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Yu-Gi-Oh! Card Rating List Showing 91 to 105 of 4,129
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《Fire King Avatar Garunix》![]() 2020/05/06 23:11 ![]()
Like Baron, it has the effect of deploying from the hand, and if it is destroyed by the opponent, it has the Fire King Beast Recruit, and it can be destroyed by battle, so even if it is deployed during the opponent's turn, it will be a temporary wall.
However, Recruit tends to have stricter conditions than Search, and in the case of this card, due to its passive effect, it can't be comboed with Torrent Funeral, and since he's the Fire King beast, he's the highest-ranking beast despite his name. I can't get gardonicus. Although the conditions are different, it is possible to actively recruit by raid, so the importance is not very high. |
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《Fire King Avatar Arvata》![]() 2020/05/06 23:11 ![]()
In the 10th term, there are many single-shot new cards, and this card is one of them.
The monster effect negate can also be used outside of the field, and after that you can choose the card to destroy from your hand, and even if you stand still, it will quietly put pressure on your opponent. The resurrection target when destroyed is the same as the raid, so he can be other than Fire King, for example, he can be Nephthys, but I still want to aim for Gardonicus in terms of status. It is also a high point that it corresponds to battle destruction properly. Despite being Fire King, both of his effects are versatile enough to be used outside of Fire King. |
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《Ghostrick Scare》![]() 2020/05/06 23:09 ![]()
The effect itself only reverses the face-down defense monsters, but the additional effect of turning the opponent face-down for the number of face-up ghosts suppresses the opponent's movement, and if you combine it with the knight at this time, it will lead to a permanent lock.
Roll Shift, which has a similar role, can be activated by Friche instead of being single-shot, and due to the appearance of Link and inflation, it is important to break the tempo by crushing the materials and initial movements that are lined up horizontally, so this is a high priority. . However, when considering the obstructive effect, since Ghostrick is required on the field, it can only be pressured by the Book of the Moon in the early stages or when you are outnumbered, and since it is disposable, you will need to search or collect it. There is also a point, and the appearance of general-purpose meta like reboot is also tough. Ghostrick's tactics are famously powerful, so be careful when using them. |
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《Ghostrick-Go-Round》![]() 2020/05/06 23:09 ![]()
You can change the front and back of the opponent and yourself, and basically the second half effect is used from the balance with House and Knight and the interference performance. However, even if there is a house, it is dangerous for him to place Ghostrick in attack position, so I want to prepare a lantern.
In the past, it was used as a small panic that could be used every turn, but with the advent of Link, the limited activation timing became a big shackle. There are many cards that enter the battle phase other than Link, but it's tough because there are more powerful cards overall. The fact that the reversed card is not his Ghostrick is also good, but now if you just turn it face up, you have 《World Legacy Pawns》, so it's a headwind that you need to make use of him as a Ghostrick more than panic. |
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《Ghostrick Night》![]() 2020/05/06 23:08 ![]()
You can block the opponent's Flip Summon, but Ghostrick has only one card that can pass the turn to the opponent while leaving it on the field, and there are many places where you need a card that flips the opponent face down.
In the past, you could use Panic, Roll Shift, and Frost to slow down your opponent's movements, but with the introduction of Link and the addition of Monster Zones, the difficulty of locking has increased. It has high specs, such as being strong if it fits the battle position, and even if it is eliminated, it can block attacks during the opponent's turn, but since it is not the type that works alone, the impression is that the number of adoptions is often low. |
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《Ghostrick Renovation》![]() 2020/05/06 23:08 ![]()
As the name suggests, it is a card that is conscious of remodeling, and you can activate Field Spell while bouncing Gostri Field Spell, and you can stack other than Gostri Xyz on Gostri Xyz with GY effect.
Of course, you can replace it with a general-purpose spell like Field Spell or Magic Bell Cave, which you simply want to use to defend your opponent's turn, but it can also be used as a countermeasure against removal. However, Gostri Field Spell does not have the ability to stack multiple types of spells, and there is no effect processing at the time of activation, so the significance of bouncing is only average. Also, even in the latter half of the effect, it's mostly aimed at special wins with a bad angel, and while it's called turn 1, it's a bad angel's Xyz material from your hand, and you can cut it with a search effect and immediately connect it to his GY effect, so the compatibility is good. Although it is good, it cannot be denied that the bad angel axis is a slightly minor tactic in the first place. In any case, it's best to have a dedicated card, so if you want to make full use of the effect, it's better to stick to the dedicated side, and even if you combine it with a general-purpose Field Spell, it's better to limit the number of cards. This is also the case, but it makes me feel that the development team has given up on the fact that even though new ones appear from time to time, none of them can be salvaged by strengthening existing tactics. |
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《Ghostrick Break》![]() 2020/05/06 23:07 ![]()
With passive conditions, he can revive Ghostrick as a set, and it's easy to rot in the early stages, and in the latter half of the game, the chances of destroying it in battle decrease, so I decided to revive two.
The drawback of being slow, which is typical of cards of this kind, doesn't seem too heavy in terms of Ghostrick's basic tactics, so it can be used as a care against removal. It can be said that the new fairy has been strengthened in that it can be reused virtually. Basically, the passive effect may not be adopted because the seats are filled to some extent depending on the level 1, but I have the impression that I would like to consider at least a pin as long as it can be searched. Also, breaking the yeti's heart, which grants resistance, is a very boring illustration. |
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《Ghostrick Vanish》![]() 2020/05/06 23:07 ![]()
For the basic slow-paced Ghostrick, resistance grants including back defense are valuable defense cards, and Field Spells and lanterns can deal with battle destruction, so you can live separately.
