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Yu-Gi-Oh! Card Rating List Showing 1,201 to 1,215 of 4,129
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Search Striker》
備長炭18
2018/12/15 10:16
A card like Sasuke Samurai plus his Goblin Stormtrooper divided by two.
I don't have to say that I can't expect much success because I'm looking for a backside defense that has decreased overall, but I can say that this back effect is an advantage because it doesn't have a good position either way with 1600 RBIs. can still be evaluated. Although there are many similar reverse kills, there are surprisingly few cards that can be used alone, so if you are looking for a detailed feature that is easy to use, has a reasonable hit point, and becomes a wall after attacking, it will be a candidate. ... Don't say that there is almost no situation where you want to destroy face-down through combat. |
▶︎ Deck | 《Broken Blocker》
備長炭18
2018/12/15 9:56
The passive condition of when a wall monster is destroyed in battle is troublesome, but recruiting two of the same name is powerful. Although it is a card that refers to defense, it is not affected by links because it is only conditional on your own monsters. Well, it doesn't matter either way because it needs to be destroyed in the Defense Position.
Only Superheavy Samurai and some cards that can be self-destructed are actively used, but you can keep them in the corner of your mind when dealing with them. However, when compared to runaway summons and duplication techniques, the number of decks that can prioritize this is quite limited. |
▶︎ Deck | 《Spacegate》
備長炭18
2018/12/15 2:36
Yu-Gi-Oh also has a large card pool, so there are likely to be many cards that don't balance the return to effort.
This is definitely in that category. First of all, the slowness of placing a gate counter at the end of the opponent's battle is a problem, and the more counters accumulate, the higher the chance of being killed. Attack negate is still required, at least in combination with a card that reduces damage by half. By sending this card to GY as a return, you can Special Summon monsters with a level equal to or lower than the number of counters from "hand only", but the timing is only your main phase, and it will be removed in the opponent's main phase 2. It completely ruins the advantage of the long-awaited Continuous Trap because even the possibility comes out. Currently, there are some development cards such as Rival Arrival and Isshiki Instigation, so unless you are aiming for a very high level, it would be pointless to use it. |
▶︎ Deck | 《Baobaboon》
備長炭18
2018/12/14 0:33
Duke of Kinovoliete
It has the effect of recruiting any number of cards with the same name by exchanging cards during summoning and special summons, and by destroying them. Simply put, it is a card like Nimble Momonga that has a draw effect instead of recovery and also supports self-destruction. We have created a state in which all materials are available. As a result, Mormorut from Invoker, which has become a banned card, is also active. Also, the exchange of cards is a problem in a sense. None of the effects have the same name turn 1, and as I mentioned at the beginning, I'm a little disappointed that you can draw with either Summon or Special Summon. |
▶︎ Deck | 《Alpacaribou, Mystical Beast of the Forest》
備長炭18
2018/12/13 12:35
Superlative Beast is a combination of alpaca and reindeer (caribou).
It's a card from the Mystical Beast of the Forest series, but for some reason it has the effect of giving resistance to birds, insects, and plants instead of Beasts. For that reason, even though there is a convenient card called Uniforia, it is in a state where it is very difficult to use it as a Beast. Also, as already mentioned, if you use a race change such as "Naturia Pineapple" or, more recently, "Reprodocus", you can also benefit from it, but even if you gain effect destruction and target resistance in a defense position that can't be said to be very solid, It's hard to feel the umami, and I get the impression that the effect should be reversed. As a figurine, it's unnecessarily large and half-finished, and it's a little tough to have to consume it to maintain itself. |
▶︎ Deck | 《Dino-Sewing》
備長炭18
2018/12/13 10:54
It's a low-level monster that can't be destroyed by battle, in other words, it's a card of the same family as 《Spirit Reaper》and Marshmallow, and it even has an attack and defense boost.
However, the condition is a big problem, and since this card is chosen as an attack target every time, it is essential to have a card that forces you to fight. Although it has the advantage that it is difficult to become a punching bag by changing the battle position and continuous attacks with piercing, the opponent will not hit you when its existence is revealed, and the reflected damage is not very reliable. The stats that went through the trouble of going up are reset if you go to punch yourself, and there is also the slowness of being hit by the opponent, so even if you consider the level, there is a subtle difference to the extent that the Satellite Cannon grows hair. line. It doesn't stand out so much in terms of race and attributes, and gives the impression that it is somewhat unsatisfactory compared to other similar cards. |
▶︎ Deck | 《Zero Gardna》
備長炭18
2018/12/13 10:00
A level 4 warrior monster in terms of appearance and offense and defense.
By releasing itself, it has the same effect as "Waboku", which reduces battle destruction and damage to 0, and even if there is a search card, it basically requires the right to summon, so reconciliation usually takes precedence. be done. For that reason, it should be used in delayed decks, etc., where defensive cards are necessary anyway and are not often summoned. Cards with a similar purpose include Swift Scarecrow and Fader, which are inferior to surprise attacks because they enter the field once, and there is a risk of being removed if they are played after the middle stage, but they have the advantage of being able to be reused as resurrection cards. It would be a good idea to use them together. I can't go as far as general purpose, but I think that Waboku Internal is quite strong. |
▶︎ Deck | 《Ceasefire》
備長炭18
2018/12/12 23:51
It is a common Friche burn card that deals 500x damage to monsters on the field, and also has the effect of reversing face-down monsters.
