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Yu-Gi-Oh! Card Rating List Showing 8,161 to 8,175 of 10,769

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Rating Score・ Review
Posting Date
Flamvell Guard ▶︎ Deck 《Flamvell Guard》
japan とき
2011/02/02 9:03
Yugioh Icon
A level 1 tuner who is Flamvell's bodyguard, but is more active with dragons than Flamvell, and usually with a lot of support.
Taking advantage of her vanilla nature, her compatibility with Red Eyes reaches an astounding level.
It's really easy to revive with Darkness Metal or Swing and aim for Level 8 Synchro.
Its high defensive power makes it convenient to set up, and it's also fun to aim for Accel Synchro by connecting Kinka Neko and 《Black Dragon's Chick》to the formula.
Even in Dragon Ruler, it was conspicuous to adopt this card that accelerates his GY fertilizer with Dragon Shrine when incorporating Synchro.
Flamvell Magician ▶︎ Deck 《Flamvell Magician》
japan とき
2011/02/02 9:01
Yugioh Icon
A representative level 4 tuner along with 《Mist Valley Soldier》.
Perhaps because he cooperated with A.O.J's development, he has the incomprehensible effect of increasing his ability when A.O.J is in his field.
Although the effect ability by itself is not good enough, the combination with Helldog and Explosion is not limited to his Flamvell, and there is a lot of room for business trips as a high-speed synchronization gimmick. It is a level 4 tuner that can be recruited by itself, and has specs that can be used sufficiently without any disadvantages.
It looks like Flamvell's cornerstone, but the appearance of his FIRE, Guerilla Kite, which can share 200 defensive support, has made his position less than perfect. Here you can sell his Spellcaster and his ATK that can't reach the abyss.
Mist Valley Soldier ▶︎ Deck 《Mist Valley Soldier》
japan とき
2011/02/02 8:57
Yugioh Icon
An easy-to-use piece that represents Level 4 tuners from the beginning until now.
The effect is to return the card to the hand if the opponent's monster cannot be destroyed by battle after surviving. His semi-attacker class ATK shines with the ability to synchronize while attacking with a bounce effect.
Since it's a wild beast, it has powerful support like Nest and Godbird, and can be recruited from Kamikaze.
Excellent tuner that is easy to use. The number of level 4 tuners has increased and the rarity value has fallen, but it is still a piece that can be used actively.
Blizzed, Defender of the Ice Barrier ▶︎ Deck 《Blizzed, Defender of the Ice Barrier》
japan とき
2011/02/02 8:51
Yugioh Icon
Keeper of the Ice Barrier that can draw when destroyed in battle. What is the effect of the premise that it will be destroyed even though it is a guard...
Under 《Wetlands》, it's a little interesting that it has 1500 RBI and a draw boost when destroyed by battle, but it won't go out of the realm of just a little bit.
Rivals such as Skelengel and Degoichi, who can draw in reverse, can do similar work, so in order to differentiate them, it is necessary to have a racial attribute and an Ice Barrier name, but...
Shine Palace ▶︎ Deck 《Shine Palace》
japan とき
2011/02/02 8:35
Yugioh Icon
An Equip Spell that increases his ATK on LIGHT by 700 points.
Needless to say, it's inferior to 《Axe of Despair》and 《United We Stand》, so it's useless in modern times, but at the time, he was reasonably good as a means of greatly enhancing LIGHT.
In the PS version of Yu-Gi-Oh, you can use it with the all-purpose Equip Spell, so if it's the password staff...
Well, even for that purpose, it is backward compatible with enlarging.
Salamandra ▶︎ Deck 《Salamandra》
japan とき
2011/02/02 8:34
Yugioh Icon
His Equip Spell in FIRE that increases his ATK by 700 points.
A corner of DM II's disappointing equipment card.
After all, it is undeniable that it is inferior to unity and ax in modern times. At the time of its introduction, it had a large increase in value, but his FIRE, which became a user, was few.
Negate Attack ▶︎ Deck 《Negate Attack》
japan とき
2011/02/01 10:04
Yugioh Icon
Counter Trap that activates when the opponent declares an attack, negates that attack, and ends the Battle Phase.
For normal use, it is below the division roar and reconciliation of non-free chains.
However, since this card is a Counter Trap, it works great with Artemis.
A defense card that shines with permission, coupled with pulling the Voltenis trigger.
It might be good to hold down the defense that makes it difficult to stop by chaining other cards, but it's not a use that shines.
Note that even though it's a Counter Trap, it's useless against cards that are resistant to targets, even though it's clearly stated that it's a trap that targets.
It will be a card that mainly competes with the property of Counter Trap. It's almost as if Counter Trap is combined with a card that has an effect.
Reinforcements ▶︎ Deck 《Reinforcements》
japan とき
2011/02/01 10:02
Yugioh Icon
Even with this, it worked reasonably well until the rush came...
A Normal Trap that has the effect of increasing the ATK of one monster by 500 that turn.
Immediately after its appearance, it was an epoch-making trap card that could be strengthened in response to the opponent's attack, but the rush that appeared later, which can be operated in almost the same way, has a larger ATK increase, and there is a possibility that it can be used as a Normal Trap. I was born with the same Normal Trap, and after all, I lost my breath with the appearance of Encouragement with a large increase in ATK.