There's basically no need to worry about the activation conditions, thanks to the level 1 face that includes the lantern. However, since it is a defense card of Normal Trap, unlike Panic, which can be limited to some extent if it passes, there is a luxury problem that it would be more convenient to use it every turn instead of using it up. Well, Normal Trap, which can be chained and is strong against removal, and Trap, which has a permanent effect, are different. It can be searched and salvaged, and since it is a card that is used during the opponent's turn, the number of copies can be kept down, but it can only be said with support from other sources, so this is the score for a single card. |
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《Ghostrick Museum》![]() 2020/05/06 23:06 ![]()
The direct monster can be used as a back defense, and the main thing is to activate it during the opponent's turn and connect it to a restraint or a lock. However, it can't reduce damage like House does, so I'd like a way to avoid the final blow. At the time of his introduction, he basically replaced his Field Spells on his own turn, but with the appearance of Metabar and Reform, it became a tailwind that he was able to take care of surprise attacks and removal.
However, in order to make full use of the gimmick in his monster-based Ghostrick, it is inevitable to consult with his deck space, and including the fact that it does not work well due to Link Monsters, we will introduce multiple houses that are more suitable for long-term battles. The current situation is that it is easier to stabilize. |
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《Ghostrick Parade》![]() 2020/05/06 23:06 ![]()
The search effect itself does not have a turn 1 and does not matter whether it is a monster, spell, or trap, so it can be evaluated only in quality. However, the fact that it is activated when the opponent attacks directly is a bit of a problem, and it is necessary to turn all the monsters on the field face-down with its own effect. be. In the first place, his Ghostrick opponent, who has a hand trigger, will have some kind of countermeasure against attacking when he sees the search card, and even as a check, it can't be trusted because it usually receives removal.
It's extremely polite to take care of yourself, so it's 0 damage, so you need to reupholster it every time you remodel it or use it as a disposable. If you are aiming for victory other than LP like Skeleton or Danger, it is difficult to adopt such a gimmick because there is a limit to such a gimmick for a type that cuts directly. |
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《Ghostrick Mansion》![]() 2020/05/06 23:05 ![]()
His Field Spell that combines Ghostrick's tactics and defense.
Common direct grants and halves combat and effect damage other than his Ghostrick, reduce the disadvantages of his Ghostrick, which has many low stats, and his own direct. It is suitable for long-term damage reduction because it tends to be a long-term battle due to the locking tactic, and it is preferred because it can be used even on beatdowns compared to his other Field Spells. For better or worse, it has a strong time-buying aspect, but I think it's a card that meshes well with Ghostrick's average stats and tactics. |
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《Ghostrick Alucard》![]() 2020/05/06 23:04 ![]()
If it is a general-purpose set card destruction, Break Sword is prioritized, so there is no turn, but Ghostrick has a common effect, so it is still compatible. However, there aren't as many cards that I want to use as level 3 cards, so the chances of putting them out are a little less, and the number of adoptions naturally drops.
These days, I don't have time to lock it with a knight, so there are many situations where I want to set it in a set state and immediately remove it, so this score is for the time being, including common effects. |
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《Ghostrick Socuteboss》![]() 2020/05/06 23:04 ![]()
It doubles as a monster removal and zone seal, so if you get it right, you can delay your opponent's development even more, and since you can seal the EX monster zone, which is rare for this kind of card, you can deal with Link later, so I appreciate it.
However, Ghostrick has many cards with low RBI overall, and if you select a face that can withstand use from there, it will be even lower. Dullahan is there, so it's flexible to some extent, but with Ghostrick, which is a slow deck and difficult to develop, it's easy to get a little overwhelmed when you have two Xyz lined up. Level 2 has excellent dolls and new fairies from the beginning, so it can be put out, and if there are other Ghostricks of his, it is a relief that he can transform himself into a demon, but it is a bit difficult to use as a main strategy. I have a habit. It is also a headwind that the significance of the EX monster zone lock has decreased due to the rule change. |
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《Ghostrick Dullahan》![]() 2020/05/06 23:03 ![]()
Ghostrick has a tactic to prepare the board while defending with level 1 hand triggers and cards that play back defense, but since the appearance of Link, the low RBI has become more of a problem.
Therefore, being able to assist in combat at rank 1 is quite appreciated, and since it can handle up to 2400 by itself, it is also great to be able to employ Gameciel. Also, if you pile up bad angels, you can handle up to 4000 hit points, and you can also cut it as an Xyz material and collect level 1 in your hand again, so you can use your own stats and common effects. In the past, he was nominated as a general-purpose rank 1 candidate and used to go on business trips to overcome the disadvantages of a certain FIX, but now that the number of general-purpose links has increased, for better or worse, I have the impression that he has settled down for Ghostrick. |
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《Ghostrick Stein》![]() 2020/05/06 23:03 ![]()
Ghostrick's main tactic is control with dedicated spells and traps, so being able to search for that is highly appreciated. However, when it gives battles damage, I honestly feel it's too late.
In the first place, Field Spell is essential to fight with Ghostrick, and it is operationally inconvenient to send a demon from Dullahan to bring it, and then search for another card with this. Even though it is difficult to use in the early stages due to common summoning rules and battles, it is difficult to secure a frame because there are other searchers who can be used from level 1, where the number of recruits naturally increases, and also have high hit points. . |
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