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Yu-Gi-Oh! Card Rating List Showing 1,036 to 1,050 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Ante》
シエスタ
2020/11/30 17:36
In most cases, we use low grades that have the ability to deploy in the current environment and connect them to large EX, but since major level 10 or higher such as Eldlich, Kaiju, and Nibiru have also appeared, it is becoming less and less reliable at around level 10.
There are no restrictions on the activation of the same name, so if you get hooked on it, it can be intense, but the opponent can choose which card to show, and in the worst case, it can be used as GY, so as a handicap, the quality is low and the instability is quite noticeable. In terms of advertising, it is a 1:1 exchange for the difficulty of its operation, and it is difficult to say whether the performance is enough to match the accident risk. So even with decks like Sin, Yubel, and Subterror Maris that seem easy to operate, I get the impression that they end up avoiding them. I think it's an interesting card regardless of its practicality. |
▶︎ Deck | 《Defcon Bird》
シエスタ
2020/11/30 10:11
Since the effect of 2 is difficult to use in the current environment, it is mainly treated as a deployment card.
However, demanding a hand is painful in Cybers, which consumes a lot of money. It's not that you can't connect to fishing or his GY cost, but it's more dependent on combos. Even from the perspective of wind cyberspace, there are formidable rivals such as infra players who can deploy at no cost if conditions are met, and exporters who can easily recover losses. It is difficult to differentiate between different levels of cybers, which is centered on links. It's not bad, but it's an unremarkable impression. |
▶︎ Deck | 《Latency》
シエスタ
2020/11/30 10:00
There is no removal disadvantage, which is rare for this kind of effect. On the other hand, the support around this card is not so fulfilling.
It can be useful once you get around it, but considering that there are many other excellent Cybers who are highly dependent on combos and can be handled well, it seems that the current priority is difficult. |
▶︎ Deck | 《Radiant Vouirescence》
シエスタ
2020/11/30 9:41
The impression that it seems to be usable but is difficult to use stands out.
GY Fertilization ability is high and there are many things that can be done with the attribute change effect, but the condition is that the summoning right is required and it depends on the opponent's field. On top of that, it has the annoying accidental nature of Evilthorn and Diabo, where if you have too many cards in your hand, your abilities will drop. It's highly comboable, but it's painful not to be able to use it on the first move, and it has a strong habit. |
▶︎ Deck | 《Fire Fortress atop Liang Peak》
シエスタ
2020/11/30 9:23
I may be saying this selfishly, but in today's era the field looks subtle unless it's a card that can be taken immediately.
It doesn't work on its own, and as already said, I'm worried about the slow counter generation speed. Even if you bring your favorite Beast-Warrior with you, Brotherhood of the Fire Fist will suffice for the most part. I feel like killing. Impression that poor handling seems to stand out more than the ad that can be obtained. I think it has a romantic side to it. |
▶︎ Deck | 《Mayakashi Mayhem》
シエスタ
2020/11/30 9:11
All of the effects are solid gains and they're not bad, and this card itself is also useful for category search.
However, it is troublesome to secure resurrection and return means after Ande S regular summons for Trap and the delayed activation condition. Since it includes a draw, it can be negate even in the back. Well, I would like to say that it can be used as a decoy, but it's a trap. It's also a bit odd. I mean, as it's already been said, if you ask me if it's an effect that I want to do even if I meet this condition, it looks subtle. Mayakashi S's self-regeneration effect depends on the opponent, so it's hard to rely on as a trigger, and Shiranui tends to lack search methods. I think it's hard to prioritize because it's plain and highly dependent on combos. |
▶︎ Deck | 《Majesty with Eyes of Blue》
シエスタ
2020/11/27 17:35
In Blue-Eyed, which has many developments from resurrection, he is grateful for the GY Fertilization card, but as it is said, there are many powerful rivals such as Mausoleum and Ravine that can send all dragons.
