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Yu-Gi-Oh! Card Rating List Showing 1,291 to 1,305 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Marincess Current》
とき
2019/04/13 14:57
It has a hand activation effect common to Marincess, but since there are activation conditions here, you don't have to go through the set. However, under those conditions, the increase in speed would be significant.
When your own Marincess Link Monster destroys an opponent's monster by battle, it gives burn damage according to that marker, and if a link 2 or higher card destroys your opponent's Link Monster by battle, additionally burn damage according to your opponent's link marker. A card that gives you an iron will that burns your opponent to death. However, Marincess isn't his high RBI deck, and his burn efficiency isn't very high unless he can destroy his Link Monster. Destroying Link 4 in battle would deal 3200 damage, but that would be difficult even with Marbled Rock. Marbled Rock's salvage effect is essential to keep ticking 1200, but it's clearly weak compared to continuing to salvage waves. Does Marincess mean that we do not have to force ourselves to hire people? |
▶︎ Deck | 《Marincess Wave》
とき
2019/04/13 14:57
Marincess trap card. Marincess's Trap cards have a common effect that if he is Link 3 or higher, he can use it from his hand when Marincess is on the field.
The effect negates the effect of one opponent's monster until the end of the turn, and if he has a Link 2 or higher Marincess, he grants full effect resistance to the monsters on his field. Basically, this card can be salvaged and will be used in conjunction with Marbled Rock, which also triggers two conditions. If you can use it from your hand, you can treat it like Infinite Impermanence, and the effect of Marbled Rock can create a powerful situation where you can salvage every turn. A card that seems to be a selling point for Marincess, along with a link combo from no hand consumption. I feel that Marincess has a lot of pretty powerful cards. |
▶︎ Deck | 《Draw Discharge》
とき
2019/04/13 14:56
The newest draw killer.
A trap card that deals damage equal to his ATK to the opponent when the opponent uses an effect that draws a card, confirming that card and destroying all the monsters. The destructive power when determined is enormous, and if both are monsters, the opponent can't even draw, and depending on the monster, it will take a ridiculous amount of damage. The only problem is whether or not it will be decided. The only cards that are commonly used in your opponent's draw are Greedy Riches, Greedy Greed, and 1 copy of Proliferate G. His deck, which uses greed and money, should have a strong monster in the main, so it's relatively sticky. Even so, if the opponent doesn't use draw, it will go bad at once, so it's a card for the side. |
▶︎ Deck | 《Fury of Fire》
とき
2019/04/13 14:55
Since it is a Normal Spell that is also treated as Salamangreat, it can be searched by Fennec.
It has the effect of negate the effect of Salamangreat from your hand or GY and Special Summon up to 2 bodies. However, the effect of being able to Special Summon only once from the EX Deck is a habit. Salamangreat It's difficult to use Link Monster's reincarnation effect, as it makes the vaunted reincarnation link summoning impossible. It's possible to connect it to the Mirajestario, but it's also annoying that further link summoning is impossible. I feel like it's hard to use at the moment, but if Pyrophoenix becomes OCG, the evaluation may change. |
▶︎ Deck | 《Rising Fire》
とき
2019/04/13 14:54
Finally, a FIRE general-purpose resurrection card that can be used as a Salamangreat.
When there are no monsters on the field, he revives his FIRE of GY, and has the effect of equipping this card as his Equip Spell with ATK 500 up, and when this card is destroyed by the opponent, 1 monster on the field. have the effect of excluding. It is also treated as a Salamangreat card, but in Salamangreat, Will reigns as a fairly powerful resurrection card, and I don't feel the need to use this card even more. If the will is regulated, how long will it be? The essence of this card is that it is his Equip Spell that can use all of his FIRE. Moreover, the bonus of ATK up is that it works well with his excellent FIRE cards, which are effective through battle destruction and are uneasy about RBI, and the increase value is not stupid. Also, since he is treated as an Equip Spell, he boasts excellent compatibility with Fire Duals such as Phenigia and Chevalier, who were also combined in the anime. |
▶︎ Deck | 《Grid Rod》
とき
2019/04/13 14:52
As for Yuma's Equip Spell-like name, his Equip Spell for Cyberse.
