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Yu-Gi-Oh! Card Rating List Showing 721 to 735 of 4,129
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Shooting Star Dragon T.G. EX》
備長炭18
2019/11/08 0:17
He is a T.G. Axel S in Shusta.
I think that he is aware of the status and effectively Shooting Star and Blade Gunner, but honestly, I get the impression that a combination failure has occurred. The counter to the target effect can be activated as many times as her GY tuner, so it's limited to monster effects, so it's slightly unreliable. Perhaps there is an intention to cover the outside of the range of the original synchro body, but the corresponding range is narrow. Even if it negates the attack, it sounds good to say that there is no longer a need to empty the space unlike Susyuuta, but it looks plain before the trouble of putting out the accelerator synchro body. Even with the last self-revive, for some reason he prevents me from using it properly due to the incomprehensible need of 2 Syncros on the field instead of GY. The name and illustrations are probably of a high standard, but in front of the performance so low that even if you close your eyes to the fact that it is an accelerator synchro, you honestly have a feeling that this is the case. |
▶︎ Deck | 《Elemental HERO Neos Kluger》
備長炭18
2019/11/07 23:49
A fusion of Neos and Yubel that many duelists have been waiting for.
The status is almost the same as "Neos Wiseman", while HERO support is available. You can burn your opponent's ATK during battle, and if you leave the field due to the opponent's effect or battle, you can recruit "Neos Wiseman". Ideally, I would attack the opponent's high RBI and aim for a high burn with Neos Wiseman. As usual, it is necessary to adopt Neos and Yubel, who have no synergy, and in addition to the following "Neos Wiseman", it is clearly necessary to specialize construction, but with the benefits of HERO support and the appearance of "Neos Fusion", this is somewhat resolved. It is That said, there is a drawback that you can't recruit a follower if you use Neos Fusion. It's a card for fans in terms of effectiveness and difficulty of building, but considering the quality of HERO support, I think it's a decent performance as you can see a clear winning path. |
▶︎ Deck | 《Shooting Riser Dragon》
備長炭18
2019/11/07 23:27
An S monster with a sharp smell.
It can be used as a general-purpose accelerator, Synchron, when S-summoned, the monster can be dropped to his GY while its level is lowered by that level, and it can be S-summoned using itself as a material during the opponent's turn. The only difference is that the level has risen by 2, and there is a limit that it can be dropped (almost) below level 6, and even considering that the dropped monster effect cannot be used that turn, there is a high degree of freedom. Also, the stats are excellent, level 7 Synchro is easy to use with Destrudo, which probably played a role in banning the Eel Dragon, and since it's a Synchro Tuner, you can aim for Accel Synchro while fertilizing his GY and changing his level with Hari Fiber on the opponent's turn. It also has an outstanding compatibility. (Or rather, it would be a trick at the time when the level change was not used as an activation effect) I can't deny the ease of use because of the firmness, but I think the single performance as an S support is perfect. |
▶︎ Deck | 《Fairy Tail - Luna》
備長炭18
2019/11/07 7:25
One of the cards that has benefited most from the increased card pool recently.
Saatchi at the time of summoning gave her an ATK 1850 spellcaster rather unusual designation, and was known in her own way as a support for Fairy Tale Princesses, including herself, and Familiar-Possessed. Recently, there has been a lot of attention with the appearance of 《Reflection of Endymion》and Possessed Awakening, but with the appearance of Wynn, a witch limited to WIND, he can become that search card. Deck came out. If this route continues in the future, there is a possibility that the day will come when it will be adopted for other attribute themes, so expectations are high. Of course, even if he plays an active part in the so-called "Kaiju Kaguya" that uses the latter half of the effect, I think he will be able to fight for a long time as long as Kaiju's versatility is maintained. |
▶︎ Deck | 《World Legacy Whispers》
備長炭18
2019/11/07 6:59
World Legacy in charge of Spell negate.
The effect when activated is 1000 increase in attack and defense, and although it is only for that turn, his RBI is modest, so Mekk-Knight is better than scars. However, it's a bit plain because the increase value is fixed, and there are many things that are somewhat regrettable, such as not being compatible with Link and Avram, and for some reason, the blue sky, due to the level designation that may have been added because of the star marks. Since it will be adopted mainly for his Spell negate in the latter half, the number of adoptions will decrease rather than deep. |
▶︎ Deck | 《World Legacy's Secret》
備長炭18
2019/11/06 22:50
His Continuous Trap responsible for reviving Mekk-Knight and negate effects.