Cards that can be compared with this kind of card include "Just Desserts" and "Preparation", which refer only to monsters on the field, and furthermore, they refer only to Effect Monsters, so that amount is multiplied by 500. There is an advantage that you can actively aim to increase the damage to some extent by counting the number of monsters on your field. Also, even if it's reversed, it doesn't activate Flip Monster, but you can activate 《Snowman Eater》, or you can reverse after setting the card you want to play in Defense Position, so it's highly comboable. Although it was called a truce, it had remained in the restricted position for about 18 years, probably because it performed well for me, but with the recent limit regulation, it was suddenly relaxed to semi-restricted. As a result, Rinkane is the only non-banned card that cannot be searched with Trap Trick. |
▶︎ Deck | 《Quick Booster》
備長炭18
2018/12/12 19:18
The effect that can be activated by Friche is a bonus because it is not that different from many cards such as The Transmigration Prophecy and is backward compatible with most recovery cards.
The favorite is the Quick-Play Spell search at the time of destruction in the second half, and it is mainly kept face down as a bluff. However, recently he has improved the quality of spell/trap removal, and he hates GY effects, so removal and bounce will fly, so it's hard to trust his bluff effect that much. Also, even if he simply says anything with Quick-Play Spells, there are separate search cards for category-specific spells. . Even with cards such as Kintele, Limikai, and Super Fusion, due to the nature of their effects, I don't think it's a good idea to use them to passively search. It can be said that it is essentially a higher compatibility with Calling Magic, which is completely bluffing and does not deal with destruction by monster effects, but it is also sad that it is not particularly proud. |
▶︎ Deck | 《Fairy Tail - Snow》
備長炭18
2018/12/11 11:27
As expected of the ninth period. You can see the degree of paralysis when you hit Norea with power.
Although she was aware of the seven dwarfs, she revived Friche by excluding 7 cards from her wide range of GY, hand, and field. Most of the time it didn't have the name Turn 1 attached to it, but since it can create a Book of Moon when summoned or Special Summoned, it can be used not only as a simple level 4 material, but also as a blockage card during your opponent's or your own turn. has become I wonder if no one at the time had any doubts about the Book of the Moon, which would reappear calmly even if it was removed unless it was removed. ... No, as expected, on purpose. For that reason, it was a restricted card for a while, but it was eased as the general-purpose parts of the environment were regulated. At present, only Lilo can handle this the most, considering that lawn mowing is semi-restricted and the general-purpose parts that were put into it are also restricted, so only a few of his decks put in two copies. I feel like there's no such thing, but let's see. |
▶︎ Deck | 《Blackwing - Steam the Cloak》
備長炭18
2018/12/11 1:44
Main parts such as Good Stuff Link, which was thrown into a prison as a result of its great success as a link material for three bodies.
I was able to generate tokens with loose conditions, and since I was level 3, I was recruited from Hari, then self-revived and connected to Cherubini, etc., and was wasted as much as I wanted. The fact that there was no turn 1 limit on token generation was probably also cursed. I'm fully aware that Goufu and Steam and Blackwing will have strong feelings about it, but I think it's a shame because it was so convenient for so many cards. |
▶︎ Deck | 《Makiu, the Magical Mist》
備長炭18
2018/12/10 20:42
A total removal card that can reproduce the original, which is rare for an early card. (Isn't that normal? ... It would have been nice if that was the case)
It can be activated when 《Summoned Skull》or Thunder exists, and destroys cards with DEF less than her ATK. A long time ago, it might have been possible to use it to eliminate large monsters with low defense, but it is still difficult to battle phase, and I feel that it is inferior to Raibol and Braho in terms of usability. Currently, even though it's already saturated with destruction resistance, Link, which can be said to be the natural enemy of defense power reference cards, is rampant. I think it will be For the time being, I added one more point because I was able to reproduce the original work by destroying Great Moth with Summoned Skull... |
▶︎ Deck | 《Chimeratech Fortress Dragon》
備長炭18
2018/12/10 19:49
Machine's largest Machine meta.
In the past, Machine themes and Infinity appeared in the environment from time to time, and by introducing Cyber Dragon, we were able to destroy them all at once, so it was very reliable and in demand. However, since it is not in a state where it can be said that Machine is the strongest at the moment, I think that the performance is relatively declining. At present, it can be said that the extra link is a group of his Fiends, even for the machine that controls him. In addition, it seems that the intention was inherited by Megafleet. |
▶︎ Deck | 《Fusion Reserve》
備長炭18
2018/12/10 19:35
A fusion material search card that has a mutual relationship with the later 《Fusion Conscription》.
This one is slower than Trap and can only search from his deck, but it has the advantage of not restricting the use of the card you searched for and the effect of recovering fusion. As for the latter, it's a Trap that can be used in Flice, so it's not a factor that can be differentiated from 《Fusion Conscription》, but it can be seen that it can be activated when needed and can be put into play immediately. The effect itself is powerful, so it would be good to use it in conjunction with 《Fusion Conscription》when using normal fusion. |
▶︎ Deck | 《Fusion Conscription》
備長炭18
2018/12/10 18:52
A card that can be said to be the strength of the named Fusion Monster.
While 《Fusion Reserve》can do the same thing as a Trap, this one is a Normal Spell that can be activated immediately upon drawing. However, the restrictions are so tight that the searched monsters can only be set, and the "monster effect" cannot be activated. For that reason, it can only be used as a pure fusion material or as a ritual material, so it will mainly be used in decks that boast of the power that the fusion target can play an active role on its own. Also, unlike Preparation and Recovery, you can't add Fusion to your hand, so I'd like to adopt a way to make up for that. |
Update Information - NEW -
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