He gives the equipped monster ATK 300, full effect resistance, and battle destruction resistance on turn 1, and even if this card is destroyed, it will protect Cybers from destruction until the end of the turn. A card with an effect that The effect that gives resistance as an Equip Spell is too thorough, and it is rare to be given full effect resistance with equipment. Care is also provided for the destruction of this card itself, which is its weak point, so the effect of the card itself should not be a problem. Rather, it may be more of a problem whether it is necessary to adopt this card and use one card to give resistance? |
▶︎ Deck | 《Link Back》
とき
2019/04/13 14:50
A spell card that has the effect of moving his Link Monster in the EX monster zone to the link destination and sending cards from the top of his Deck to his GY by the number of links.
I feel like it's convenient when you want to adjust the position of the Link Monster... but I don't think I've ever heard of a situation where it was necessary to adjust the position of the Link Monster even if the link environment was long. GY Fertilization is also possible, but it's a terrible story to rely on this card that can't be used without a Link Monster. The card transfer industry also has rivals such as Parallel Panzer and 《Castle Link》. If it's not this card, it's a card that's hard to find. |
▶︎ Deck | 《Marincess Marbled Rock》
とき
2019/04/13 14:47
A link-3 monster from Marincess.
It has the effect of collecting GY's Marincess cards and the effect of gaining battle destruction resistance and damage cut by discarding his Marincess monsters in the hand when the opponent attacks. It's the end of his Marincess combo that starts with Seahorse, and although his ATK is a bit lacking, it can be increased to 4100 with the help of his own Salvage and Seastar. However, the basics are to salvage waves and negate the opponent's monster effects over and over again. The second effect can make you stronger in battle, but since there are only 6 Marincess monsters of 2 types, you can use it for salvage, but it's an effect that you can't overestimate. It's a completely defensive effect that feels lacking in power, but currently his only Marincess with a link of 3 or higher is this card. He is indispensable for Marincess, as he is the end point of Marincess combos and the card responsible for activating Marincess Trap. |
▶︎ Deck | 《Marincess Coral Anemone》
とき
2019/04/13 14:45
A Link 2 monster from Marincess.
With ATK 1500 or less from GY, he has the effect of reviving WATER monsters, and when he is sent from the field to GY, he has the effect of salvaging one Marincess card. In Marincess, the main role will be to connect to the higher Link 3 by utilizing the resurrection effect. Not only Marbled Rock, but also Cyberse Deck, he can link summon WATER's shooting code. His Marincess strength is that he can perform this move without spending a card if he moves from Blue Slug, so this card will also be indispensable. Also, since the range of link material designation and resurrection effect is versatile, if he uses many monsters with ATK 1500 or less in the WATER Deck, he will also be a bridge to Link 3. |
▶︎ Deck | 《Marincess Blue Slug》
とき
2019/04/13 14:45
Link 1 monster of Marincess.
When the Link Summon is successful, he has the effect of recovering GY's Marincess, but when activated, only WATER monsters can be Special Summoned during that turn. As a Link 1, he has a high ATK, and if he recovers the Sea Star, he can aim for 2300 RBI, but it would be cruel to let him handle the battle. Basically, I want to retrieve the Seahorse, and with that effect he Special Summons it to Coral Anemone. It plays the role of connecting Seahorse and Coral Anemone, and is an indispensable card for Marincess's no-hand-consuming link 3 combo. It can be said that this card is the core of Marincess's tactics. |
▶︎ Deck | 《Borreload eXcharge Dragon》
とき
2019/04/13 14:43
Borreload was also infused with the extract of ・X・.
