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Yu-Gi-Oh! Card Rating List Showing 10,381 to 10,395 of 10,769

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Depth Amulet ▶︎ Deck 《Depth Amulet》
japan とき
2010/08/20 9:16
Yugioh Icon
Continuous Trap that seals the opponent's attack by discarding your hand.
If you use it normally, it's undeniably a waste to stop an attack with just one card in your hand. It is used to make full use of Dark World and Fabled, and to aim for handslessness in Infernity.
But even so, as a means of discarding cards, it's too passive because it's through the opponent's attack declaration, and the time limit is also unpleasant. If there were no restrictions, I could have thrown them away as needed to prevent them, but...
Even if I discard my hand, I still want to accomplish something else with it.
Slip of Fortune ▶︎ Deck 《Slip of Fortune》
japan とき
2010/08/20 9:15
Yugioh Icon
A chicken-like card that negates the opponent's attack and runs away from your own card. As an attack reaction trap, the return is thin and difficult to handle.
If I had to say it, it would be Lighty's trigger, but 《Interdimensional Matter Transporter》has a high stronghold.
As it can be used on the opponent's turn, it will certainly be the 4th card or later, but...
It would be different if there were more cards that showed their power when they left the field, but even so, the attack response would be raised for the rest of my life.
Imperial Custom ▶︎ Deck 《Imperial Custom》
japan とき
2010/08/20 9:13
Yugioh Icon
A Continuous Trap card that protects a Continuous Trap card. You can expect him to play an active role in his Deck, which is centered on Continuous Trap. Continuous Trap It may be a savior for rock decks that use a lot, such a card.
Since it has little influence on the field by itself, overloading it can cause accidents, but...
Also, all Trap monsters gain Beerze class full destruction resistance, so it's a must in any Trap monster Deck. It will be quite annoying.
Fairy Wind ▶︎ Deck 《Fairy Wind》
japan とき
2010/08/20 9:11
Yugioh Icon
The wind that blows away all face-up cards.
Compared to Dust Tornado, which is a trap card and a master of Spell Trap destruction, instead of breaking the end dust use and suspicious backside, I'm happy with the intensity of total destruction and a weak burn effect.
Perfect for enemies that use a lot of permanent cards. For those who use it a lot if possible.
Since such opponents are limited, is it for the side deck? I want to focus on something like Brotherhood of the Fire Fist. Of course, he can also strongly counter Pendulum, so it's a good idea to prepare against Pendulum, but is Typhoon, which can be used from your hand, better for that purpose?
Since it's a total destruction, it would be interesting to use it to split your own cards.
Skill Successor ▶︎ Deck 《Skill Successor》
japan とき
2010/08/20 9:09
Yugioh Icon
It's a normal trap that raises ATK by 400 on the field, but it's a trap from GY that can also be used as a trap that raises ATK by 800 from GY! ? An ambitious work that made it a reality.
Being able to use it twice is kind of ecological and a great deal. This is the advantage that neither contraction nor rush has. However, does it bother you that your influence in the field is lacking?
Since the range of increase when GY is activated is large, it would be fun to use him on the premise that he will drop to GY from the beginning. In that case he wants to use it in a deck rich in GY manure means.
The neck is a successor with almost the same idea, such as breakthrough skills and "Skill Prisoner", with stronger effects.
Fossil Dig ▶︎ Deck 《Fossil Dig》
japan とき
2010/08/20 9:05
Yugioh Icon
Reinforcement cards that are ready to transform whenever a powerful Dinosaur comes out may be about to take flight.
Reinforcement cards can't be weak no matter what.
The range is wide even at the race level, such as being able to call up to advanced monsters. It had the performance of a class that was allowed because it was a Dinosaur.
Oviraptors and other dangerous creatures have increased in such dinosaurs, and inevitably, this card has become especially sought after as a means of providing a stable supply of Oviraptors. A card that shines more even if dinosaurs move to a new direction.
As long as the dinosaurs are rampant, this regulation is inevitable. Rather, I ended up with semi-restrictions.
Ancient Leaf ▶︎ Deck 《Ancient Leaf》
japan とき
2010/08/20 9:04
Yugioh Icon
A vase of greed with a 2000 LP cost and a 9000 point activation condition.
He has a good LP recovery gimmick, so he can't be used unless it's a deck, and it's likely to rot at the end, so it's a pretty well-balanced card for this type of card.
It's a card suitable for rotating his deck with LP recovery gimmick, but even so, it can't be used so much if you're outnumbered. Aroma, the first LP control deck that comes to mind, is incompatible with his LP cost of Humid Winds and the second half of Dried Winds, and I feel like I can't use it.
It might be a vessel that ends with Cure Burn...?
In addition, during the revision of the rules, there was a false rumor that he might reach LP 12,000, and the price soared. What was actually done was a major revision that made even that hazy...
Archfiend Zombie-Skull ▶︎ Deck 《Archfiend Zombie-Skull》
japan とき
2010/08/20 9:02
Yugioh Icon
A level 6 Synchro Monster that adds resistance to effect destruction to all undead on your field. However, the need for two materials other than Tuner kept the evaluation of this card flying low.
