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Yu-Gi-Oh! Card Rating List Showing 706 to 720 of 10,769

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Dragonmaid Sheou ▶︎ Deck 《Dragonmaid Sheou》
japan とき
2020/01/12 19:26
Yugioh Icon
Husky's dragon mode finally appeared.
Can be fused with her Dragonmaid and her Dragon monster of Advanced or higher, negate the effect of reviving her Dragonmaid of level 9 or lower in the hand or her GY and the activation of the opponent's effect during the standby phase of each other, and add itself to the EX Deck. Has the effect of returning Husky to her Special Summon.
Although there is a level limit, all of her Dragonmaids other than herself can be deployed. It's not as tricky as a husky, but it's behavior is straightforward and easy to handle. On top of that, she has a high ATK and is an extremely powerful card with a negate effect that negates all effects.
If you use the negate effect, it will turn into a husky, but since the husky is her Dragonmaid's trump card monster in the first place, it won't reduce your strength significantly. However, if Husky is not in the EX Deck, you cannot negate it in the first place, so be careful.
The fusion material is not as good as Husky, but it has a high degree of freedom, and will be a new tactic for the Dragonmaid.
Invoked Augoeides ▶︎ Deck 《Invoked Augoeides》
japan とき
2020/01/12 19:26
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A new Invoked that uses Fusion Monsters as materials instead of Attributes.
An effect that destroys 1 opponent's monster in response to his Special Summon of a monster on the opponent's field or himself, by banishing his Fusion Monster of GY, only that ATK is his own until the end of the opponent's turn. has the effect of increasing the ATK of
It can be removed in response to the opponent's Special Summon, so the control power is quite good. Compared to Tsukihana Dragon, which has similar effects, there are no level restrictions, so the effect can be used against X and Link opponents. Therefore, it can be said that it is quite troublesome for opponents who have a foot in Special Summon.
Even if he tries to break through in battle, this card's second effect instantly secures his high ATK. As Invoked, which is fairly easy to handle, if it can be fused, it will be a great power.
Magical Hound ▶︎ Deck 《Magical Hound》
japan とき
2020/01/12 19:24
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A miniaturized or juvenile version of 《Mechanical Hound》.
Once during the duel, it has the effect of bouncing his Spell Trap on the opponent's face and doing a Special Summon from his hand or his GY.
As already mentioned, an adjusted Glow-Up Bulb would be a good fit. His race has also changed from a plant to a machine with slightly less GY usage, and the conditions are also strongly dependent on the other party. If you clear these, you can act like Glow-Up Bulb, but whether or not you use face-up Spell Trap a lot depends on the opponent.
His deck is good at Continuous Spells, such as Brotherhood of the Fire Fist, but in some cases returning Continuous Spells is a reward. I wish I could at least somehow force the existence of a face-up Spell Trap on my opponent's field, but such a card should be rare in Yu-Gi-Oh!
Goldilocks the Battle Landscaper ▶︎ Deck 《Goldilocks the Battle Landscaper》
japan とき
2020/01/12 19:24
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Another deep card effect has been born...! !
When summoned or special summoned outside the center, it will self-destruct, if it exists in the center, its ATK will rise, and by moving the location, it will destroy all cards in the original position, the destination, and the rows in between. A large monster with
If you don't put it in the center first, it will self-destruct, but unless it's a deck that thinks extremely about linking, you should be able to open it if you are conscious. Simply placing it in the center is weak to negate the effect, so I want to make full use of the movement and destruction effects. Since the destination also needs to be free, using the diagonal marker link may not be a very good option when using this card.
The destructive power of the main destructive effect changes depending on the position of the card, but if you can move from the center to the edge, you can destroy either one of the EX zones and the monsters linked there. If you activate it again and move to the opposite end, you can destroy it completely, but as expected, it's a high desire to have a monster with no resistance for one turn.
A dynamic effect that crushes everything you move. Since it is a level 10 EARTH Machine, it is also characterized by being able to receive train support.
Animadorned Archosaur ▶︎ Deck 《Animadorned Archosaur》
japan とき
2020/01/12 19:22
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Whether or not you can become a gem support.
When summoned or Special Summoned, select and destroy 1 of his Dinosaurs other than cards with the same name in your hand or on your field, and add a Reptile, Sea Dragon, Winged Beast, or Evolution Pill with the same level as that monster to your hand. have.
Finally, a Dinosaur card that easily destroys dinosaurs in your hand. By destroying Babykera and 《Petiteranodon》, you can activate their effects and aim for deployment. Of course, you can also use your hand to dispose of large rotten dinosaurs. This alone is powerful, but you can search monsters of other races or his Evolution Pill.
