monster by excluding it from GY.
At the absolute heart of the Marincess Deck, this single card will link you to Marbled Rock. You can link summon Blue Slug by summoning, collect it with its own effect, link summon his Special Summon, Coral Anemone, and with that effect he can Special Summon and link summon Marble Drok. In addition, it is possible to salvage with Marbled Rock, and it is a card that will play an active role centering on his Special Summon effect, which is well-matched to the nature of the deck. Special Summon is turn 1 by specifying the card name, so be careful not to accidentally use it more than once. |
▶︎ Deck | 《Cross Debug》
とき
2019/04/13 14:33
If there are 2 or more Link Monsters in your field, you can Special Summon from your hand, and when Link Monsters fight each other, remove them from his GY, and increase his ATK of 1 Link Monster of GY to his Link. It has the effect of granting combat resistance to monsters.
Special Summon effects go well with his Deck, which deploys Link Monsters such as his Accesscode Talker and overwhelms them with violence. Since he is Cyberse, will he be even more compatible with Accesscode Talker? Other than that, it would be an effect that can be used with a Deck that arranges Link Monsters. By using this Special Summoned card as a link material, the door to the effect of GY activation is also opened. If Link Monsters, which were the conditions for Special Summon, were also used as link materials, the condition that GY requires Link Monsters would also be lifted. Based on the Special Summon effect, there is a possibility that it can be used as a link material in a deck with a large number of Link Monsters. |
▶︎ Deck | 《Rescue Interlacer》
とき
2019/04/13 14:27
A monster that has the effect of reducing battles damage to 0 by discarding it from the hand when Cyberse is attacked, and the effect of reviving itself during the end phase of the turn sent to her GY by this effect.
Although it is a defensive card that triggers the hand, it has a narrow range and limited effect, and I'm worried that he can't use it unless there is a Cyber Smonster on the field. Since it only cuts damage and doesn't prevent battle destruction, it's a half-baked defensive card. Since the self-regeneration effect cannot be used without using the defense effect, it is difficult to rely on it as an expansion effect. I wonder if it's a half-hearted card. |
▶︎ Deck | 《Trackblack》
とき
2019/03/23 10:47
A Link Monster with an effect that allows you to draw a draw every time your opponent is destroyed by battle this turn.
Although the RBI is low and the marker is characteristic, it is normal to have one player and one opponent, so it will be used mainly for the effect. Even if you use it normally, you will draw one card, but this is a little underpowered. Extend with the same Starter will be a mutual link, and you can aim to draw two cards with the effect of Extend, but what you want to aim for more than that is a combination with a target attack monster. When it comes to cards that can attack all targets, 《Ultimate Conductor Tyranno》comes to mind. Since there is a move of 《Ultimate Conductor Tyranno》using this card's link material as a cost, it might be an interesting move to get back at the opponent's mass deployment. |
▶︎ Deck | 《Decode Talker Extended》
とき
2019/03/23 10:46
It may not be an evolved or expanded version of De Accesscode Talker.
ATK, markers, race attributes, and ATK up effects are the same as De-Accesscode Talker, plus the effect of obtaining the name of De-Accesscode Talker, and attacking twice when the linked monster is destroyed by battle or sent to his GY. have the effect of obtaining the right to It does not have the negate effect that De Accesscode Talker had, but instead has an aggressive double attack effect, and it can be said that it is a more powerful card than the original, along with the ability enhancement. However, his own ATK enhancement and the trigger of the attack twice do not mesh slightly. It becomes a continuous attack that lowers ATK. If the opponent doesn't put it in front of the EX zone, it may ask for a suicide attack, so I think it's a card with a stronger peculiarity than the original. However, since it has the same performance as the original except for continuous attacks, it also has the minimum usability. |
▶︎ Deck | 《Cynet Cascade》
とき
2019/03/23 10:32
A trap card that has the effect of reviving one card that was used as a link material from his GY when his link summon is successful.
Link summoning is done on your turn unless it has a great effect, and since this card is centered on activating it on your turn, it goes against the nature of Trap at that point. Moreover, the effect that can be obtained is the resurrection of a single card, but if that is the case, it will be possible to do it with Livide or Back to the Front, which can be activated at any timing. Since it has Cybernet's name, it can be searched with "Micro Coder", but since the condition for activating the effect of "Micro Coder" is also a link material, it doesn't mesh well. There seems to be no use for this... |
▶︎ Deck | 《Cynet Crosswipe》
とき
2019/03/23 10:27
His Godbird Quick-Play Spell for Cyberse. Quick-Play Spell and Cybernet's name are the biggest difference.
It has the effect of destroying 1 card on the field by releasing 1 of his Cybers on your field. In terms of usability, compared to similar cards, it is his Quick-Play Spell, so it can be used immediately, but since it only destroys one card and there is no draw, it is a card with a large disadvantage. Is the name Cybernet to compensate for that? By searching with 《Micro Coder》when Link Summoning, you can keep your opponent in check, but there is also a conflict with the high-performance Counter Trap. Rather, taking advantage of the fact that it's a Quick-Play Spell, should I prepare a disadvantage as a means of forcibly breaking through, even though it's terrible? |
▶︎ Deck | 《Code Generator》
とき
2019/03/23 10:25
A monster that can be linked to the third hand from V-Jump.
Even in his hand, he has the effect of becoming a link material for Accesscode Talker, and when he becomes a link material, he sends Cybers with ATK 1200 or less to his GY, or if he uses it as a material on the field, he searches for cards with the same conditions. have an effect. The hand link equivalent to Microcoder is pretty strong by itself. Moreover, this card is his EARTH connected from his very excellent Accesscode Talker called Transcode, so it is quite valuable in that part as well. His unique effects are also powerful, and both GY Fertilization and Search are effects that increase his deck's rotation power. ATK restrictions will not be too big of a problem as they can cover most of the cards that play a central role in Accesscode Talker. Along with 《Micro Coder》, it can be expected to play an active role as an excellent link material. |
▶︎ Deck | 《Threshold Borg》
とき
2019/03/23 10:21
Elemental HERO Doesn't it look just like Gaia's illustration...? ? "Is it just my imagination...?" ?
