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Yu-Gi-Oh! Card Rating List Showing 1,231 to 1,245 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Spell Economics》
シエスタ
2020/10/13 9:31
Impression that it is a card that seems to be usable but cannot be used.
As already said, there are almost no decks that I want to beat with this card. On the contrary, it is useless if it is used alone, and if it is duplicated, the risk of an accident is higher due to the possibility of rotting. |
▶︎ Deck | 《Triangle Power》
シエスタ
2020/10/13 9:24
Level 1 vanilla extends to lower attacker level RBI.
Since it is a level 1 vanilla with many supports, there are many ways to arrange it. However, in this era of inflation, 2000 tends to be insufficient for combat destruction. I want to use it in combination with total removal and further strengthening. It gives the impression of a romantic card. |
▶︎ Deck | 《Sword of the Soul-Eater》 |
▶︎ Deck | 《Order to Charge》
シエスタ
2020/10/13 9:12
In this day and age where even 《Gemini Spark》is obsolete, priority would be tough.
As for Trap, there is also a crossbow that can be released or destroyed. |
▶︎ Deck | 《Human-Wave Tactics》 |
▶︎ Deck | 《Harpie Lady Sisters》 |
▶︎ Deck | 《Triangle Ecstasy Spark》
シエスタ
2020/10/12 10:25
As is often said, it is a card that makes it difficult for the three sisters to prioritize, and the essential effect is weak.
2700 isn't enough in those times, and his Harpie is a category with plenty of countermeasures against being prone, so the benefits are small when it comes to trap resistance. There is also a possibility that the three sisters will leave the trap before it is activated. If the combo dependency is high and the benefits are small, I wonder if it's practical. |
▶︎ Deck | 《Back to Square One》
シエスタ
2020/10/12 10:11
Its removal performance is high, but as already said, the presence of 《Phoenix Wing Wind Blast》hurts.
This is a spell that can be used as soon as you draw it, but the fact that this kind of removal is a Normal Spell is more painful. The number of cases where it is not possible to make it in time for deployment is increasing rapidly, and even Sambol and Braho are difficult to prioritize, so it will be difficult to prioritize. |
▶︎ Deck | 《A-Team: Trap Disposal Unit》 |
▶︎ Deck | 《Necklace of Command》 |
▶︎ Deck | 《Mokey Mokey Smackdown》
シエスタ
2020/10/12 9:49
Dedicated support that makes it meaningful to form Mokey Mokey, as it is often said.
It's heartwarming that poor Mokey Mokey can get his Blue-Eyed-class RBI. Calling Mokey Mokey is easy due to the abundance of support, and the activation conditions are not difficult, but the lack of search means for this card itself inevitably leads to instability. There is explosive power, but at present it is not a joke. |
▶︎ Deck | 《Mokey Mokey King》
シエスタ
2020/10/12 9:43
Mokey Mokey is a low-level vanilla, so there are plenty of supports, and it's not difficult to bring, but it's a little heavy with three requests.
And since the effect is arbitrary, it takes a lot of time to activate the effect. If you rely on the other party, you may be targeted for a bounce, so it is slow and unstable. It can be activated even if it is non-regular, and it is easy to revive once it is fused once, so it is possible to aim for reuse, but it tends to be highly dependent on combos. As for Mokey Mokey itself, currently only Mokey Mokey is the target for support, and if there are multiple revives, 《Tri-Wight》also exists, so it's difficult to say if it's worth summoning even with a fusion gimmick. It's just a name-designated fusion, so considering that he can bring Mokey Mokey with fusion support such as dispatch, I think that alone is enough to adopt. |
▶︎ Deck | 《Subterror Cave Clash》
シエスタ
2020/10/08 17:14
It's not difficult to increase the number of targets due to the deployment effect common to Maris.
However, the problem is that although it strengthens the whole, it is difficult to make good use of it because of the target. It's a trap, but if it's a decisive battle, it's easy to hope for stable reinforcement, and there are other useful effects. The recovery effect also feels slow as a battle is necessary. If he decides well, he has the characteristics of Subterror, and he can earn adverts slowly, but he has a strong impression that he is useless on his own and has some bad points. |
▶︎ Deck | 《Subterror Behemoth Burrowing》
シエスタ
2020/10/08 17:06
Neither effect is bad, but it feels hard to use.
Reverse's weak point, removal, can be protected in a wide range, but it's limited to the flip side, and if it turns face up, it's out of that range, so there's a possibility that it will be targeted there. Also, he doesn't have a GY cost or a deck that specializes in his GY manure, so it's hard to handle in the early game. The search effect is caught in the passive. However, you can use it even if you destroy it yourself. However, Subterror has many other search and recruiting methods, so it's not something to actively aim for. With the effect of 3, you can aim for the reverse effect again, but since Subterror itself is centered on cycle reverse, the effective situation tends to be limited. I think it would be difficult to make room for the decisive battles and doushi in most cases. |
▶︎ Deck | 《Subterror Succession》
シエスタ
2020/10/08 16:54
Trap is slow and requires a cost, but it can be reused by resetting, and a wide range of hand exchange searches is possible.
Decks that focus on reversing are usually slow, and Trap's slowness is easy to cover. With Subterror, search and recruit are often in time elsewhere, so I tend to use other reverse decks rather than the original deck. |
Update Information - NEW -
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