Perhaps there is no Mekk-Knight binding so that World Legacy monsters can also be adopted, but when it comes to Continuous Trap resurrection cards, there are libido and "Powerful Rebirth", and recently there is Normal Trap's "Back to the Front". Since it can be used without worrying about it, I think it would be difficult to use it outside of Mekk-Knight. Low-level avrams and links without levels are not supported, but I think the latter half of the effect doesn't bother me too much. Another effect is that he negates the same column monster effect as Mekk-Knight. Not to mention the strength of the monster effect negate, it is very compatible with itself, which is the resurrection trap of Furice, especially around Azure. Including the fact that he doesn't have Turn 1, I think he's excellent as a Mekk-Knight support. |
▶︎ Deck | 《World Legacy Scars》
備長炭18
2019/11/06 8:22
A Mekk-Knight-exclusive Field Spell with an occasional nice-to-have but not-essential-effect and a hearty romance.
He's good for Mekk-Knight because he's generally low on pumps, but the 300 fix is a bit of a stretch. Even if I exchange my hand, now I can search instead of draw with Meisei, and the cost is tight, so I'm not so thankful. Above all, Field Spell and Link Monster hurt that his contribution to Mekk-Knight is uneven. The last effect is also his GY sending in the hand and EX Deck, so if you can shoot it, your opponent will be dysfunctional, but considering the speed at which you can prepare 8 types of costs, it's not worth it, and it interferes with the board. It's a little hard not to. With the appearance of Avram and Meisei, he is easier to target than Deskbot base and Round Table, but when asked if it matches Mekk-Knight's stats and tactics, I have the impression that it is a question mark. |
▶︎ Deck | 《World Legacy Key》
備長炭18
2019/11/06 7:52
World Legacy for Mekk-Knight with various drawings.
You can collect Mekk-Knight or World Legacy that are excluded at the time of activation, but Mekk-Knight alone is mainly Guren or Yellow Hua, so wait even if you remove it with Shisho and then collect it. There is also the question of whether it is convenient to come back and whether it is enough to aim. So I would like to rely on the Trap negate part, but compared to monster effects and spells, traps don't require that much countermeasures, so even if you're dealing with 《Infinite Impermanence》or divine Counter Trap, it's best to go sideways. You can't expect a full effect if you don't line up. Since I am in charge of Trap negate, I may adopt it in the sense of comp, but I think the priority is low. |
▶︎ Deck | 《Mekk-Knight Avram》
備長炭18
2019/11/04 15:38
In the level 4 vanilla series with 2000 hit points, he appeared from his Mekk-Knight, which is a high-end theme.
The point that you can simply receive Panilla support is excellent, but if this becomes Mekk-Knight, the story will change further. First of all, since it is a low class, you can freely enter the field by sacrificing the summoning right, and after that, you can earn a column as Link 1 Imduk or Link Spider. In particular, Imduk is a hybrid with the World Chalice and will support Rhys and World Legacy - "the World Chalice", so his Mekk-Knight and Mekk-Knight can be used to prepare for Miko Eve while costing Guren and Yellow Flower. It can be said that it is a privilege of World Legacy members. As Psychic LIGHT, he doesn't have much of an appeal, so he's the only low-ranking member of Mekk-Knight, and he'll only be hired when a vanilla element is needed. |
▶︎ Deck | 《Mekk-Knight Blue Sky》
備長炭18
2019/11/04 15:20
A monster with the lowest level of Mekk-Knight and the opposite status of Violet.
