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Yu-Gi-Oh! Card Rating List Showing 766 to 780 of 10,769

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Gouki Iron Claw ▶︎ Deck 《Gouki Iron Claw》
japan とき
2020/01/11 20:24
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Common effects are back.
When a Gouki monster battles, discarding it from the hand will give that monster her ATK up and full effect resistance, and when sent to her GY from the Gouki common field, he will have the effect of searching for Gouki cards. have.
At first glance, it seems to be strong when it comes to hand triggers that add combat support and effect resistance, but it's a crook when the activation tying fights. Effect resistance doesn't activate unless you go through combat, so it's hopeless for him to protect Gouki from the removal that hits in advance. You can only deal with cards that aim to destroy effects with self-destruct attacks, or cards with accompanying effects. ATK up is also slightly unsatisfactory at 500. The common effect is powerful, but it doesn't mesh with the hand trigger if he can't send it to GY and use it.
Even so, the common effect of the returning Gouki is very strong, so it's possible that the card can't be used if it's an inflated type.
Salamangreat Zebroid X ▶︎ Deck 《Salamangreat Zebroid X》
japan とき
2020/01/11 20:19
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When his Salamangreat leaves the field due to an effect while he is in her GY, he and another level 4 Salamangreat are revived, and he summons a Salamangreat X monster with the effect of X summoning this card as an X material. It has the effect of granting the effect of self-strengthening to the X monster that has been pulled according to the number of X materials.
By activating GY, you can rebuild the board and call X monsters. Currently, you can only call 《Salamangreat Blaze Dragon》, which cannot be said to have very high performance. I can't deny the feeling that it's a bit unreliable to prepare and summon this card with only self-enhancement and resistance effects.
When used as an X material, the effect is also reduced, and if you don't consider the support of Salamangreat, it is often inferior to the extra sword in enhancement range. In the first place, he is currently limited to Blaze Dragon in Salamangreat...
The writing is decent, but the Salamangreat card pool doesn't keep up with it.
Codebreaker Zero Day ▶︎ Deck 《Codebreaker Zero Day》
japan とき
2020/01/11 20:15
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It has the effect of weakening Link Monsters other than Codebreaker linked with this card, the effect of chaining and destroying when his Codebreaker link on the field is destroyed, and the effect of being able to search for subsequent cards with the same name when destroyed. ing.
Even if you use it normally, it will weaken other links or self-destruct, which is difficult to handle, and the basic tactic will be to weaken the opponent's link by sending it with a Codebreaker link. However, there are no restrictions on releasing it or using it as various materials, so even if you send it and use its weakening effect, it will be difficult to deal with it afterwards.
It's an essential card for using the Codebreaker tactic, but I don't really feel the need for that tactic. It may be best to use it as an attacker with 1800 RBIs that is easy to deploy in your own field without thinking about putting it on the opponent's field.
Parallel eXceed ▶︎ Deck 《Parallel eXceed》
japan とき
2020/01/11 20:14
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Responsible for the Xyz of the excellent monsters that appeared in each final duel summoning method.
The effect of Special Summoning itself to the link destination of the Link Monster when the Link Summon is successful, the effect of Special Summoning 1 card with the same name from his Deck when the summoning/Special Summoning is successful, and Parallel eXceed summoned by this card's effect. It has the effect of halving the level and offense and defense of.
Any Link Monster will do for him as a trigger, so if you use a Link 1 monster, the trigger will be loose. Of course, if you have Link 2 or higher, you can also use the strategy of arranging multiple X monsters. Although it is level 8, it is halved by its own effect, so it can be X-summoned at rank 4.
It's a card that can be X-summoned at a fairly high speed, but I'd rather have one in my hand, but I definitely don't need more than two. In addition to the number of cards to use, I also have to think about search and how to return her deck. 《Formud Skipper》can search for this card by Link Summoning, so it seems to be a good matchup.
Eternal Bond ▶︎ Deck 《Eternal Bond》
japan とき
2019/12/22 11:30
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It seems to be a countermeasure card for when the photon dragon is stolen.
The effect of reviving GY's Photon monster by negating any number of effects, and the effect of taking control of the opponent's Photon monster and making his ATK the total of his ATK of his Photon. have.
It is possible to deploy a large number of his Photons with normal effects, and this is the main effect. The effect itself is quite strong, and if you think that the effect negate is immediately used as a material for X summons, etc., it is not so much to worry about. However, Photon is not his Deck that GY is good at, and he is a Trap, so it can't be activated immediately.
A true Photon takeover effect won't be successful unless it's a mirror match or a send-off, since Photon only has slasher and other general-purpose cards. Even if it succeeds, the binding of the attack declaration hurts.
