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Yu-Gi-Oh! Card Rating List Showing 1,291 to 1,305 of 4,129
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Review Posting Date |
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▶︎ Deck | 《Frightfur Tiger》
備長炭18
2018/12/02 0:52
It is the initial Frightfur pair, and specifies scissors as the material.
The raw ATK is only low level, but if you line up with a saber etc. to strengthen the entire Frightfur monster, it will push up to the one kill line at once. It works well with this, as it can be removed up to the number of materials you have when fusion summoning. Depending on the situation, you can also destroy 《Toy Vendor》on your own field and send it to his GY, so it is highly applicable. Currently, there are many resistances, so there are some parts that are difficult to destroy only by targeting, but since the role is clear, it will be able to fully demonstrate its power if you can identify it. |
▶︎ Deck | 《Frightfur Sheep》
備長炭18
2018/12/02 0:52
Frightfur made from chains.
Atk/Def is 2000, which is reasonable considering the level, but compared to other fusions, it's a little unsatisfactory, and with Fluffal, which does all-out attacks while removing, it's hard to exert the Armades effect, so there's no loss. However, by being destroyed by the opponent due to the effect in the second half, he will be revived while raising the RBI, and his ATK is also in line with the original Mad Chimera. For that reason, he has a valuable role in Fluffal as a temporary wall when he takes the first attack. Of course, since it's level 5, it's possible to take out a cup of noodles and catch it with a saber. Currently, there is a Kraken, so specifying Chain as a material doesn't lead to clear differentiation, but it's a card that doesn't hurt to include one. |
▶︎ Deck | 《Robbin' Goblin》
備長炭18
2018/12/01 3:11
As a handicap card, it's a better category.
After all, random is better than the other party choosing. The handicap effect does not have a turn 1 effect, and it is triggered by battles damage, so it is sometimes used in Watt's slow tactics, which has a low hit point direct attacker. The conditions for the handicap effect are loose, but with the deployment power these days, once it starts dealing battles damage, the LP will be reduced as it is, and if the trigger is consumed or after the increased G is fired, it won't have much of an impact. It rarely works effectively. Because the trigger is loose and the return is handicap, it seemed powerful, but it's the type that makes it hard to feel the effect. |
▶︎ Deck | 《Mind Over Matter》
備長炭18
2018/12/01 2:49
《Solemn Judgment》for Psychic.
Psychic isn't particularly compatible with release, but he can be seen as one candidate if he's a psychic that pays LP. However, in the current situation where Trap is disregarded as a whole, the need for release costs inevitably feels heavy. I thought it might work well with Metalfoes, who can use Pendulum Summon, and Kozmo, who has Seamews in Formito. I feel like I have a lot to do. |
▶︎ Deck | 《Battle Teleportation》
備長炭18
2018/12/01 2:27
He can attack any monster directly if it's Psychic, but the condition of "only 1 monster" is troublesome anyway.
Currently, thanks to Troymare Unicorn, you can fulfill the activation conditions for this card with a Repro, suitable brain muscle, and a suitable material. As much as possible he wants to use Psychic monsters. However, there is a dilemma that there is no opportunity to activate it because it is often good at attacking with high deployment power and quantity. |
▶︎ Deck | 《Psychic Soul》
備長炭18
2018/12/01 2:02
A wok-like card for Psychic.
... but it's probably easier to use a wok. After all, if you're level 4 or higher, you can only recover as much as or less than a wok except Ultimate Axon Kicker. Of course, Xyz and Link are not supported as they refer to levels. If this is the case, it would be easier to expect more recovery from Psycho Healing or 《Supernatural Regeneration (Updated from: Metaphysical Regeneration)》. |
▶︎ Deck | 《Psychic Kappa》
備長炭18
2018/11/30 23:04
It seems to prevent damage with various supernatural powers, but of course it's vanilla, so there's no such thing.
Perhaps because it's early vanilla and its level is low, it sacrifices its ATK to gain a defensive power that can knock down an average low class, and Oppressed People is in a state where it can block attacks much better. What would have ended up as a vanilla vanilla in the early days, later as Xyz Monster he was reincarnated as a Psychic, gaining the superpower to truly block attack damage. Also, currently, due to vanilla support such as "Rescue Rabbit", it's pretty easy to line up, and it's easy to play with two bodies overlaid, so although he hasn't been strengthened in any way, he's a little more blessed than other vanillas. I think you can say that. Well, if I get two of these now, it's usually Toadally Awesome. |
▶︎ Deck | 《Armored Kappa》
備長炭18
2018/11/30 22:50
Where is the difference from the 《Hyosube》series kappa?
Mundane early vanilla Psychic Kappa remade into his Psychic Xyz. As a matter of course, they are designed to be used as materials. Like Revise, it has the effect of strengthening the RBI with Xyz materials, and has the effect of reconciliation once during the Duel, so it can be seen as a Gantetsu that can hit to some extent. However, while the defense is still good, the offensive side has a high wall of Saint Rare, and in terms of damage efficiency, Dai Gusto and Phoenix tend to be prioritized. In particular, the former can turn the situation upside down with its outstanding counterattack performance, so it inevitably feels delicate to just endure. It's a card that feels like it's a little half-finished, even though it's got decent performance in offense and defense. |
▶︎ Deck | 《D. Tribe》
備長炭18
2018/11/30 16:32
A card that turns all monsters on your field into Dragons.
