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Yu-Gi-Oh! Card Rating List Showing 8,566 to 8,580 of 10,769

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Shien's Castle of Mist ▶︎ Deck 《Shien's Castle of Mist》
japan とき
2010/12/22 13:58
Yugioh Icon
We are the main enclosure of The Six Samurai.
This castle is an impregnable Kashiro, and it is possible to drop his ATK of the attacking opponent.
However, in the world of Yu-Gi-Oh, there are not only ashigaru, but also dragons, gimmicks, and bird monsters.
With the deployment power of us The Six Samurai, it would be better to go out and get the general. If you still need a place to fight, Rokubuin, which our predecessors opened, has a similar ATK down effect on getting bushido counters.
Shien's Footsoldier ▶︎ Deck 《Shien's Footsoldier》
japan とき
2010/12/22 13:55
Yugioh Icon
Monkey, have a spear. Even the people of the future world are a little lighter than they are now.
It has the effect of recruiting The Six Samurai, but The Six Samurai has plenty of search methods such as reinforcements and beacons. Also, there are few cards that have the flavor of calling out in Recruit.
If you're going to use Reinforce for doubles, you can add a pin as another option, but even then, one is probably the limit.
I can't recruit myself, and I can't even call level 4, so the restrictions are too strict.
Great Shogun Shien ▶︎ Deck 《Great Shogun Shien》
japan とき
2010/12/22 13:54
Yugioh Icon
The Demon King of the Sixth Heaven who places restrictions on the activation of Spell/Trap cards.
The founder of The Six Samurai, the first captain and now the commander. In other words, this person's work.
Arranging two The Six Samurai is really easy due to the presence of Shihan and Kizan. That's why it's easy to get out there. Will the old blood make a fuss?
A powerful interfering effect can prevent opponents from comboing with his Spell Trap, which is a seemingly humble but rather nasty restriction. Since you can't even line up Pendulums in one turn, it's quite disgusting against Pendulum Deck opponents.
As a high RBI card that can be played relatively easily, even with The Six Samurai returning to full power, it should still be a card that can be used.
The Six Samurai - Irou ▶︎ Deck 《The Six Samurai - Irou》
japan とき
2010/12/22 13:48
Yugioh Icon
A dangerous man who exudes an outlaw atmosphere and cuts the back defense in two with a sword.
Against Snowman Eater, Raikou, Gravekeeper and he Shaddoll. Other than that, it is possible to crush troublesome reverses.
If you're worried about the backside defense, it's a good idea to remove it, but it has a selling point that doesn't reduce your offense, so in that respect it may be similar to Yaichi and Kamon.
The Six Samurai - Zanji ▶︎ Deck 《The Six Samurai - Zanji》
japan とき
2010/12/22 13:44
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The commander of The Six Samurai, who pulverizes an array of enemies with his large naginata.
Destruction effect can be used even if you don't survive. So he's not bad at using.
However, since it is more certain to remove it during the main phase with the effect of Mizuho or Tsuyuhara, it may be more correct to think that the attacker also has a removal effect.
With the addition of Legendary Six Samurai, it was pushed to the corner both in terms of removal and attack, and it was becoming a half-baked piece in both aspects, but it was saved by his ATK of 1800 that can be exchanged with Kizan in Rage. As a card on par with Kizan, it has value.
The Six Samurai - Nisashi ▶︎ Deck 《The Six Samurai - Nisashi》
japan とき
2010/12/22 13:38
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The Six Samurai, who makes full use of Niten Ichiryu and hits two consecutive attacks, and is Yariza-dono's lifelong rival.
If it's a unity type, it's possible to shave off his opponent's LP with a double attack of 2200.
That being said, with the lifting of restrictions on 《Gateway of the Six》, instant death combos have been revived, so the ability to shave off LP isn't that much needed, and it's a bit of a misnomer. Sheet.
Without unity, firepower is mediocre, and it becomes increasingly useless. Left behind by the times...?
The Six Samurai - Yariza ▶︎ Deck 《The Six Samurai - Yariza》
japan とき
2010/12/22 13:35
Yugioh Icon
I'm everyone's idol, Yariza-dono.
For the time being, direct is a status! Rare value! Even if I lose to 《Wattgiraffe》-dono, there is a big difference in the quality of support cards between The Six Samurai and Watt! !
If he is a rock samurai who makes use of the fact that The Six Samurai has many level 3s, if he builds a deck, there must be a scene where a certain direct attack can be used.
Hey, it's a taboo that the Rock Samurai are easily broken through by the flood of Xyz and removal!
The Six Samurai - Kamon ▶︎ Deck 《The Six Samurai - Kamon》
japan とき
2010/12/22 13:32
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A bit badass steaming kiseru? Your kindness. This one is responsible for destroying the front side.
Like Yaichi, this is a card that challenges the all-around Mizuho with no cost.
In the mirror match, this is the one that can be expected to be the most useful for destroying the Gate of Unparalleled Heinous. Other than that, there are many brutal cards in Permanent and Field, and the number of situations where you can work is increasing. Also, in the New Age Duel, he can also be in charge of destroying the Pendulum.
Since Rokumu slipped from the top of the environment, he graduated from the fruitless battle of aiming at the gate to destroy it, but the work has increased instead.
The Six Samurai - Yaichi ▶︎ Deck 《The Six Samurai - Yaichi》
japan とき
2010/12/22 13:28
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Recently, he is rampaging in another world with Yokai Head and Shien-sama.
The Six Samurai who manipulates the bow. It is a spec that can be used quite easily even if Shinrokubu appears.
