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Yu-Gi-Oh! Card Rating List Showing 10,276 to 10,290 of 10,769

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Posting Date
Thorn of Malice ▶︎ Deck 《Thorn of Malice》
japan とき
2010/08/25 17:51
Yugioh Icon
A de S card that invites penetration and attack and defense down without destroying the opponent in battle, exclusively for Black Rose and Plant.
Binds the opponent to his Defense Position, and if you continuously attack with a whip, the S degree will accelerate.
I want to make good use of not destroying in battle. In order to make the piercing effect stronger, I want to send weak tokens and insert piercing attacks there.
Black Garden》, which fills the field with tokens, and 《Ojama Trio》, which sends three weak tokens, come to mind. As for this attacking role, 《Rose Tentacles》is the most suitable for a Plant that has a global attack, but...
Alien Dog ▶︎ Deck 《Alien Dog》
japan とき
2010/08/25 17:47
Yugioh Icon
A loyal dog that follows the Alien and scatters A counters.
A good support that greatly boosts Alien deployment power and counter efficiency.
It also has a fair amount of ATK, so it works well when rushing, or in combination with Alien, who uses A counters.
It's flaw is that it can't be used as a material for Golgar, so I wonder if I can expect him to play an active role in his Alien, a counter axis that doesn't stick to Golgar. Being able to actively place A counters is great, and A counter support is easier to use.
Emissary from Pandemonium ▶︎ Deck 《Emissary from Pandemonium》
japan とき
2010/08/25 17:44
Yugioh Icon
A tuner with a level and ability outside the standard for those days.
However, since he can't Special Summon and doesn't have any effects other than Compromise Summons, it's not worth Normal Summoning him, so there's not much opportunity to make the most of his superlative tuner.
I would like to expect him to play an active role as a seed of Battle Tuned by making use of his ATK, but with the appearance of Prison Bird, its use is no longer unique.
In general, 《Battle Tuned》personnel are likely to become a pile of checks, and the use is extremely local. Norea tends to be like that.
Minoan Centaur ▶︎ Deck 《Minoan Centaur》
japan とき
2010/08/25 17:41
Yugioh Icon
An advanced monster that can be converted into 2 cards that meet the 3 conditions of Level 4, Normal, and Beast Warrior. Naturally, the conditions overlap with 《Rescue Rabbit》and it becomes a conflict.
It has decent stats, but doesn't use the card itself, and will definitely use its effects to get out of the way.
Beast Warrior Vanilla has a lot of high hit points, so it should be possible to use it in his deck like Vanilla + Beast Warrior. The difference from Rescue Rabbit, which specializes in Xyz, is that it can leave cards on the field, and since it is not bound by the wedge of the same name, it can be aimed at beatdowns.
However, the environment isn't everything, but it's sad to see the real disparity... Rabbits also summon dinosaurs and have the feeling of being first class...
Brain Golem ▶︎ Deck 《Brain Golem》
japan とき
2010/08/25 17:38
Yugioh Icon
Go... Rem...? "Well, it's a card on the STG side."
As a light meta, it has a strong effect of negate, but it doesn't negate the activation, so it's useless against the most scary Honest and Veiler. And in the non-light...
Will the combination of the two effects be especially effective against those with battle destruction resistance such as Marshmallow and Fool? You can follow up after destroying it while ignoring battle destruction resistance.
Even in a non-light deck, one release has 2500 RBIs, so it's not a terrible spec, but it's still only RBIs, so he's the first card to go all out against a LIGHT opponent.
It doesn't stop the effect from activating, and it's hard to deploy this card itself, so it's a pity that it can't be fully meta.
Earthbound Immortal Ccapac Apu ▶︎ Deck 《Earthbound Immortal Ccapac Apu》
japan とき
2010/08/25 17:32
Yugioh Icon
Earthbound Immortal based on the giant geoglyphs. Let's be satisfied!
What's different from his Earthbound Immortal is that even if you hit monsters, you won't lose firepower thanks to the direct fire effect. Being able to deal damage while smashing pesky monsters in battle makes it one of the more aggressive cards in Earthbound Immortal.
These days, leaving monsters behind isn't a bad thing, so this attack performance is casually appreciated. It also works well with the burn effect of Mound of the Bound Creator, which strongly supports Earthbound Immortal.
Satisfying specifications that do not think about aftercare. The Fiend race is also of good quality, as it has an increasing number of excellent supports such as 《Sinister Yorishiro》.
Earthbound Immortal Aslla piscu ▶︎ Deck 《Earthbound Immortal Aslla piscu》
japan とき
2010/08/25 17:29
Yugioh Icon
Earthbound Immortal is based on the well-known hummingbird geoglyph.
Earthbound Immortal has a high ATK, strong effects and direct attack, and is excellent in firepower, but it has a weakness because it requires a field. also have difficulty.
This card's holistic destruction effect is a masterpiece, and the additional damage that comes with it is great, making it a difficult monster to defeat as an opponent. Therefore, there is also a means of self-destruction.
