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Yu-Gi-Oh! Card Rating List Showing 871 to 885 of 5,500

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Rating Score・ Review
Posting Date
Synchro Zone ▶︎ Deck 《Synchro Zone》
japan ねこーら
2022/12/18 12:02
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Comprehensive evaluation: 《Stardust Dragon》Good to use in conjunction with per.
Lock, which cannot be attacked by anything other than Synchro Monsters, is quite useful, and it's easy to stop the opponent's movement if they have Synchro Monsters other than his Synchro Monsters as their main force.
His Synchro Monster that leaves the field can be treated as a Tuner and instantly revived, which is quite compatible with 《Stardust Dragon》and 《Stardust Warrior》releasing himself.
Stardust Dragon》can protect his spells and traps, and this card can make up for his low ATK, so it's a good matchup.
Since it can be revived even if it is a Synchro material, it is easy to connect to a high-level Synchro Monster.
Other than that, it can also help you recover if you get removed, but it's still desirable to be able to use it actively.
The Synchro Summoning effect on the opponent's turn seems to be close to a bonus, but it's not bad in terms of being able to chain it to removal.
Chaining a removal to his Synchro Monster with immunity is like avoiding monster removal methods.
Golden Rule ▶︎ Deck 《Golden Rule》
japan ねこーら
2022/12/18 11:48
Yugioh Icon
Comprehensive evaluation: It leads to mass deployment easily.
By placing 《Crystal Beast Sapphire Pegasus》in the Spell & Trap Zone and Special Summoning 《Crystal Beast Ruby Carbuncle》, you can deploy 3 bodies at once and place her Crystal Beast in the Spell & Trap Zone.
This alone is quite strong, but since it can be placed in the Spell & Trap Zone, it also satisfies the activation conditions for Crystal Beacon, and is said to be compatible with other gems.
Good mass deployment agent Dana.
Thunder Unicorn ▶︎ Deck 《Thunder Unicorn》
japan ねこーら
2022/12/17 16:42
Yugioh Icon
Comprehensive evaluation: The restriction that other monsters cannot attack is difficult.
It can be used with Beast, and its ability to weaken is not bad, but it's hard to use because it blocks other monsters' attacks when you need them.
Even if he doesn't have ATK, such as a token, he can use it as a link material to raise his ATK.
Around Snowman Effect, he can aim for a one-hit kill by consolidating his ATK, and I feel like I can make use of that.
Pestilence ▶︎ Deck 《Pestilence》
japan ねこーら
2022/12/17 16:20
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Comprehensive evaluation: It may be usable when ATK 0 is required.
"Darkworld Shackles" is more useful in that it doesn't limit the target, and this can be used if you want to make use of his ATK 0.
The races are too limited, and it's not always possible to encounter them.
Chivalry ▶︎ Deck 《Chivalry》
japan ねこーら
2022/12/17 9:10
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Comprehensive evaluation: Although there is a place to use it, the range is narrow and it is difficult to give priority.
There are many monster effects that activate during battle, but 《Divine Wrath》and 《Solemn Strike》are more convenient, as they have a cost but also deal with effects in other phases.
Solemn Strike》also prevents the deployment of monsters.
Flamvell Counter ▶︎ Deck 《Flamvell Counter》
japan ねこーら
2022/12/15 21:41
Yugioh Icon
Comprehensive evaluation: It is good to be able to respond to both Spell and Trap.
Losing 200 of GY's Fire and Mamoru, but it's good that you don't lose your hand or field.
It has the same range as 《Dark Bribe》, but it doesn't give the opponent resources and can stop their movement.
However, it's hard to prioritize unless you use exclusion.
At One With the Sword ▶︎ Deck 《At One With the Sword》
japan ねこーら
2022/12/13 22:58
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Comprehensive evaluation: 《XX-Saber Gottoms》may be usable.
It can only be used when there is only one X-Saber, but if you release another X-Saber and handicap (XX-Saber Gottoms), you can create a situation where only you remain.
Since his ATK is originally high, it is easy to aim for a 1 draw of battle destruction by raising ATK.
However, Trap cards are slow, and if you have time to do it, it's better to develop other cards and aim for Link Summoning.
A Major Upset ▶︎ Deck 《A Major Upset》
japan ねこーら
2022/12/13 22:53
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Comprehensive evaluation: The bounce range is narrow and unwieldy.
Only level 7 or higher that have been Special Summoned can be bounced, and monsters that have been Normal Summoned, level 6 or lower, and monsters without levels cannot be bounced.
