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Yu-Gi-Oh! Card Rating List Showing 1,021 to 1,035 of 4,129

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Rating Score・ Review
Posting Date
HERO's Bond ▶︎ Deck 《HERO's Bond》
japan 備長炭18
2019/01/25 2:47
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HERO has a lot of search cards and there are alive cards, so it's still easy to satisfy the condition of having one on the field and two cards in your hand.
The problem is that this card itself is difficult to search for, and his Deck, which employs multiple HEROs, is naturally a fusion axis, so Airman is the only meaningful card to put on the field. .
Due to the new rules, Link is now required to line up fusions, so I think there are more reasons to use it than before, but on the other hand, the existence of Solidman, a Tin Goldfish for HERO, is also difficult. Especially the point that it can be D or V over there.
Hero Barrier ▶︎ Deck 《Hero Barrier》
japan 備長炭18
2019/01/25 2:32
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One of the Trap attack negate cards. It's a free chain, so it's easier to activate than an attack reaction type, and unlike Necro Gardna, it's easy to throw away removal.
However, Friche's trap card, which does not allow combat, has Threatening Roar, and since it does not require a specific card on the field, it tends to deteriorate.
Considering the part dedicated to the category, it would be a word that can not be helped with this performance.
Elemental HERO Rampart Blaster ▶︎ Deck 《Elemental HERO Rampart Blaster》
japan 備長炭18
2019/01/25 2:07
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A fusion of the initial HERO who obtained a favorable ruling after several rulings. As expected, there will be no more ruling changes.
Perhaps because Clayman was designated as a material, he has a defensive status, but on the other hand, he also has the offensive nature of being able to attack directly while in Defense Position. However, in that case, the calculation is based on his ATK instead of his defensive power, and the damage is also halved, so it will be a plain thing to reduce it little by little while protecting it with defense.
In addition, currently, attribute HERO and Grandman can be produced by specifying this material, and if you just direct it, you can expect more damage from Sailorman. Therefore, it can only be said that it is already difficult to adopt this level of effect on a HERO that already has 15 extra slots.
If you don't want to step on Mirafo, which has recently been supported, go ahead.
Hero Spirit ▶︎ Deck 《Hero Spirit》
japan 備長炭18
2019/01/25 1:45
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Elemental HERO has few cards that are meaningful to be destroyed in battle by itself, and it's terribly disappointing to have 0 battles damage in that turn on the condition that it's destroyed in battle.
To be honest, I can't find any reason not to give priority to the attack reaction system or reconciliation.
Elemental HERO Nebula Neos ▶︎ Deck 《Elemental HERO Nebula Neos》
japan 備長炭18
2019/01/24 20:52
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Triple contact from overseas
I specified Granmole and Black Panther as materials, and I'm a little happy that the latter didn't have a very strong contact fusion.
If you do a Special Summon, you can draw the number of cards in your opponent's field, and then negate the effect of one of the face-up cards.
The effect that activates when returning to the EX Deck common to Triple Contact is very exciting, excluding all cards on the field. However, I don't care about myself or others, so I'm a little worried that I can't do things like draw face down even if I draw. Or should I use negate effect on myself or give Neos Fusion resistance and see it as pressure for removal at the opponent's end?
In any case, it's worth putting out as a triple contact with 3 materials, and since it's not as good as Storm, even if it's a material designation, I'd like to use it properly.
Now, all that's left is the Glomos from Chaos Neos.
Oops! ▶︎ Deck 《Oops!》
japan 備長炭18
2019/01/24 0:52
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A simple self-destruct card played out from a short text.
If you use it normally, it ends up only activating the effect of one card destroyed by using two, so I feel that there are few points that can be prioritized over those with destruction effects that have been printed so far.
For some reason, it's only a field, so it's painful that it doesn't support hand destruction.
And above all, I want to say that the existing self-destruction is the explosive power of combining a card that earns ads by being destroyed and a card that earns ads by destroying it, so I want to do it even with one slow Trap card in no category. I don't think so.
In a sense, it can be said to be the ultimate Norare system.
Malefic Parallel Gear ▶︎ Deck 《Malefic Parallel Gear》
japan 備長炭18
2019/01/23 21:17
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Currently the only Sin tuner
Therefore, it is essential when aiming for Paradox Dragon.
It has low stats for 《Machine Duplication》, and the new paradox gear makes it easier to recruit and sync with Sin search than before.
As a non-effect text, you can use Sin in your hand as a synchro material, and Sin has members such as Blue-Eyed, Red-Eyes, and Rainbow Dragon, who may have accidents, so I'm glad I don't have to deploy them.
Also, there are no particular restrictions on the synchro materials, and although it was fine at the time of its introduction, there are now more powerful synchros at levels 9 and 10 (or 3 or 12), so there shouldn't be much of a problem.
It can be said that the significance of using this card has increased significantly compared to when it first appeared.
Malefic Paradox Dragon ▶︎ Deck 《Malefic Paradox Dragon》
japan 備長炭18
2019/01/23 20:57
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Sin's Level 10 Synchro
Parallel Gear and Sin are specified as materials, and Blue-Eyed, which is more difficult to put into play than Stada, can be used because you can use materials from your hand with Parallel Gear.