Rush and Inspire are also cheap cards, so you probably won't need to substitute them...
Magic Jammer ▶︎ Deck 《Magic Jammer》
japan とき
2011/02/01 10:00
Yugioh Icon
A Counter Trap card that can be activated by discarding a card when a spell card is activated, and negates the activation.
One of the basic cards and the founder of Counter Trap.
You can negate spell cards with one hand, but there is not much difference in terms of ad, and I want to prioritize bribes that negate traps and can be used even handless.
There are many opportunities to use the hand cost, and if you dislike the opponent's draw, you can use it, but if you use the hand cost, there are many cards that are more useful.
It's not a weak card by any means, but it's a sad position where there are many stronger cards.
Ariadne made it possible to ignore the cost of the hand, but 《Ultimate Providence》, which turns into a universal counter, and 《Cursed Seal of the Forbidden Spell》, which has a powerful effect, are now rivals.
Mask of Weakness ▶︎ Deck 《Mask of Weakness》
japan とき
2011/02/01 9:59
Yugioh Icon
A mask that lowers her ATK of the opponent's attacking monster by 700 points.
Since it interferes with the opponent's monster, it is much easier to negate than rushing with the same correction value. Moreover, with the bonus that it is an attack reaction.
And, after all, the area where contraction stands in the way of almost upward compatibility. For the time being, if the opponent's ATK is less than 1400, this will lower his ATK, but...
Combined with the lack of even a free chain, it fell behind the contraction rush.
Evolution Burst ▶︎ Deck 《Evolution Burst》
japan とき
2011/02/01 9:56
Yugioh Icon
It's a Cyber Dragon special move, but you can shoot any card that pretends to be its name, and the power doesn't change. Whether it's Core, Hertz or Sieger, destroys 1 card on the opponent's field and becomes unable to attack.
Despite the fact that the original Saidra is excellent, the number of cards that fake its name has increased countless times, and the number of machines that can activate it has increased compared to the past.
It's a good 1:1 removal, but it hurts that you can't attack. However, the increase in cards that require materials such as Core and Hertz is a tailwind.
Impression that it is often used as an exposure before fusion rather than actively used for removal. Worst-case removal is unreliable to keep, and it's not a card to use when it's available...
Berserker Crush ▶︎ Deck 《Berserker Crush》
japan とき
2011/02/01 9:54
Yugioh Icon
Hane Kuriboh's special move and the pattern of the technique name of the comic version Hanekuri LV9.
By excluding one of her GY monsters, you can get the same ability as that monster.
When used together with Honest, the correction will directly hit the damage as it is.
Since there is even this card, there is a set, and for some reason I don't want to hit the stand-up Hanekuri. Since he's purposely using the Hanekuri, there's a good chance he'll use this card, not just the whistle.
Well, I wanted both Hane Kuriboh and a powerful monster, and I have a strong habit because of the pain in return...
Detonate ▶︎ Deck 《Detonate》
japan とき
2011/02/01 9:51
Yugioh Icon
A special spell that destroys Kuriboh and her Kuriboh tokens, and destroys the same number of cards on the opponent's field.
Although the original Kuriboh can also be used as a cost, it is an effect that tends to be an add loss without basic multiplication.
And there is also a card called 《Token Sundae》that can do a pretty similar move…
It's a bit difficult if you don't have a deck that sticks to Kuriboh. As expected, if you specialize in it, the lack of firepower will be blatant, and the basic spice is Kuriboh...
Nobleman of Extermination ▶︎ Deck 《Nobleman of Extermination》
japan とき
2011/02/01 9:48
Yugioh Icon
A Normal Spell with a powerful effect that destroys set cards and, if that card is a Trap, banishes cards with the same name from the Deck.
It's a Normal Spell and it's limited to sets and strict, but it's extremely exhilarating when it's decided.
Although it can be activated and escaped in the free chain, it still forces the choice of activation or destruction to block the surprise attack. Cards with costs like Sambre and Explosion, or cards with the potential for explosions like Godbird, can hurt you even if they are activated.
It's delicious if confinement and abyss can be excluded. It's quite difficult to use because it can't be used on the front side, but it has sufficient ability against sets.
However, Spell Trap removal has many strong rivals and virtual enemies are becoming obsolete. These days it's not uncommon to see traps that aren't freechained, and the effectiveness of this card is pretty low. Are you about to be swallowed up by the stormy waves of the times?
Inferno Fire Blast ▶︎ Deck 《Inferno Fire Blast》
japan とき
2011/02/01 9:45
Yugioh Icon
2400 burn damage is huge.
It's very delicious if you cover the disadvantages with Synchro, Yamiryu, Damedora, etc.
The way to put the red eye itself into play is also quite good. One of the romances of Red Eyes Deck.
However, when it rots, it really rots. It's a card that can't be used at the last minute, so if you stack a lot, you have to be prepared for an accident.
Thanks to 《Red-Eyes Fusion》, the position and firepower that can be used has increased, and it is attracting attention.

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