It can be used for defense and as a maiden's combo card, so it's sent at a cost, so it's more reliable, but I can only send Blue-Eyed, and Shiraishi and others won't be late... Otome is also currently low priority. It seems that there will be no seats unless the similar cards mentioned above are regulated. |
▶︎ Deck | 《The Agent of Mystery - Earth》
シエスタ
2020/11/27 10:17
It is a pity for angels with excellent support such as Valhalla that it can only be activated by summoning, but for The Agent, who is highly dependent on combos, such a searcher is a blessing.
Since it is a plain tuner, it is also excellent in that it can incorporate S summons. |
▶︎ Deck | 《Miraculous Descent》
シエスタ
2020/11/27 10:01
Angel version of the opening of the dark dimension.
Angels also have a lot of exclusion methods, so it's not difficult to secure a return target. However, since it is permanent, there are places where psychic systems are vulnerable. I would like to take countermeasures around the perm ability that angels are good at. Unlike the Dark Dimension, he goes to GY when destroyed, so at least he won't lead to GY ad recovery. There is also 《Storm Dragon's Return》, which is strong against removal and doesn't care about the target, and has synergy with Herald in bounce at the end. I want to differentiate myself by being able to maintain it in the field. |
▶︎ Deck | 《Beckoning Light》
シエスタ
2020/11/27 9:54
It can also be used in combos with Fabled since it can collect all the light and discard it as an effect rather than as a cost. Depending on the situation, it can demonstrate high explosive power.
However, you have to throw everything away when you activate it, and since it's a trap, there's a lag, so if you want to use it effectively, it's good to have a lot of GY manure. I think it's a card that seems to be suitable for experts even though it has a simple effect. |
▶︎ Deck | 《The Fountain in the Sky》
シエスタ
2020/11/27 9:50
Since it's an invisible card, you can't expect it to be destroyed by a removal if you wait for an action from your opponent, so it will be activated from the basic self-destruction.
With this alone, he is easily influenced by the opponent's opponent, so I would like to use it together with Sanctuary and Rainbow LP, which can cut damage. However, even if you get a huge amount of LP, you can't win with that alone, so it's often requested that you need to use it with cards that can be used even more. I think it's a very difficult card to handle. |
▶︎ Deck | 《Celestial Transformation》
シエスタ
2020/11/27 9:46
Compared to Valhalla, it can be used up, but it is a Quick-Play Spell and can move dexterously regardless of the situation.
It's just that the RBI is halved, so it's necessary to make up for it. As it is often said, it does not have a hit point, but it is compatible with the Timelord, which has a strong effect and resistance to destruction. It consumes a lot and is highly dependent on combos, but I think it's a card that can do interesting moves. |
▶︎ Deck | 《Dark Scheme》
シエスタ
2020/11/27 9:38
In order to use it effectively, you need to adjust your hand, and above all, the opponent basically has the right to choose whether or not you can activate it, so it is very situational and unstable.
If not done well, he will be used as GY manure and there is a possibility that he may even be strangled. It doesn't even have the name of the dark "world". |
▶︎ Deck | 《The Transmigration Prophecy》
シエスタ
2020/11/27 9:32
You can use each other's GY as a reference, and you can do a wide range of activities such as recovering his Deck resources and interfering with your opponent's GY.
However, since it is a trap, there is a lag until it is activated, and there are many cards that can move faster even if it interferes with GY, so if handled appropriately, it tends to be poor in dexterity. Versatility is high, but I think I'll choose a deck that can be given priority. |
▶︎ Deck | 《Light of Intervention》
シエスタ
2020/11/26 17:15
A permanence that allows face defense summoning, which was often done until 5ds.
It can be a reverse meta, but compared to 《Royal Command》, it is impossible to deal with the first move, and the impression remains uneasy as a meta and deterrent. If anything, it will be operated as a combo card against your own card. I think it's highly topical. |
Update Information - NEW -
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