When there are no monsters in your field, it has the effect of discarding his Cyberse in your hand to Special Summon and the effect of weakening his ATK as long as it exists in the field. Special Summon requires a hand, but instead, it is characterized by its high level and combat power. His own ATK is moderate, but in synergy with the weakening effect, he can fight up to his ATK 2900 opponent. However, in terms of fighting power alone, there is a monster called Pankratops in the semi-advanced class, so I would like to take advantage of the fact that I can send my hand to GY and that he is Cybers. However, I can't deny that he feels that the cost of Special Summon is still heavy. It's also difficult to take advantage of his high level in his Cybers, which is centered on links. |
▶︎ Deck | 《Rebuildeer》
とき
2019/03/23 10:14
A card that emits a scent that was released by a tremendous Assault Wyvern.
A low-level attacker who can revive one of his Cybers with GY's ATK of 1500 or less when he destroys an opponent's monster in battle. It used to be a pretty powerful effect in the past, but now it's becoming quite difficult to destroy opponent's monsters with this ATK. Therefore, it is difficult to activate the effect first. Also, since this card is resurrected from his GY, Cybers must be sent to his GY in advance. Moreover, since the Cybers that can be revived are limited to those with low ATK, his immediate fighting potential is severe. Even if you connect it to the link, it will be the main 2, so a subtle lag will be born. Sadly, even though it's a new starter card, it's undeniable that it's outdated. |
▶︎ Deck | 《Bravedrive》
とき
2019/03/23 10:08
Drag slave? (sky eye
A support monster that has the effect of increasing Cyberse's ATK by discarding monsters from her hand when she declares an attack. However, her ATK increase is a meager 600, and I don't think it's worth it for one card in hand. It can't be used for combat tricks like rushing, and the fact that it's limited to when an attack is declared is degrading. By using it against yourself, you can also become an attacker with 2100 RBI, but it's still difficult because you use your hand and you can't return it. Moreover, even though it's not named, it's only once per turn, so it's unlikely that you'll be able to do any tricks. It's an easy-to-understand card like a starter, but the strength is too unsatisfactory. |
▶︎ Deck | 《Flip Frozen》
とき
2019/03/23 10:03
A monster that has the effect of turning all opponent's monsters into Defense Positions when sent to GY.
The trigger is very loose, and can be activated by sending it to his GY in various ways, such as hand cost or his GY fertilizer. It's nice to be able to activate it, but with the rise of Link Monsters, the reliability of the effect of setting it to Defense Position has dropped significantly, and it's becoming difficult to expect that much to deter attacks and break through the board. There are also veteran strongmen such as No Entry and Earthquake for format changes. If you can't take advantage of the fact that it can be used as a hand cost, there is a risk that it will become a card that is just a hassle to send him to GY. |
▶︎ Deck | 《Dwimmered Path》
とき
2019/03/09 10:46
Normal Spell that adds 1 Spell-using Effect Monster from GY to your hand.
It's an effect that can be said to be his spell-using version "The Warrior Returning Alive" limited to Effect Monster. Since it's divided into Effect Monsters, it can't be used against Black Magician, but it shouldn't hurt too much because it's a card like 《Eternal Soul》that stands out as a resurrection card. I wonder if it's an Effect Monster binding to prevent the recovery of Exodia's limbs. Cards that should be collected are cards that have little resurrection flavor and have powerful cards with summon triggers. You can also collect 《Effect Veiler》of hand trigger. However, it does not seem to be a card to be used without thinking because it is not obtained by adding. It may not matter, but I feel that this card doesn't have a good compatibility with the new Endymion, which is centered around Pendulum... |
▶︎ Deck | 《Day-Breaker the Shining Magical Warrior》
とき
2019/03/09 10:42
That breaker has been remade as a Link Monster that plays with magic counters.
When the link summon is successful and when his spell user is linked, he has the effect of putting a magic counter on when he is Special Summoned, the effect of being strengthened according to the magic counter on which he is riding, and removing two of the magic counters will clear the field. It has the effect of destroying one card. It's a breaker because it's enhanced with magic counters and can be used to destroy cards. be able to. However, since link summoning alone cannot use the destructive effect and the ability is low, it seems necessary for him to use a special summon or a magic counter as an alternative act. Therefore, it cannot be said that the performance of the single unit is very high, and as I said at the beginning, I think that it will be used in a deck that plays with magic counters. |
▶︎ Deck | 《Endymion's Lab》
とき
2019/03/09 10:37
After this, the magical power explodes and goes out of control.
On the field, the effect of becoming "Magical Citadel of Endymion", the effect of adding magic counters when the spell is activated, and the effect of special summoning her spell users of level 7 or higher by removing 6 magic counters when the spell user is destroyed by battle. have. The effect of becoming 《Magical Citadel of Endymion》is probably for summoning the Holy Sorcerer King. The speed of accumulating magic counters is the same as Endymion, but instead of having the resistance and counter replacement effects that Endymion had, it has the effect of calling the highest level spell user with 6 magic counters, but the trigger is There are many points to be concerned about, such as the fact that it is strict with battle destruction and requires 6 magic counters, and that Servants can perform similar movements with 3 magic counters. Its ability to store magic counters isn't bad, so if it's used as a sub-tank for magic counters that can be searched with 《Spell Power Mastery》, it might be possible to use it. |
Update Information - NEW -
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