Specify 《Plaguespreader Zombie》, but it is difficult to put out anyway. Powerful undead cards are concentrated at level 4. However, the appearance of 《Pain Painter》, which treats all monsters as Level 2, makes it much easier to cast, and the effect of the demon sword Shiranui also creates a means of ignoring the strict restrictions of Synchro materials.
However, if you can get it out, the effect itself is very good, but recently there are many cards that slip through destruction resistance. ATK itself can't be relied on that much, so it's difficult to see if it's worth the trouble.
Rekindling ▶︎ Deck 《Rekindling》
japan とき
2010/08/20 9:01
Yugioh Icon
The strongest power card with the greatest advantage of FIRE, which allows him to unrestrictedly expand his FIRE with 200 defensive power from his GY.
Because of this card, 200 defense is a human right for him in FIRE, and whether it is or not will make a world of difference.
Not only his Flamvell, which has a 200 DEF theme, but also Jurrac, Laval, Fire King, and Hazy Flame have plenty of 200 DEF, so you can go on a business trip.
He's the biggest trump card for Flamvell and Laval, so if you're going to build one, you should collect 3 and put him in your deck.
It's an exceptional mass-deployment card that revolutionized FIRE, so there's no doubt that he will continue to exert a hot influence on FIRE in the future.
Sword of Sparkles ▶︎ Deck 《Sword of Sparkles》
japan とき
2010/08/20 8:56
Yugioh Icon
His Equip Spell that can only be equipped by X-Saber, and destroys one more opponent's card when destroyed in battle.
As a removal, it's a bit roundabout, and since it involves battle, a normal removal like 《Saber Slash》would be more stable.
It is also quite painful not to be able to support the battle with this kind of effect.
By releasing a monster on the field when destroyed, he can be returned to the top of the Deck, but it's not a card that's appealing enough to maintain it that way...
Saber Slash ▶︎ Deck 《Saber Slash》
japan とき
2010/08/20 8:54
Yugioh Icon
A pretty good removal in X-Saber that can destroy face-up cards in play up to the number of X-Sabers. However, since it must be equal to that number, if the face side of the opponent's field is less than the number of destructions, it will bare its fangs.
There is fear of self-destruction, but even so, at worst, it is a powerful removal card that can be targeted even more with a 1:1 exchange. It's a reliable removal card, although I'm afraid it can't destroy the backside.
However, it is also true that without X-Saber, it will rot, and it is often slow to remove Normal Spells...  The ability is still not low.
Solidarity ▶︎ Deck 《Solidarity》
japan とき
2010/08/20 8:52
Yugioh Icon
Since we want complete race unification, there will be no space for general-purpose monsters in the main or even the extras.
However, the permanent 800 up is still quite strong. The deck's firepower is unmistakable, so there will be decks of him that are more active than putting in half-baked general-purpose monsters.
It's a naive and powerful operation to hit greatly strengthened monsters side by side. Especially he sees death when Gadget unites and attacks him.
With Extra Unification, the card pool is also expanding, so there may be many things that can be managed, but the fact that you can't use hand triggers is a big concern in terms of defense, so that's a big issue.
Brain Research Lab ▶︎ Deck 《Brain Research Lab》
japan とき
2010/08/20 8:51
Yugioh Icon
Ayashii Research Institute, which counters his LP necessary for Psychic's summoning rights and effects. It can be said that it is the unified field of Psychic.
In the past, it was a card that acted as a one-kill device and threw Menmas into the forbidden room, but now the psychic doesn't use its effect so many times. It works well with 《Overdrive Teleporter》, and in addition to overcoming the LP cost of the effect, it also supports the summoning of this card by adding the summoning right.
Psychic who went to the dimension has many cards that don't need LP cost, and it's less necessary to force him to use it just because he's a psychic. If you can find a way out of the Double Summon effect in the first half, it's still a viable card, but...
Hydro Pressure Cannon ▶︎ Deck 《Hydro Pressure Cannon》
japan とき
2010/08/20 8:49
Yugioh Icon
The Mizu no Gosanke exclusive has nothing to do with Kaikosen-style teaching techniques. Gives WATER level 3 or lower monsters a handicap effect when they destroy the opponent in battle.
Although its effects have different triggers, there are many parts that overlap with 《Robbin' Goblin》, which is the master of handicap through battle.
Robbin' Goblin》is fine unless you want to use discard immediately. Combat destruction of monsters of this level is also a considerable bone, and damage is easier to use.
Core Blaster ▶︎ Deck 《Core Blaster》
japan とき
2010/08/20 8:37
Yugioh Icon
The pinnacle card in Koa'ki Meiru as a "light/dark meta". A deadly weapon that can activate a catastle effect when facing LIGHT and DARK.
Equipping it on Devil will complete an attacker that is difficult to break through with LIGHT and DARK, both in battle and with effects, and it can be clogged depending on the deck.
It's nice to be able to reuse it, but it's weakness is that it's rotten against other opponents.
Naturally, it is vulnerable to removal by Spell Trap, and it can be escaped with Synchro or Xyz. Even Koa'ki Meiru looks like it's going to be introduced from the side deck...

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