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Yu-Gi-Oh! Card Rating List Showing 9,181 to 9,195 of 10,769

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Karakuri Steel Shogun mdl 00X ▶︎ Deck 《Karakuri Steel Shogun mdl 00X "Bureido"》
japan とき
2010/11/12 8:06
Yugioh Icon
If you go up one level from general, you become a great general and get angry.
Level matching should be easy with the appearance of the guard. However, more than that, it often descends from the < Instant Fusion > Mechazaurus using Komachi and staff officers.
The effect is quite good, and even if a low-ranking Karakuri is attacked, a draw will occur.
Links class if used well. It also inherits the strength of the recruiting effect that continues from the general.
The key card for Karakuri's Rush, and the cornerstone of creating a huge hand ad. For that reason, I want to put it into play as soon as possible.
Karakuri feels he's been overshadowed by The Six Samurai and has received a tremendous boost this time around.
Legendary Six Samurai - Shi En ▶︎ Deck 《Legendary Six Samurai - Shi En》
japan とき
2010/11/12 8:02
Yugioh Icon
Nobu in his younger days…Shien-sama. Is it the original story's young days wearing the tilted armor?
The absolute ace of The Six Samurai with a Spell Trap negate effect once per turn. The restrictions are strict, but he wins easily with The Six Samurai. Kagemusha + Kabuki is the most common pattern, but it is also possible to use Fuuma + Kizan, and it is great that we have a route that can be played from Kizan.
On top of that, it has a high combat power, a powerful activation negate effect, and a hard substitute effect. In particular, negate is an effect that is very difficult to deal with as an opponent.
Due to its nature, neither abyss nor torrents are scary. The two bodies are no longer breakthrough.
If the warning is turned down, even monsters will find it difficult to break through, and a blockage awaits...!
He was restricted for a long time after The Six Samurai went on a rampage and was regulated, but as The Six Samurai's position settled down, the restrictions were loosened, and now he is back indefinitely.
Odin, Father of the Aesir ▶︎ Deck 《Odin, Father of the Aesir》
japan とき
2010/11/12 7:57
Yugioh Icon
The single specs are considered to be the strongest among the three Lords of the Aesir, as they call themselves Saint Monarch.
Exclusive tuner Valkyria has a lot of quirks, but another 《Vanadis of the Nordic Ascendant》is a must for her Nordic Deck. It would be nice to call from there.
The complete negate of Spell and Trap is a masterpiece. However, since it's an activation effect, it's tough to be powerless against summoning reactions.
Still, the king of the Lord of the Aesir who is most dependable for the effectiveness of the RBI and the ease of use of the tuner.
Loki, Lord of the Aesir ▶︎ Deck 《Loki, Lord of the Aesir》
japan とき
2010/11/12 7:52
Yugioh Icon
Collecting traps is great, but if you just want to collect them, there's Mask of Darkness too...
There are subtle differences in the effects, but Odin's sense of deterioration is undeniable. Today's Battle Phase Spell Trap is...
Getting it out itself was somewhat easier with Vanadis and Svartoalv, but still.
It's the hardest to use among the three Lords of the Aesir, but that's why the skill of the user is questioned?
Thor, Lord of the Aesir ▶︎ Deck 《Thor, Lord of the Aesir》
japan とき
2010/11/12 7:49
Yugioh Icon
The animation effect was terrible, but when it was weakened like this...
However, the dedicated tuner Gullfaxi and other Nordic Beasts are quite easy to use, and they are very easy to put out and handle.
His individual specs aren't as good as Loki or Odin, but thanks to his ease of use and excellent themes, he's the most dependable when teaming up with Lord of the Aesir.
Bouncing away is intended to be a pre-established harmony, and it doesn't change in any of his decks. The value of negate effects is increasing, so I'll try my best to be called a fan deck.
Yaksha ▶︎ Deck 《Yaksha》
japan とき
2010/11/11 23:52
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It's been a long time since I've come across a spirit that can be used in a variety of battle-grade decks.
The effect of removing Spell Trap with high ATK is momentum approaching the breaker that can be used many times.
It's a bounce, so it's not a fundamental solution, but it's definitely a disgusting effect. It's pretty versatile.
Although it is no rare, the appearance of no para is confirmed, and it seems to be easy to obtain.
Majioshaleon ▶︎ Deck 《Majioshaleon》
japan とき
2010/11/11 23:50
Yugioh Icon
Oshare-on 《Majioshaleon》.