Although Cyclone isn't scary, DNA Surgery is basically enough as it also has a meta ability. Once a main part of the V-Dragon deck, now his mixed slow speed might barely make it into the Guardragon deck. Well, if you're going to put this card in, I'd just go straight into remodeling surgery, build his deck with dragons, and put in repros and influences (merciless). |
▶︎ Deck | 《A Rival Appears!》
備長炭18
2018/11/30 15:38
Are you a pickeler? Clan faction?
A card that spawns a monster of the same level as your opponent, later followed by his Quick-Play Spell of almost the same name. The slow point about Trap cards is that they can be put out on the opponent's turn and connected to combos, so even if it's good, it's pretty hard to rely on the opponent. Currently, there are a lot of low-level monsters that can be used as materials, so I want to match it with that, but in that case, it's not that different from 《Isshiki Hatsuhatsu》, but if you focus on high-level monsters, you can even face Machine Knight, Cozmo, and some Synchro Fusion Decks. Without it, you wouldn't even have a chance to activate it. Of course, Xyz and Link cannot be targeted, so it is necessary to determine the stage of the material before activating it. It may be interesting as a play element when playing against each other with special decks, but it is difficult to use in actual battle. |
▶︎ Deck | 《Grapple Blocker》
備長炭18
2018/11/30 15:15
Decreased 《Invitation to a Dark Sleep》
It can be said that it is practically upward compatible because it is not possible to attack and it is not possible to release. However, since it's a trigger effect that's limited to when you summon it, it's a problem that it has too little influence on your opponent unless you use it with 《Arrivalrivals》. Since its stats are also average, if you just use it normally, you can see the future of being beaten by other monsters. In that sense, it can be said that there is no difference from Lucifer. |
▶︎ Deck | 《Psychic Jumper》
備長炭18
2018/11/30 1:15
Enhanced version of Psychic, reminiscent of Leeds somewhere 《Creature Swap》
The biggest difference is that instead of becoming a monster, you can decide all the cards that transfer control, and unless you're a guy like Borreload, it's the same as cup noodles, and it's powerful that you can steal anything. It's a pity that you can't specify yourself, so you can't use this ATK as a punching bag, but you want to aim to activate it multiple times by taking advantage of the ability to deal with Kintele and 《Telekinetic Power Well》. It's a tailwind that it's easier to handle even after transferring because there's a link now, especially Hari. Although there are some LP costs and difficulties on a stand-alone basis, the returns are correspondingly large. |
▶︎ Deck | 《Time Escaper》
備長炭18
2018/11/30 1:02
《Interdimensional Matter Transporter》is a psychic-exclusive hand trigger.
Subspace was a trap card that could be used for various combos, but since this is a Sacrifice Escape that can be shot from your hand, it is restricted to psychic use only. Also, since Return is not treated as a Special Summon, it's also troublesome that it can't be connected to the effect of 《✪ Saiga》ru. A combo with Telepon D/D might be interesting for this. Also, all of the above cards are level 2 and correspond to 《Telekinetic Power Well》. As a non-tuner Psychic who focuses on low level, I think he is much easier to hire than LP Coordinator and Psychic Ace. |
▶︎ Deck | 《D.D. Telepon》
備長炭18
2018/11/30 0:49
Although it is one of the excluded psychics, its condition is not as easy as if this on the field is excluded, and the exclusion range is less than 1500, which is narrower than psycho witch. As for the latter, honestly, it's a little sad that it won't change much even if it spreads below 2000.
Psycho Witch is accessed by being destroyed, so there is a slight difference in the ease of activation now. Also, like "D.D. Sprite", returning the banished card requires it to be in the place where the effect was activated, so "Future Visions" is more compatible than "Interdimensional Matter Transporter". I wonder if Darley's card is compatible with Psychic's, but it can't be helped since it's exclusion-related. He chooses Deck as it is because it is basically good for combos and has a strong peculiarity, but the card power also has a certain impression. |
▶︎ Deck | 《Re-Cover》
備長炭18
2018/11/29 22:41
He is a psychic tuner with self-revive ability, but after watching Valve and Jetron, he has a heavy condition that makes him feel like he is bullying psychic. Even if the condition of being excluded after name turn 1 and resurrection is still good, paying 2000 LP when the number of EX Decks is less than you is annoying and severe.
In the first place, I feel that the EX Deck of 5 or less is difficult to meet only when I'm the first player and succeed in turning around. In the old days, the fact that it was a Level 1 tuner that was compatible with Kintele was an appealing point, but the psy frame has lost its uniqueness. Therefore, he wants to differentiate himself by aiming at Natubi from the point of EARTH, and by reusing it by self-reviving even if it is a material after it is released on Kintele. However, I also feel that it is troublesome that this activation condition is quite a hindrance. Well, even so, I guess it was good news for Psychic users who kept him in the 9th generation since Menmus was banned. |
Update Information - NEW -
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- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
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