The effect of reviving your own or opponent's GY Synchro when Synchro Summoning is, first of all, Sin itself rarely synchronizes properly, so it tends to be dependent on the other party, and in the current Link environment, there are often no monsters that can be revived.
If I could make use of this, I would like to do something like continuous synchronism by using replication techniques on parallel gears. Luckily, with his GY cost, there are new paradox gears that can be used to search for 2 copies or 1 copy to prepare Synchro materials.
If there is no Sin World or God Binding, it will self-destruct, but the former can be searched and added resistance, and the latter also has Sin Saien, so it is not difficult to adopt.
If it's a simple hit, there's a Sin Saien that doesn't even need a parallel gear, so I think it's better to see it as something that occasionally comes out while doing other level 10 synchros.
Nobleman of Extermination ▶︎ Deck 《Nobleman of Extermination》
japan 備長炭18
2019/01/23 18:50
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Nobleman of Crossout》card in Spell/Trap version
When I hear about excluding Spell & Trap, Kozusai comes up, and if it's a set card, I can think of Nightshot.
Unlike Obliteration, this is a Cyclone lineage, so there are many cards with similar roles, and because it is a Normal Spell, it is inevitable to differentiate it from that.
What seems to be the point of discrimination is that if he destroys her trap card, he will also remove the card with the same name from the deck. Recently, the general-purpose trap card that can be stacked is fixed, and since it can be activated from the hand, there are many patterns of full insertion.
However, since it can be used without lying down, the number of targets is decreasing after all, so it's tough. Also, even if you are prone, if you chain it and activate it, it will not fire, and if you want to be stepped on anyway, I feel that the more versatile Cyclone is better.
It's attractive to hear that category-specific, especially Trap, can be completely unusable, but on the other hand, it's hard to ignore the drawback that it's advantageous for the opponent to activate it, and the impression is that you will choose the opponent.
Memory of an Adversary ▶︎ Deck 《Memory of an Adversary》
japan 備長炭18
2019/01/23 11:17
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The illustrations and names are perfect cards.
The effect is to take control of the attack reaction system, and as a compensation, she receives damage equal to her ATK of the attacking monster. What's more, the attacking monsters coming here are late no matter what happens in the "next" end phase of the opponent's turn, and with monsters with limited Special Summons, it's a deterioration of Dimensional Prison.
Even though it's a target, now that a card like Crackdown has come out, the cost, including the LP damage, is probably too heavy.
the name is cool
Dragard ▶︎ Deck 《Dragard》
japan 備長炭18
2019/01/23 10:45
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When it comes to dragons with a lifting effect, the debris dragon comes first, and since this is a non-tuner, it will be useful when making a purely rank 4 or vanilla tuner. Also, there are a certain number of vanilla tuners to be caught, and there are many Dragon races, so I think I can get a set.
Level manipulation in the second half requires a release cost, and the level is fixed at 8, and he chooses Deck, so I don't think it's important to aim for it.
Even if you want to use a level 4 vanilla that is non-debris-friendly.
Spell-Stopping Statute ▶︎ Deck 《Spell-Stopping Statute》
japan 備長炭18
2019/01/23 8:50
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Yu-Gi-Oh's Continuous Spell/Trap can only be applied when it exists on the field, and his Counter Trap can usually only negate "card activation". Therefore, at first glance Cyclone can deal with things that have already been activated, so it seems that there is no need for a dedicated Counter Trap.
However, due to its speed of spell speed 3, it can be said that it is slightly superior that it is not dealt with by monster effects that can negate Cyclone.
Well, even in that case, there are many cards like Bribery, 《Magic Jammer》, and Divine Proclamation that have increased counter range. And considering that even those are rarely used, it's time for this... right?
マウンテン・ウォーリアー ▶︎ Deck 《マウンテン・ウォーリアー》
japan 備長炭18
2019/01/22 21:46
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Early Level 3 Beast-Warrior Vanilla
Although there are things like Tenki now, at that time there was no decent support for beast warriors, so there were few appeal points that could be prioritized over other vanillas.
Even though it's sturdy, it's still a wall of 1000, so most monsters will knock it down.
Familiar Knight ▶︎ Deck 《Familiar Knight》
japan 備長炭18
2019/01/22 20:56
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I'm also worried about the passive trigger of being destroyed in battle, but the disadvantage that he gives the opponent the right to Special Summon a level 4 card in his hand is very severe.
Even considering the fact that he can summon monsters with ATK higher than 1500, which is the limit of general recruiters, this makes me worried about further follow-up attacks from the opponent. If you simply want speed, it would be safe to use 《Marauding Captain》.
Dark Spider ▶︎ Deck 《Dark Spider》
japan 備長炭18
2019/01/22 20:44
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You can permanently raise the level of 1 of your Insects, including yourself, by 2.
Since it is level 1, there are certainly many supports, and there are recruiting methods such as doggies. However, if the existing low-level cards and cards that support this card's low stats aren't cards that would easily fit into his Insect Deck, it would be a good idea to use Level 3 Insects from the beginning.

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