A card that you want to use as a resurrection card with explosive power.
The Ice-Bound God ▶︎ Deck 《The Ice-Bound God》
japan とき
2019/12/22 11:30
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God traps increased again. But a little different.
When he has two or more WATER monsters on the field, he has the effect of blocking the attack and effect of one opponent's monster, and when her WATER monster of advanced level or higher is summoned or Special Summoned, he can set from GY. have.
The effect is like a demoche that can be used with Normal Trap, but the activation conditions are quite strict. Although it is possible with a WATER Deck with high deployment power, it has the danger of rotting in a pinch. However, the effect itself is strong, so if you can activate it, you can cause trouble. You can set it again in a set, but the conditions are somewhat he chooses Deck.
The biggest difficulty is the presence of Mayufuze as a highly versatile card with similar performance. This one must be differentiated in that it completely blocks attacks and also blocks monsters that get Normal Summoned, but the activation conditions are basically looser on the other side, so there are some painful parts. Since the basic specs are high, how important is it to clear the activation conditions?
White Mirror ▶︎ Deck 《White Mirror》
japan とき
2019/12/22 11:29
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It's a card for white monsters, but no matter how you look at it, it's one of Shark's great delights.
It has the effect of reviving a lower-class Fish and searching for a card with the same name as the resurrected card.
A card with such a naive and excellent effect that it's hard to comment on it. Since the search effect is not mandatory, you can use only the resurrection effect even if you use 3 copies. Fish has a fair amount of excellent shark-related lower classes, so if you're building your deck around them, they're definitely cards you should include.
Compared to surfacing, level 4 can revive and the existence of search is large. However, on the other hand, since it includes search, can you ignore the disadvantage of being crushed? Coelacanth's contribution is little more than securing a release, but it should still be a pretty happy card for Fish.
Dowsing Fusion ▶︎ Deck 《Dowsing Fusion》
japan とき
2019/12/22 11:28
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A card that dows and fuses P monsters from GY.
He can only use P monsters as fusion materials, and he has the effect of performing GY fusion.
He who can fuse GY seems to be an excellent spell card, but the problem is that the nature of the P monster is in direct rebellion against her GY fusion. Even if he is sent to GY from the field, P monsters that go to the EX Deck are difficult for her GY to drop. However, if you use cards from your hand as a fusion material, he can be dropped into GY, but in that case you need another fusion card.
Also, since only P monsters can be used, there aren't many cards in the repertoire of fusions or usable materials. If it's not a deck that focuses on P monsters such as EM and DDD and also handles fusion, there is a high possibility of causing an accident.
The nature of the P monster becomes a shackle. Maybe that's why I was able to put out this card.
Pendulum Xyz ▶︎ Deck 《Pendulum Xyz》
japan とき
2019/12/22 11:28
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Normal Spell 2 whose name represents the body.
It has an effect that allows you to negate the effect of two cards in the P zone and perform a Special Summon, and perform an X summon according to the level of either one.
If you have this card and two P-monsters in your hand, you can X-summon without using the summoning right, but as expected, one X-summon from three cards in your hand is exhausting. If I use this card, do I need to skillfully use the effect of placing cards in the P zone and the search effect? Since the level can be adjusted, there is a need for adjustment on the EX Deck side, but it's a relief not to choose the cards that are set so much.
If you use it, is it desirable to use both P summons and X summons considering the ratio of EX decks?
Pendulum Transfer ▶︎ Deck 《Pendulum Transfer》
japan とき
2019/12/22 11:27
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A Normal Spell whose name represents the body.
It has the effect of setting two P monsters on the field to the P zone.
First, it cannot be activated unless the P zone is empty and two P monsters are arranged on the field. Even if it is activated, it only moves the card to the P zone, so it is a meaningless act unless the P effect is activated or the P summon is performed. Since P summoning did not benefit from the rule revision, if you aim for P summoning, you have to expand the marker separately with Link Monster.
A troublesome card that chooses a lot of situations from the above conditions, and the return is quite poor. It would be nice if there was a card that could create a chemical reaction by combining a monster effect and a pendulum effect, but his Pendulum switch, which allows you to move only one creature in both directions, is also useful.
Hyper Galaxy ▶︎ Deck 《Hyper Galaxy》
japan とき
2019/12/22 11:25
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Super Galaxy in Japanese.
After releasing his ATK 2000 or higher monsters other than the photon dragon and forcibly releasing his opponent's ATK 2000 or higher monsters, he has the effect of making Galaxy-Eyes's photon dragon his Special Summon.