If your opponent deploys a lower grade and connects it to his Link Monster or his Xyz Monster, there is no timing to use it, and even if you can return it, it may be an advantage to return to your hand.
Ultimate Providence ▶︎ Deck 《Ultimate Providence》
japan ねこーら
2022/12/13 22:47
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Comprehensive evaluation: Sufficient in terms of responding to monster effects and spell cards.
Although it requires a hand cost, the monster and he may have spell cards, so there is room to deal with it.
He is easy to salvage, so if you have a spell card, you can afford it.
Divine Wrath is better if you want to focus only on monster effects, but his spell card can also be used here.
As for Trap, it seems better to set a Trap card rather than keeping it in your hand and aiming for a counter.
Kuzunoha, the Onmyojin ▶︎ Deck 《Kuzunoha, the Onmyojin》
japan ねこーら
2022/12/13 22:43
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Comprehensive evaluation: It is good if P summoning is carried out with scale 9.
The P effect has a large number of removals and can't be used much, so it's better to use P summons rather than Tribute Summon.
If you want to pass your own direct attack, use another monster to Link Summon "Accesscode Talker" to remove it, and finally remove "Accesscode Talker" itself as a cost to satisfy the conditions.
Sakyo, Swordmaster of the Far East ▶︎ Deck 《Sakyo, Swordmaster of the Far East》
japan ねこーら
2022/12/11 2:01
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Comprehensive evaluation: Useful for a scale without high demerits.
If it is a Warrior, there is also a thing of P scale 9, so usefulness fades, but the match kill effect is still strong and this point.
In the 11th master rule, it becomes difficult to have 4 P monsters, and the match kill condition cannot be easily met.
Super Anti-Kaiju War Machine Mecha-Dogoran ▶︎ Deck 《Super Anti-Kaiju War Machine Mecha-Dogoran》
japan ねこーら
2022/12/11 1:58
Yugioh Icon
Comprehensive evaluation: It can be used once if it specializes in issuing with 《Born from Draconis》.
If you remove GY's Light Machine over there and Special Summon it, you can get resistance that is not affected and his ATK is reasonable, and it is possible to further increase his ATK with this card's own effect.
Due to Kaiju's common rules, there is no fear of being released into your opponent's Kaiju.
Can we say that we have found a way to use it?
Even so, if his Kaiju equipped is destroyed, he will be weakened.
Even if it's strengthened, it doesn't mean that you can take an advantage.
Skull Flame ▶︎ Deck 《Skull Flame》
japan ねこーら
2022/12/06 22:20
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Comprehensive evaluation: Aim to maintain the front line with 《Supersonic Skull Flame》while calling him from 《Pyramid Turtle》to make him an attacker.
He can be recruited and becomes an attacker, but his ATK is higher with 《Doomking Balerdroch》.
Null aims to maintain the front line with the deployment of "Supersonic Skull Flame" and the resurrection over there.
After being banished, it is necessary to return him to GY, but it is good to put PSY-Framelord Omega in his GY as a Dogmatika related card.
It is also possible to put Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga on his GY.
It also has the effect of deploying and reusing 《Burning Skull Head》, but it might be possible to use it as a link material while dealing effect damage.
Supersonic Skull Flame ▶︎ Deck 《Supersonic Skull Flame》
japan ねこーら
2022/12/06 22:13
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Comprehensive evaluation: Since it is easy to put out and the following can be left, it is easy to maintain the front line.
He can Special Summon by excluding "Skull Flame", and when sent to GY, he can revive "Skull Flame" and follow up.
It would be difficult to miss the timing, as it would be necessary to keep the banished 《Skull Flame》and another card, or return the banished card to his GY.
Regarding the effect of dealing damage equal to the number of "Burning Skull Head", the maximum value is 1200, which is a delicate value for the amount of work.
Even if you only have one, you can still deal damage, but it's not enough to aim.
Burning Skull Head ▶︎ Deck 《Burning Skull Head》
japan ねこーら
2022/11/28 13:01
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Comprehensive evaluation: Is it better to utilize one's own burn rather than teaming up with [Skull Flame]?
Its own burn effect is only when it is deployed from the hand, but there are other ways to deploy it besides 《Skull Flame》, and you can combine bounces to repeatedly aim for burn.
I can get it out without a limit on the number of times, and should I aim for around 3000?
In the burn effect with Supersonic Skull Flame, he refers to the number of this card in GY, but it is a subtle point considering the preliminary preparation with a maximum of 1200.

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