Mizuho can also remove it, but there is no cost for this. You can use the effect immediately by summoning it with kageki or attaching a master or kizan. ATK is low, so if you use the effect, you want to use it for Synchro and Xyz. It's also nice that it's level 3, which makes it easy to put out shien.
A reliable back-up that crushes pesky reaction traps and creates a path for allies to slash. It's difficult for Shien to be vigilant against lying down in time.
Neos Force ▶︎ Deck 《Neos Force》
japan とき
2010/12/22 13:24
Yugioh Icon
Neos force power builds up around here and he gets ATK and open fire.
Neos gets high ATK and direct fire, and has overwhelming destructive power.
It's an Equip Spell, but it automatically returns to his Deck at the end of the turn, so it's a card that can be used like a Normal Spell, which is handled differently.
That being said, I'm a little curious if Normal Spells need this effect. Equip Spell allows you to search for 《Hidden Armory》, but it's even more troublesome to use it as much as this card.
The effect is strong enough that it's not a weak card, but whether it fits in the 40-card slot is a problem. Neos' RBI is lacking, so it's a card that makes up for it.
Elemental HERO Grand Neos ▶︎ Deck 《Elemental HERO Grand Neos》
japan とき
2010/12/22 13:21
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Drill is a man's romantic earth contact fusion.
The material Grand Mall is extremely excellent, but I am concerned that it is too good to use as a material. The strength of Grand Mall is that you can use its bounce effect many times in exchange for the right to summon, so...
The effect bounces without attacking. Although it is excellent when viewed alone, this is also an area where the material Granmole is good at, even though it is through attacks. Activating effects is more likely to be triggered these days than attack reactions, so I want to use Grandmall honestly.
A tragic HERO in which the excellence of the material is adversely affected. Rather with Prismer or 《Fusion Conscription》Preparation does he live as a card that prepares Neos or Grand Maul? ?
Elemental HERO Air Neos ▶︎ Deck 《Elemental HERO Air Neos》
japan とき
2010/12/22 13:18
Yugioh Icon
Among the contact fusions with many effects that you may have seen somewhere, it is a powerful piece with a large reversal ability with explosive power that stands out.
It's an effect that can be called reverse Mars, and it's a card that shows its power the more it's outnumbered. In particular, he establishes his ATK within the one-kill range below 2500 LP.
His original ATK is also high, so the possibility of one-kill is not low.
With this spec, it does the job well enough even for one turn, so I don't think it's necessary to maintain it forcibly. The neck is that the effects of the material do not mesh and the emptiness when it is blocked. Therefore, the dew payment is indispensable.
With the introduction of "Miracle Contact", the card became the greatest weapon of contact fusion, allowing you to get one-kill when you need it. leak. what harassment? ?
Neo-Spacian Grand Mole ▶︎ Deck 《Neo-Spacian Grand Mole》
japan とき
2010/12/22 13:13
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Hey, don't be an idiot Don't mercilessly bounce the cards you've worked so hard for!
Easy 1:1 exchange of most cards, although powerless against some cards.
Moreover, since this card itself returns to the hand, there is a risk that it will be reused over and over again.
If you have another attacker and your opponent has no choice but to defend, you can bounce the defense card many times and continue to attack.
Due to its nature, it can only be countered by attack reaction or hand destruction.
Such a devilish mole can't compete with a one-off attack, the flow of the times is cruelly semi-restricted, and unlimited. Good news for N users.
Although he often uses summons, he can also use Special Summon. Level 3 Rock has recently been significantly strengthened, so it's possible that something like Doki Doki will come...?
Neo-Spacian Air Hummingbird ▶︎ Deck 《Neo-Spacian Air Hummingbird》
japan とき
2010/12/22 13:09
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Kimo Chucchu has the effect of being the master of LP gain.
As long as you can keep it on the field, it restores a lot of LP every turn and guarantees a huge LP advantage.
It can be used for both cure burn and beatdown using LP advantage.
Since it's a Winged Beast, you can reduce the risk by combining 《Icarus Attack》.
One of the selling points is that it is the material of Air Neos, which is one of the best contact fusion. Although the effect itself doesn't match...
Birthright ▶︎ Deck 《Birthright》
japan とき
2010/12/22 13:06
Yugioh Icon
A card that was once the most significant vanilla card that revolutionized vanilla monsters.
With the introduction of this card, Blue-Eyed and Red-Eyes have been sublimated from ornamental cards to reliable high-level cards with threatening resurrection powers. Now there are many excellent resurrection cards such as 《Silver's Cry》and 《Return of the Dragon Lords》, so there is no best place to work.
Excellent vanilla has its own powerful resurrection, such as Eternal Soul for Black Magician and Oversoul for Neos. This card must be used only on minor Normal Monsters.
Originally, it was a card that was attractive because it was a Living Dead that could use 3 of them as a resurrection card, and now that 3 of the Living Dead can be used, it will be the 4th card and beyond, and it will also compete with Blanco, which has a high immediate effect.
Like Twister, this card is not weak, but has lost its position due to too many rivals on the battlefield. It's limited to vicious vanilla opponents, so the combo is weak...

(572/718 pages) 8,566 - 8,580

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