It is a 3000 RBI that comes out with a strict tie of 2 Dark Dragon Level 4, and weakens 1 monster in the field by removing the effect and X material that are resistant to the effect target, and GY's Borrel 1 body. has the effect of reviving Note that using this effect will prevent Special Summon from attacking directly, and his revived Borrel will be removed during the End Phase. The RBI and resistance inherited from Borreload are strong, but the material specification is a little heavy. Rokket is not very Xyz-friendly deck due to its various levels, so you may need to take measures such as playing Dracoverlord Vector P with Rabbit or Darkfire Dragon to Instant Fusion. Conversely, if you use these methods, you can also use other Dark Dragon Decks. It's the same as FWXD in that you need to revive a Link-4 monster to use your full power, but this card's benefits other than resurrection are weak weakening, and this card itself can't be strengthened, so the resurrected monster's hard work is essential. I would like to resurrect a Borreload or Borrel sword. Like FWXD, it is not a card that can be used blindly due to the weight of the resurrection destination and the strictness of the restrictions. There is a selling point here, which is the height of individual fighting power... |
▶︎ Deck | 《Dinowrestler Rambrachio》
とき
2019/04/13 14:40
Brachiosaurus playing ram (Senegal sumo wrestling).
When a Dinowrestler inflicts battles damage on his opponent, his Special Summon can be used from his hand, and it has the effect of giving other Dinowrestlers resistance to the effect target. Dinowrestler's semi-advanced level has a monster called Pankratops, but it's pretty hard to use. Since it reacts to battle damage, it cannot be deployed in main 1, and it cannot be used for follow-up attacks because it is issued in Defense Position, and its ability is low even though it is level 5. Needless to say, if you can't get a Special Summon in your hand, it will rot. Since the defensive power is 0 when it enters the field, you can see that the boasted effect object resistance grant can be pried open in battle. The benefits aren't commensurate with a card that's pretty cumbersome, and it's hard to find value in it. |
▶︎ Deck | 《Dinowrestler Martial Ankylo》
とき
2019/04/13 14:38
Ankylosaurus who enjoys martial arts.
When another dino wrestler fights, by sending it from the hand or field to his GY, it has the effect of giving battle destruction resistance and the effect of shrinking the opponent after the battle, and the effect of being able to revive when sent from the field to his GY. have. The effect is similar to Martial Unga, probably because it's the same martial art, and both are the same in that they give Dinowrestler battle destruction resistance with hand triggers. This can lower his ATK of battled monsters, but since it's until the end of the turn, it only shines with a suicide attack. Will Marshall Unga surpass DEF? The self-regeneration effect is also difficult to use when he is sent to GY from the field. Rather, I want to aim for when he is sent to GY as various materials, but it doesn't seem like he has the ability to develop... |
▶︎ Deck | 《DMZ Dragon》
とき
2019/04/13 14:37
With the effect of being able to equip one of the lower grade Dragons of GY to his Dragon on the field as an equipment card that increases his ATK by 500, and by destroying the equipment card when the attack of the monster equipped with the equipment card ends, he is excluded from GY. It has the effect of attacking only once.
The effect of equipping GY's dragon can be anything as long as it's low grade, so it works well with Dragunity, which can activate the effect when equipped. In that case, he will need a dragon to equip separately from this ATK 0 card. If you equip Phalanx, you can connect it to Synchro or Link. The second effect is also suitable for Dragunity, which has many cards that can prepare equipment cards with their own effects, and Levatein is particularly suitable. Since it can react to direct attacks, it can sometimes lead to explosive damage. It's a revolver dragon, but it's a card that really shines in Dragunity, where you can take full advantage of your equipment and dragon nature. However, since he is a Dragon, he cannot perform Dragunity Synchronization with Phalanx alone, so be careful. |
▶︎ Deck | 《Marincess Sea Star》
とき
2019/04/13 14:36
A monster that can raise the ATK of one Marincess by 800 by sending it from the hand to his GY. The feature is that it can be activated twice in one turn.
Even if you use it normally, it's a card that can only be used to rush, and it's difficult to make full use of it because of the combat power of the target Marincess and the small number of cards. Fortunately, Marincess has cards with excellent salvage effects, and it is especially compatible with Marbled Rock, which can carry out salvage with its activation effect. Activate the first effect → Collect with Marbled Rock → Activate the effect again to increase his ATK of Marbled Rock to 4100. Other than that, salvage is also an excellent collection method. |
Update Information - NEW -
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