The leading candidate is 《Double Evolution Pill》. Even if you mix different races, you can make full use of this card's powerful effect because you can mix it with a casual look. For monsters of different races, should I prepare cards with high versatility such as 《Kagetokage》or Diva?
It should be noted that Evolu, who is a mixture of reptiles and dinosaurs, seems to be a good match, but surprisingly, there is no combination of Evolsaur and Evoltile that matches his level. Evolue...! !
Ghost Mourner & Moonlit Chill ▶︎ Deck 《Ghost Mourner & Moonlit Chill》
japan とき
2020/01/12 19:21
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The last remaining wind card trigger girl.
When the opponent Special Summons a monster to her, discarding it from the hand negates the effect of that monster, and when it leaves the field during the turn, it has the effect of giving the opponent the damage of her original ATK of that monster. .
It appeared long-awaited, but the general opinion is that what you are doing is Veiler with limited timing, so there is not much difference in Veiler. This can also be applied to her Special Summoned monsters in standby etc., and there are detailed considerations such as giving her ATK amount of burn to monsters that have left the field, but since it is a hand trigger, Honmaru negates the effect. It is a pity that the timing is limited.
If a card that supports youkai girls in general comes out, it can be differentiated from Veiler, but it's a bit subtle at the moment. However, it is a fact that it negates the effect of hand induction, and the card power itself that restrains the use of materials is by no means low.
Malice, Lady of Lament ▶︎ Deck 《Malice, Lady of Lament》
japan とき
2020/01/12 19:20
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A monster with a triggered immediate effect that releases 2 monsters on the field and sets 1 GY or banished Trap card on the field.
GY ・Lilith's companion monster that collects banished cards, but there are many parts that are detuned, and it is especially painful that two releases are required. Of course, as usual with salvage cards, the early stage is not stable. Even though it's a common weakness that you can't use the set card that turn, this high cost card feels slower.
It works well with Lilith and 《Trap Trick》because you can reuse Trap and put him back in the deck, but finding the cost is a problem. With Shadow Dystopia, the opponent's cards and this card itself can generate the cost, so that's where it comes into play.
Union Driver ▶︎ Deck 《Union Driver》
japan とき
2020/01/12 19:20
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Union driver.
In addition to the common effect of the Union, by excluding this equipped card, it has the effect of equipping the equipped monster with a lower union from his Deck.
As for the Union effect, it's the usual. At most, it would be difficult to get a crossbow of destruction when aiming for the effect of this card. The favorite is an effect that immediately delivers a new Union Monster. It is a monster that twists the big problem that "Union Hangar" and Union Carriers did not support Unions with brute force, and you can equip Unions that can be equipped via this card. After all, it seems that it will become an ABC toy.
However, when it comes to your hand, it rots at once. At level 5 he also has less Special Summon means. Is that a weak point?
Cataclysmic Circumpolar Chilblainia ▶︎ Deck 《Cataclysmic Circumpolar Chilblainia》
japan とき
2020/01/12 19:19
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Charmer and Mabudachi's Tenkaku series were recorded earlier in cycle together with Elia.
His WATER version of the Special Summon condition common to the Tenkaku series allows him to Special Summon, and then has the effect of doing a random handicap to the opponent.
A card with a high degree of surprise that 2600 RBI pops out just by destroying WATER, and a random handicap is performed. It is the most aggressive card in the Heavenly Calamity series.
The Tenkaku series seems to be secretly getting stronger and stronger...
Trias Hierarchia ▶︎ Deck 《Trias Hierarchia》
japan とき
2020/01/12 19:18
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Disguised as a general-purpose angel support, he's actually a Generaider enhancement card.
By releasing up to 3 Fairies on the field during the main phase, you can Special Summon from your hand or his GY, and according to the number released, you have the effect of destroying the opponent's card and drawing 2 cards as an additional effect.
At level 9, you want a lot of Fairy on the field, and as mentioned above, the Generaider token is a Fairy, so you can release them, draw 2 cards, destroy them, and reach rank 9X. Other than Generaider, Acting Angel and her Cloudian are also good matchups, and you can aim to draw two cards and destroy them by releasing 《Mystical Shine Ball》and Smoke Ball. However, in these Decks, it is somewhat difficult to utilize this card that was put into play at level 9.
It's an excellent rank 9 material card in Generaider. The collateral effect is also powerful, so I would like to release it in three copies.
Gizmek Uka, the Festive Fox of Fecundity ▶︎ Deck 《Gizmek Uka, the Festive Fox of Fecundity》
japan とき
2020/01/12 19:17
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Uka-chan is a clever monster who loves Ultra.