The unique effect is to search for the opponent's cards in that column when he Special Summons from his hand. There are some drawbacks such as the low RBI and the difficulty of searching with Recruit, but the search for up to 3 cards is powerful. Thanks to this card and Shiyoi, he can say that Mekk-Knight can operate the other members relatively easily even if he pinpoints them. Once Mekk-Knight is blocked, it becomes difficult to turn over, so this card has a large presence in terms of arranging the parts, and even considering the fact that it depends on the opponent, he wants to secure the number of cards after consulting with the deck space. is. |
▶︎ Deck | 《Mekk-Knight Spectrum Supreme》
備長炭18
2019/11/04 0:28
Link 3 from Mekk-Knight
When Kioku and Meisei didn't exist at the time of their first appearance (although they had doubts about the restriction of having two or more bodies), it could have been said that it was troublesome to bring them out. In that sense, I feel the value of Meisei, which can be produced with relatively light materials. The effects are Direct and Godbound Resist, and he recruits Mekk-Knight. With Mekk-Knight, who has a low RBI overall, it would be perfect as a trump card to say that 3000 RBI is conditionally direct. However, the latter two are difficult, granting resistance is not compatible with Mekk-Knight, who wants to earn a column in the EX monster zone, and even with an excellent recruit effect, the weight of link 3 is added from the beginning, which is a memory. It is a seed of trouble that I have calmed down to the extent that there is no loss. Since there is an appealing focus of RBI, I had the impression that his Mekk-Knight, which was conscious of being able to get this out quickly, was more useful than his normal meta-beat Mekk-Knight. |
▶︎ Deck | 《Mekk-Knight Purple Nightfall》
備長炭18
2019/11/03 23:53
Mekk-Knight's Searcher
You can temporarily exclude his Mekk-Knight in the field and search for his Mekk-Knight other than yourself, and of course you can also target yourself, so if you put it on the field, it will work alone. Especially when returning, it is quite convenient to be able to actively open the field where this card is played and free chain due to the rule that it is okay to be outside the original column. The only downside is that removal is not a cost, so it's susceptible to Veiler and Awakage, but even considering that, he's an indispensable presence when talking about Mekk-Knight's strengths. |
▶︎ Deck | 《Mekk-Knight Red Moon》
備長炭18
2019/11/03 23:44
Mekk-Knight, a monster removal counter to Huang Hua
For Mekk-Knight, who has many negate methods but poor removal, the effect of directly touching the opponent's monster is appreciated. However, this can also be said for Huang Hua, but even though he has a new addition, he is a Mekk-Knight and his GY cost is heavy, so even though he doesn't have a turn 1, it's not something that can be hit in rapid succession. Moreover, since it is an activation effect, it is a little negative that it is easy to become defenseless in the opponent's turn. Therefore, I can agree with the opinion that offense and defense are reversed. In the current situation where the number of supports has increased, it is possible to see a hybrid pin insertion, so it seems that it is a card that is easy to find adoption value among the remaining 4, although it is more plain than the 3 major ones. |
▶︎ Deck | 《Mekk-Knight Orange Sunset》
備長炭18
2019/10/31 0:01
It's not bad to be able to deploy his Mekk-Knight in his hand by destroying the opponent's cards in the same column or leaving the field, ignoring the hassle of fulfilling the common effect of Mekk-Knight.
The problem is that his Mekk-Knight tactics don't really work well with this card to begin with. First of all, in the case of battle destruction, it is impossible with this card with the lowest score of Mekk-Knight, so it is necessary to line up other Mekk-Knights, and at that point the meaning of this card is questioned. In the first place, Mekk-Knight, which has a low RBI overall, needs assistance with whispering, which has a lower priority than the depth. On the other hand, even if it leaves the field, it will only negate the World Legacy card in addition to Guren or Huanghua, which requires a heavy GY cost, so you can interfere with other removal cards or Normal Spells / Trap with Konzeki. It is necessary to prepare a table like this. Even so, in the current situation where cards such as Myojo and Kiboku that support his Mekk-Knight development are superior on their own, I think this card has no place. |
▶︎ Deck | 《Mekk-Knight Green Horizon》
備長炭18
2019/10/30 23:35
The man in charge of the salvage is Mekk-Knight.
With Akeboshi and others appearing now, it's not bad to be able to collect his Mekk-Knights as link materials and costs. The problem is the conditions for recovery, and it is too strict if you are fighting with the opponent in the same column, who has only a low-ranking hit point. It must have been created at a different time, but as a result, it's also a wry smile that she politely refuses to grant Meisei's combat resistance. Of course, whispering can also be considered to strengthen the RBI, but if you want to support it that far, it would be better to put a deep layer or Back to the Front in that frame from the beginning and revive it immediately. His Mekk-Knight, or rather World Legacy card. I think I can make use of the strengths of |
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