If it's not Atlantis, go with 《Bitelon》, specs.
It's true goal is to suppress battles like Earthbound Immortal under loose conditions, but in the end, isn't it dependent on the other party?
The other 3 Norares are doing pretty well this time, so if you win this one, you can cry.
Symphonic Warrior Piaano ▶︎ Deck 《Symphonic Warrior Piaano》
japan とき
2010/11/11 23:46
Yugioh Icon
Mmm, no, the piano manipulates the race. Guitar... you didn't come...!
This includes Dragunity, demons, unicorns and bicorns.
It might be interesting to be able to use 《Chaos King Archfiend》on the Machine as well.
Similar to Drums, this card will increase in value as more binding synchros are added in the future. Note that (ry
Symphonic Warrior Drumss ▶︎ Deck 《Symphonic Warrior Drumss》
japan とき
2010/11/11 23:43
Yugioh Icon
Rather, drums manipulate attributes.
Levels 5 and 6 are the target, so Fitzgerald and Arachne are the target?
Combined with 《Homunculus the Alchemic Being》, it can deal with all the attribute restrictions of level 6, but it's too pointless to do it and it's laughable.
Tuner's attribute binding is Death Dragon and Dark Synchro, and there are many theme types.
Right now, there are no cards that are as interesting as Holy Wyvern, but someday...?
Symphonic Warrior Basses ▶︎ Deck 《Symphonic Warrior Basses》
japan とき
2010/11/11 23:38
Yugioh Icon
Symphonic Warrior series common NG words: K-ON!
Mi, no, the synchro element operated by Basis is a level.
Because it is level 1, even though you can use 《One for One》and 《Kinka-byo》, you can control the level freely.
Especially with Kinka-byo, it's nice to have the possibility of aiming for a non-formula synchro. It looks like it will work interestingly with his deck that utilizes low-level tuner resurrection.
We are also blessed with the surrounding environment called WIND Machine, and we sometimes visit Kamikaze.
Wattmole ▶︎ Deck 《Wattmole》
japan とき
2010/11/11 23:34
Yugioh Icon
With ATK 0, the meaning of attacking twice is infinitely thin...
Being able to activate the 《Sasuke Samurai #4》effect twice should be rare.
Isn't 《Wattsquirrel》enough? Even this guy can do the job of sealing the effect...
Wattberyx ▶︎ Deck 《Wattberyx》
japan とき
2010/11/11 23:32
Yugioh Icon
Better than a goldfish, but that's all. Will it be a job to connect to Watt's easy-to-use 《Ancient Sacred Wyvern》?
It's painful that Kilim has such specs. So, let's take the effect a little more seriously...!
Compared to Kiwi, who is also a Level 3 Tuner, I don't mind if there's a chance that I'll get the effect, but there's not much of a difference...
Scrap Shark ▶︎ Deck 《Scrap Shark》
japan とき
2010/11/11 23:31
Yugioh Icon
Mr. Shark to his Scrap (lie
It self-destructs extremely easily, but I'm thankful for the 《Foolish Burial》effect that I can hit at that time.
Taking advantage of being a monster, it is also possible to aim for the effect many times with the effect of the Scrap Tuner.
When using searchers and mind readers, there is a strong possibility that he will not have enough GY fertilizer with just Scrapstorm. Is it time for Mr. Shark to come out?
Scrap Worm ▶︎ Deck 《Scrap Worm》
japan とき
2010/11/11 23:27
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The self-destruct effect is the easiest to activate, and it is certainly suitable for salvage purposes.
However, the influence alone is low, and it hurts that the Chimera's effect cannot be utilized.
It's best to rely on this card to produce atomic scrap, but it's not worth it to produce such a huge scrap (in a realistic sense)...
And in order to aim for salvage, a stronghold called Orthros came out.
○○○ "If it's a salvage, I'm there too Uho"
Karakuri Ninja mdl 919 ▶︎ Deck 《Karakuri Ninja mdl 919 "Kuick"》
japan とき
2010/11/11 22:52
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A long-awaited attacker that was missing from Karakuri. 6318? I wonder what it is.
The effect is also very good, with generals popping out from the GY's staff officers and great generals from the guards.
ATK is a little lacking, but with the help of 《Karakuri Showdown Castle》, it seems to be usable enough.
With the advent of Komachi, there is no longer any need to rely on the resurrection of this card, but it is an excellent card in level 4 Karakuri, and it is still in the adoption range.

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