A forcible card that uses the opponent's card as a condition for his Special Summon condition of Photon Dragon. The photon dragon that special summons has a high point that you can get it from anywhere except exclusion. Even though it targets, it can be removed by release, so it's also nice that it has high resistance and destructive power.
He seeks monsters with ATK over 2000 on the opponent's field, but in this day and age, it's not uncommon to see his opponent over ATK over 2000. Rather, it may be a bit heavy to choose the situation and cards to prepare his ATK 2000 or more. Also, while releasing your own monster is a cost, releasing the opponent's monster is an effect, so if you negate it, it will not be fashionable.
Although there are some peaky parts, this kind of involvement type card is a strong type. It should be powerful if used properly.
Hidden Fangs of Revenge ▶︎ Deck 《Hidden Fangs of Revenge》
japan とき
2019/12/22 11:23
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That's the style of the lone shark! Don't be silly, Ryouga! A flash of shark! The card that produced the
When an attack is declared, destroy 2 of your set cards to negate the attack, and if there is a monster among the destroyed cards, choose 1 and destroy all opponent's monsters whose ATK is less than its DEF. and has the effect of making it the End Phase.
The card below and below to use as an attack reaction normally. Just using 3 cards to stop an attack doesn't do anything, so you need to include a monster in your set card and use the latter effect.
However, even so, it is difficult to find a part that is usually superior to the Mirafo system. You'll need to combo being destroyed. It works well with Artifact, and while activating his set Artifact, it can be deployed during the opponent's turn, and you can effectively use removal and end phase sending. Artifact's nature, which has many sets, can cover up the weak point of attack reaction well.
It's a pretty good card when paired with Artifact, but it's pretty hard to use outside of that.
Burning Soul ▶︎ Deck 《Burning Soul》
japan とき
2019/12/22 11:22
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A raging burning soul. Jack's realm.
If there is an S monster of level 8 or higher on the field, collect one GY card and force an S summon with a monster on the field, and after activation, the S monster on the field will be subject to the effect until the end of the turn. have the effect of protecting from
The range of Salvage is extremely wide, with anything other than 《Burning Soul》, so it can be said to be a powerful effect. However, in order to do that, it is necessary to break through the double ties of being able to summon S monsters of level 8 or higher. Especially in the new master rule before the revision, a Link Monster is also required in order to line up the S monster itself with the destination that can be S summoned. However, it can be reduced to some extent by using S monsters of level 8 or higher as materials. Especially if you have a Dark Dragon Level 8S such as Red Archfiends, you can use this card by S Summoning a powerful Abyss while meeting the activation conditions if you prepare a Level 1 Tuner.
The activation conditions are heavy and it has some peculiarities, but is it within the practical range as an all-purpose salvage?
White Rose Cloister ▶︎ Deck 《White Rose Cloister》
japan とき
2019/12/22 11:21
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A new field prepared for Rose Dragon.
If you don't have any monsters in your hand, you can Special Summon a Rose Dragon or Plant from your hand, and guess the type of draw card before drawing, and if you guess it correctly, the effect of greatly increasing his ATK of level 7 or higher S monsters on the field. have.
Its effects are somewhat limited, but its strength lies in the existence of an excellent dedicated terraformer called 《Rose Princess》. There is no level limit on the Special Summon from your hand, so you can aim for his Special Summon above advanced. The fact that there is a search and you can do her Special Summon without a level from your hand is reminiscent of Fairy's Valhalla.
The second effect has a large increase in his ATK, but a special gimmick is required because you have to guess the type of card. Also, it hurts that the monsters that raise his ATK are quite limited. Also, since it is used in your own draw phase, it takes a long time to activate the effect after activating the card.
Other than Rose Dragon, he has a lot of gimmicks for manipulating deck tops, and he has many advanced plants and above, so he seems to be useful for Sylvan.
Left-Hand Shark ▶︎ Deck 《Left-Hand Shark》
japan とき
2019/12/22 11:17
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left hand shark.
If there is "Right-Hand Shark" on the field, the effect that you can Special Summon from your hand or his GY, the effect that becomes level 4 if you succeed in reviving, including this card, he gives effect destruction resistance to X summoned X monsters with WATER only. have an effect.
Unlike the right hand that can be started with one card, this is a card that requires a combination with a right hand. For the time being, it is possible to make a move around Shark Stickers and rank 3, but is there a scarcity of cards stronger than rank 4?
The true value is the combination with the right hand. Especially if both are in her GY, you can revive from Right Hand self-revive without exhaustion and perform Rank 4 Xyz. With this combination, the 3rd effect gives resistance to combat and effects.
It's an essential card for making full use of the strengths of the right hand, but there are concerns that it could cause accidents on its own. A card with a strong habit of combination premise.

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