The number of direct attacks required to win is one more than his other Earthbound Immortals, which is a big drawback considering the speeding environment and the many weaknesses common to his Earthbound Immortal, but the effects and races are enough to make up for it.
I think Earthbound Immortal should be allowed this much... in terms of quality...
Torapart ▶︎ Deck 《Torapart》
japan とき
2010/08/25 17:28
Yugioh Icon
A tuner that gives Warrior S monsters an effect that suppresses the activation of traps.
Many Warrior S monsters activate their effects through battle, so the Trap Seal that this card gives should be a big help. Is it a tuner that will be able to demonstrate its power especially in the Warrior Unified Deck?
In the past, 《Goyo Guardian》seemed to be the best synchro destination, but due to errata it is no longer possible. It would be nice to connect it to the successor Predator or the Chaser whose level is 1 lower.
Flamvell Counter ▶︎ Deck 《Flamvell Counter》
japan とき
2010/08/24 22:43
Yugioh Icon
Dark Bribe》that can use FIRE with 200 DEF as a cost.
It doesn't go well with 《Rekindling》, but it's a pretty good Counter Trap.
Although it's not compatible with trump cards, it's a reliable enough card for Flamvell and decks with a lot of FIRE with 200 DEF.
If you want to fertilize your GY, you can also load multiple sheets.
Laval, which is more compatible with exclusion tactics than Flamvell, may be a card that can be used more effectively...
Psychic Soul ▶︎ Deck 《Psychic Soul》
japan とき
2010/08/24 22:41
Yugioh Icon
A Normal Trap that releases Psychic and restores LP depending on its level.
However, for the effect of recovering in the same release, there is a master called "Mystik Wok". In general, the recovery amount should be higher over there.
There shouldn't be many psychic cards with low abilities but high levels.
The differences between Quick-Play Spells and Traps aren't often in your favor, and there aren't many situations where you should use them.
Aegis of the Ocean Dragon Lord ▶︎ Deck 《Aegis of the Ocean Dragon Lord》
japan とき
2010/08/24 22:40
Yugioh Icon
A Normal Trap that grants destruction resistance to his WATER below level 3. It's a nice place to prevent until the effect destruction.
Although he can't control the battle damage, his target-heavy deck is more effective than Roar of Reconciliation in terms of keeping monsters alive.
Decks with many target cards are Atlantean and Atlantis decks.
However, level 3 and below don't leave much in the field. It's good to be strong against torrent funerals, but this card itself is a trap, so you have to set it in advance...
Battle Teleportation ▶︎ Deck 《Battle Teleportation》
japan とき
2010/08/24 22:38
Yugioh Icon
A trap card that gives a direct attack effect to one Psychic monster, but then sends it to the opponent's field. Is it teleporting to the opponent's field and attacking directly?
Due to the activation conditions, there is a high risk of sending a psychic with only one body on the field, and if you can't decide the duel with a direct attack, you will be at a disadvantage. It is also a problem that it is easy to rot because it is almost a final card. I think it would be better to make a deck for her that can prepare a deadly system without using this card.
Direct attack is an effect that you want to use immediately, so it's quite painful that it's a trap. Is it pretty difficult to handle as a direct attack grant?
Damage Translation ▶︎ Deck 《Damage Translation》
japan とき
2010/08/24 22:36
Yugioh Icon
A trap card that halves effect damage and generates tokens for the number of times it takes effect damage. However, it can be said that it is a half-baked card both as a burn meta and as a token target.
Halving for one turn isn't enough for the former, and it's too unstable for the latter.
Once it's halved once, Burn won't come twice, so you can only get one token out and one more time if something goes wrong.
Therefore, even if you aim for double benefits at once, it seems that the results will end up halfway, and it seems that you will not be able to get out of the area of a card that is a little difficult to use.
Pixie Ring ▶︎ Deck 《Pixie Ring》
japan とき
2010/08/24 22:35
Yugioh Icon
Attack Position A defensive trap that prevents you from attacking the weakest monster when two or more monsters line up. As a lock that blocks attacks, it's a fairly loose category, so it's unreliable.
Even if it protects monsters that support other cards, I feel like it's better to do it before it gets overwhelmed by peace and roar.
I'm also worried about the precondition that it doesn't make sense unless you line up two or more. Overall, I can't deny that even if this card doesn't protect monsters, other cards are fine.
Spirit Burner ▶︎ Deck 《Spirit Burner》
japan とき
2010/08/24 22:25
Yugioh Icon
An Equip Spell with three independent effects that don't mesh at all.
The first effect is to protect the equipped monster. In addition to being compatible with 《Dream Clown》, which exerts its effect by changing your own battle position, you can also equip it to an opponent's monster and change its battle position.
The second effect is to generate a weak burn when the equipped monster is bounced. It does very little damage for the amount of cards required. So this is almost a bonus.
The third effect is the most important, and it has a salvage effect of abandoning the draw similar to Magical Blast with Equip Spell. The performance as a spell card is the best thanks to the effect, so if you want this recovery effect, this will be easier to use. It also works well with cards that cost his Equip Spell, such as Power Tools.
The lifeline is that it can be used many times. What is your motivation for hiring them?

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