Effect that allows you to Special Summon in response to the Special Summon of a monster from the Deck, when summoning/Special Summoning is successful, Special Summon a monster that has the same attribute as one of your opponent's monsters and has the same attack and defense from your hand/Deck. Effect, it has the effect of giving a burn in response to the opponent's summons / Special Summon.
She is the minimum obligation to Special Summon this card, which has the highest effect and low ability. I can react to the opponent's things, but if I want to use it stably, I want a way to recruit myself. The 2nd effect is the star of this card, but it seems that there are many cards with the same offense and defense in low grades and few in high grades. She probably envisions herself as a skillful monster, but there are various other things such as barrier statues. The burn effect at the end is undeniably a bonus, but if you leave it on your solitaire opponent, you may be able to do unexpected damage.
Since the monsters that can be put out depend on the attributes of the opponent, this card is difficult to build and deploy, including the point of seeking monsters of the same value. After all, it is safe to put together cleverly.
King Beast Barbaros ▶︎ Deck 《King Beast Barbaros》
japan とき
2020/01/12 19:16
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A card rumored to be the result of a Strak candidate.
An effect that allows you to Special Summon by releasing monsters on your field to level 8 or higher, an effect that allows you to destroy 2 cards on your opponent's field by excluding his Barbaros on the field or his GY, an overall attack have an effect.
Special Summon requires releasing monsters on the field to be level 8 or higher. Since he is a Barbaros, you can prevent the wear of Ads by using Compromised Summoned God Beast King or Special Summoned Beast God Machine King as material, which can lead to the second effect.
The removal effect with Barbaros as a cost can be used even if you banish yourself, so depending on the situation, you can banish yourself. This card itself can do a 3000 RBI all-out attack, so I want to choose a card that can efficiently destroy the opponent with battle and effects.
At present, there is not much significance in putting him together in Barbaros, but maybe in the future...? ?
Unchained Twins - Sarama ▶︎ Deck 《Unchained Twins - Sarama》
japan とき
2020/01/12 19:14
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Set his Unchained card of GY, then destroy 1 card on his field, and his Unchained monster with the effect of being able to recruit his Unchained monsters other than the same name card when destroyed by other than the effect of the same name card. Unchained Doji.
Whether it's a monster or he's a Spell Trap, in the form of a set he can reuse his Unchained card in GY. By destroying the set card after that, you can use the Recruit effect when the Unchained card's effect is destroyed. 《Abomination's Prison》, which is a powerful search, cannot be reused, but Unchained cards are simple and easy to use, so it will be easy to deal with.
There aren't many Unchained monsters themselves, so it's great to be able to reuse them. Ecologically, he's a card that can destroy Unchained, so it will add stability to Unchained Decks.
Loptr, Shadow of the Generaider Bosses ▶︎ Deck 《Loptr, Shadow of the Generaider Bosses》
japan とき
2020/01/12 19:13
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Forbidden Minor Generaider.
It has the effect of strengthening his Generaider on the field during the opponent's turn, and the effect of recruiting a Level 9 Generaider with a different name by releasing his Generaider on the field during the main phase of both you and your opponent.
The strengthening effect is also secretly strong, and his Generaiders, who wanted another voice in battle, will be able to take the opponent's 3000 line. I'm happy that the Generaider token will be 2500 RBI as it will be difficult to break through.
However, the true worth is the recruit effect. Since he can also release himself, he can be said to be the Generaider version of Ronfa. You can use Mardel, which can search for Generaider Boss Stage, Hurl and Floaty, which can keep the opponent in check, and Hell, which can be deployed. In particular, Hell can expect further development of his Generaider by reviving this card, so it works well.
First-class support that stabilizes the Generaider's initial movement and increases its explosive power.
Harr, Generaider Boss of Storms ▶︎ Deck 《Harr, Generaider Boss of Storms》
japan とき
2020/01/12 19:12
Yugioh Icon
Let's talk about a king whose name resounds everywhere.
In response to a draw search outside of the draw phase, the opponent sends 1 monster from the hand or field to his GY, and releases his Generaider or 2 spell users on the field to activate the opponent. It has the effect of negating the effect of the card that was used.
After all, it has good compatibility with the stage, and by using his Generaider tokens deployed on the stage as a cost, you can easily block the activation of the opponent's effect. Also, the number one effect of this card is to keep your opponent's draws and searches in check, so it's possible to constrain your opponent's actions considerably. As a Generaider, it also has high abilities, and it can be said that it has sufficient performance as a monster.
Spellcaster can also be released, but since it seems to be a stage-based release range, will he use the most effects other than the Generaider?

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